mcserver-discordbot/bot/botclient.py

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import pprint
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from abc import ABC
import asyncio
from configparser import ConfigParser
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from datetime import datetime
import logging
import os
import random
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import re
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import time
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from typing import Any
import discord
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from discord.commands import slash_command, SlashCommandGroup
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from discord.ext import tasks
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import mcstatus
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from mcstatus import JavaServer
CONFIG_PATH = 'config'
class Configs(object):
"""< object >
This contains all configs and settings defined in config.ini and settings.ini
"""
def __init__(self):
self.start_time = datetime.now()
path_list = re.split('/| \\\\', CONFIG_PATH)
config = ConfigParser(allow_no_value=True)
config.read(f'{os.path.join(*path_list, "") or ""}config.ini')
self.__login_token = config.get('discord', 'token')
self.server_address = config.get('mcserver', 'server_address')
self.server_port = config.getint('mcserver', 'server_port', fallback=25565)
self.admin_ids = config.get('perms', 'admin_ids')
if self.admin_ids:
self.admin_ids = [int(admin_id) for admin_id in self.admin_ids.split(' ')]
self.role_ids = config.get('perms', 'role_ids')
if self.admin_ids:
self.role_ids = [int(admin_id) for admin_id in self.admin_ids.split(' ')]
self.executable_commands = {
'start': config.getboolean('perms', 'start', fallback=True),
'stop': config.getboolean('perms', 'stop', fallback=False),
'status': config.getboolean('perms', 'status', fallback=True),
'dev_commands': config.getboolean('perms', 'false', fallback=False),
}
config.read(f'{os.path.join(*path_list, "") or ""}settings.ini')
self.log_path = config.get('logging', 'path', fallback=os.path.join('logs', ''))
self.log_level = config.getint('logging', 'level', fallback=logging.INFO)
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self.retry_in_seconds = config.getint('presence', 'retry_in_seconds', fallback=15)
self.server_start_timout = config.getint('presence', 'server_start_timout', fallback=300)
self.debug_guilds = config.get('debug', 'debug_guilds', fallback=None)
if self.debug_guilds:
self.debug_guilds = [int(guild_id) for guild_id in self.debug_guilds.split(' ')]
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self.intents = discord.Intents.none()
self.mc_flags = discord.MemberCacheFlags.from_intents(self.intents)
@property
def auth_token(self) -> str:
"""< property >
This ensures the authentication token can only be used once.
After that it gets deleted for protection reasons
:return: OAuth Token
"""
try:
token = self.__login_token
del self.__login_token
except AttributeError:
raise Exception('OAuth token has already been used once')
else:
return token
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class BotClient(discord.Bot, ABC):
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"""< discord.Bot >
The bot class
"""
def __init__(self):
self.__config = Configs()
self.logger = self.__setup_logger(self.__config.log_level)
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super(BotClient, self).__init__(
# default presence
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activity=discord.Game('Beep Boop! Loading...'),
status=discord.Status.idle,
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# debug
debug_guilds=self.config.debug_guilds,
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)
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self.is_server_starting = False
self.last_start = time.time()
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self.mc_server = JavaServer(
self.__config.server_address,
self.__config.server_port
)
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self.presence_manager = Presence(self)
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# extensions
self.add_cog(Status(self))
self.add_cog(Developer(self))
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def run(self, *args: Any, **kwargs: Any) -> None:
"""< function >
Starts the bot and automatically gets the configured token.
"""
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super(BotClient, self).run(self.__config.auth_token)
@property
def config(self) -> Configs:
"""< property >
The default config should not be changeable even on runtime.
This ensures its read-only.
:return: Butter default config
"""
return self.__config
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@property
def color(self) -> int:
"""< property >
Depending on the setting set in ButterConfig either
the bot's default color gets returned or a random
always bright color.
:return: hex-Color
"""
colors: list[int] = [0, 255, random.randint(0, 255)]
random.shuffle(colors)
return int('0x%02x%02x%02x' % tuple(colors), 16)
def __setup_logger(self, level: int = logging.INFO) -> logging.Logger:
"""< function >
Basic logging abilities
"""
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path_list = re.split('/| \\\\', self.__config.log_path)
for i, folder in enumerate(path_list):
# filtering empty strings (e.g. for using source folder)
if not folder:
continue
try:
# creates folders
os.mkdir(os.path.join(*path_list[:i + 1]))
except FileExistsError:
continue
logger = logging.getLogger('discord')
logger.setLevel(level)
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formatter = logging.Formatter(fmt='[%(asctime)s] - %(levelname)s: %(name)s: %(message)s')
file_handler = logging.FileHandler(filename=f'{os.path.join(*path_list, "") or ""}discord.log',
encoding='utf-8', mode='w')
file_handler.setFormatter(formatter)
logger.addHandler(file_handler)
console_handler = logging.StreamHandler()
console_handler.setFormatter(formatter)
logger.addHandler(console_handler)
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return logger
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async def on_ready(self) -> None:
"""< coroutine >
Logs when the bot is online.
