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use crate::time::driver::{Handle, TimerEntry}; use crate::time::{error::Error, Duration, Instant}; use pin_project_lite::pin_project; use std::future::Future; use std::pin::Pin; use std::task::{self, Poll}; /// Waits until `deadline` is reached. /// /// No work is performed while awaiting on the sleep future to complete. `Sleep` /// operates at millisecond granularity and should not be used for tasks that /// require high-resolution timers. /// /// # Cancellation /// /// Canceling a sleep instance is done by dropping the returned future. No additional /// cleanup work is required. pub fn sleep_until(deadline: Instant) -> Sleep { Sleep::new_timeout(deadline) } /// Waits until `duration` has elapsed. /// /// Equivalent to `sleep_until(Instant::now() + duration)`. An asynchronous /// analog to `std::thread::sleep`. /// /// No work is performed while awaiting on the sleep future to complete. `Sleep` /// operates at millisecond granularity and should not be used for tasks that /// require high-resolution timers. /// /// To run something regularly on a schedule, see [`interval`]. /// /// The maximum duration for a sleep is 68719476734 milliseconds (approximately 2.2 years). /// /// # Cancellation /// /// Canceling a sleep instance is done by dropping the returned future. No additional /// cleanup work is required. /// /// # Examples /// /// Wait 100ms and print "100 ms have elapsed". /// /// ``` /// use tokio::time::{sleep, Duration}; /// /// #[tokio::main] /// async fn main() { /// sleep(Duration::from_millis(100)).await; /// println!("100 ms have elapsed"); /// } /// ``` /// /// [`interval`]: crate::time::interval() pub fn sleep(duration: Duration) -> Sleep { sleep_until(Instant::now() + duration) } pin_project! { /// Future returned by [`sleep`](sleep) and /// [`sleep_until`](sleep_until). #[derive(Debug)] #[must_use = "futures do nothing unless you `.await` or poll them"] pub struct Sleep { deadline: Instant, // The link between the `Sleep` instance and the timer that drives it. #[pin] entry: TimerEntry, } } impl Sleep { pub(crate) fn new_timeout(deadline: Instant) -> Sleep { let handle = Handle::current(); let entry = TimerEntry::new(&handle, deadline); Sleep { deadline, entry } } /// Returns the instant at which the future will complete. pub fn deadline(&self) -> Instant { self.deadline } /// Returns `true` if `Sleep` has elapsed. /// /// A `Sleep` instance is elapsed when the requested duration has elapsed. pub fn is_elapsed(&self) -> bool { self.entry.is_elapsed() } /// Resets the `Sleep` instance to a new deadline. /// /// Calling this function allows changing the instant at which the `Sleep` /// future completes without having to create new associated state. /// /// This function can be called both before and after the future has /// completed. pub fn reset(self: Pin<&mut Self>, deadline: Instant) { let me = self.project(); me.entry.reset(deadline); *me.deadline = deadline; } fn poll_elapsed(self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> Poll<Result<(), Error>> { let me = self.project(); // Keep track of task budget let coop = ready!(crate::coop::poll_proceed(cx)); me.entry.poll_elapsed(cx).map(move |r| { coop.made_progress(); r }) } } impl Future for Sleep { type Output = (); fn poll(mut self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> Poll<Self::Output> { // `poll_elapsed` can return an error in two cases: // // - AtCapacity: this is a pathological case where far too many // sleep instances have been scheduled. // - Shutdown: No timer has been setup, which is a mis-use error. // // Both cases are extremely rare, and pretty accurately fit into // "logic errors", so we just panic in this case. A user couldn't // really do much better if we passed the error onwards. match ready!(self.as_mut().poll_elapsed(cx)) { Ok(()) => Poll::Ready(()), Err(e) => panic!("timer error: {}", e), } } }