Fixed a bug that caused the cleaning of all rooms at once
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1a4308ac40
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@ -187,6 +187,7 @@ NeatoVacuumRobotAccessory.prototype = {
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this.spotCleanAdvancedService.getCharacteristic(SpotRepeatCharacteristic).on('set', this.setSpotRepeat.bind(this));
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this.spotCleanAdvancedService.getCharacteristic(SpotRepeatCharacteristic).on('get', this.getSpotRepeat.bind(this));
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this.spotCleanAdvancedService.getCharacteristic(SpotWidthCharacteristic).on('set', this.setSpotWidth.bind(this));
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this.spotCleanAdvancedService.getCharacteristic(SpotWidthCharacteristic).on('get', this.getSpotWidth.bind(this));
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this.spotCleanAdvancedService.getCharacteristic(SpotHeightCharacteristic).on('set', this.setSpotHeight.bind(this));
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this.spotCleanAdvancedService.getCharacteristic(SpotHeightCharacteristic).on('get', this.getSpotHeight.bind(this));
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@ -262,6 +263,7 @@ NeatoVacuumRobotAccessory.prototype = {
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setClean: function (on, callback, boundary)
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{
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debug(this.name + ": " + (on ? "Enabled " : "Disabled") + " Clean " + boundary);
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this.platform.updateRobot(this.robot._serial, (error, result) =>
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{
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// Start
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@ -658,7 +660,8 @@ NeatoVacuumRobotAccessory.prototype = {
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if (!this.boundary)
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{
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// only update these values if the state is different from the current one, otherwise we might accidentally start an action
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if (this.cleanService.getCharacteristic(Characteristic.On).value !== this.robot.canPause)
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// AND dont set a clean switch to on if it's a room switch, otherwise we start the cleaning of each room at once
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if (this.cleanService.getCharacteristic(Characteristic.On).value !== this.robot.canPause && (typeof this.boundary === 'undefined'))
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{
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this.cleanService.setCharacteristic(Characteristic.On, this.robot.canPause);
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}
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