"""
self.logger.info('Bot successfully started')
class Presence(object):
"""<object>
A class for simply managing the bot's presence.
"""
def __init__(self, bot: BotClient):
self.bot = bot
self.mc_server = self.bot.mc_server
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self.retry_in_seconds = self.bot.config.retry_in_seconds
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self.__server_online_presence.start()
"""
await self.bot.change_presence(
activity=self.bot.activity,
status=self.bot.status
)"""
@tasks.loop()
async def __server_online_presence(self):
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_time = time.time()
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try:
self.bot.logger.debug('Getting server information')
status = await self.mc_server.async_status()
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self.bot.is_server_starting = False
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await self.bot.change_presence(
activity=discord.Game(
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name=f'with {status.players.online} player{"s" if status.players.online != 1 else ""}',
),
status=discord.Status.online
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)
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await asyncio.sleep(40)
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await self.bot.change_presence(
activity=discord.Activity(
type=discord.ActivityType.watching,
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name=self.bot.config.server_address,
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)
)
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await asyncio.sleep(20)
except asyncio.TimeoutError:
if self.bot.is_server_starting and self.bot.last_start + self.bot.config.server_start_timout < time.time():
self.bot.is_server_starting = False
# ToDo: better presence
await self.bot.change_presence(
activity=discord.Activity(
type=discord.ActivityType.watching,
name=f'{self.bot.config.server_address} starting' if self.bot.is_server_starting else
f'offline: [self.server.address]',
),
status=discord.Status.idle
)
# abs -> simple fix if for any reason the sleep_time is negative
sleep_time = abs(_time - time.time() + self.retry_in_seconds)
self.bot.logger.debug(f'Server offline, retrying in {round(sleep_time, 4)} seconds')
await asyncio.sleep(sleep_time)
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@__server_online_presence.before_loop
async def __before_status(self) -> None:
"""< coroutine >
Waits until the bot has fully started in case the server
is already online
"""
await self.bot.wait_until_ready()
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self.bot.logger.info('presence loaded')
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class Developer(discord.Cog):
"""< discord.Cog >
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Some developer tools for managing the bot.
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"""
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def __init__(self, bot: BotClient):
self.bot = bot
async def __permission_granter(self, *path: str) -> int:
process = await asyncio.create_subprocess_shell(
cmd=f'sudo chmod +x {os.path.join(os.getcwd(), *path)}',
stdout=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.PIPE,
)
stdout, stderr = await process.communicate()
self.bot.logger.info(f'Finished bot update with exit code {process.returncode}')
if process.returncode:
self.bot.logger.error(f'stderr:\n{stderr.decode()}')
else:
self.bot.logger.info(f'stdout:\n{stdout.decode()}')
return process.returncode
__dev_group = SlashCommandGroup(name='dev', description='Developer settings')
@__dev_group.command(name='update')
async def __update_bot(self, ctx: discord.ApplicationContext):
response = await ctx.respond('starting update...')
if await self.__permission_granter('scripts', 'update.sh') == 0:
print('okay')
else:
await ctx.respond('Failed to update. Check the log files for further information')
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class Status(discord.Cog):
"""< discord.Cog >
An extension to display servers status
"""
def __init__(self, bot: BotClient):
self.bot = bot
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self.mc_server = self.bot.mc_server
@slash_command(name='info')
async def __show_server_info(self, ctx: discord.ApplicationContext) -> None:
print()
"""
.add_field(
name='Version',
value="\n".join(re.split(", | ", status.version.name)),
)
"""
@slash_command(name='status')
async def __show_status(self, ctx: discord.ApplicationContext) -> None:
print('exec')
await ctx.defer()
try:
status: mcstatus.pinger.PingResponse = await self.mc_server.async_status()
pprint.pprint(vars(status))
query = await self.mc_server.async_query()
pprint.pprint(vars(query))
await ctx.respond(
embed=discord.Embed(
title=f'Minecraft server status!',
description=f'(**{self.bot.config.server_address}** on port {self.bot.config.server_port})',
colour=self.bot.color,
timestamp=datetime.now()
).add_field(
name='Server Ping',
value=f'**﹂**``{round(status.latency, 2)} ms``',
# value=f'**⌊** **🏓 Pong!** with **``{round(status.latency, 2)}``** ms'
).add_field(
name='Players online',
value=f'**﹂** ``{status.players.online} players``',
)
)
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except asyncio.TimeoutError or OSError:
# ToDo: Check os Error on booting
# ToDo: add is starting and create embed
await ctx.respond(embed=discord.Embed(
title=f'Server offline',
description=f'(**{self.bot.config.server_address}** on port {self.bot.config.server_port})',
colour=self.bot.color,
timestamp=datetime.now()
)
)
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class StartStop(discord.Cog):
"""< discord.Cog >
"""
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if __name__ == '__main__':
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BotClient().run()