diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/BattleshipServer.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/BattleshipServer.java new file mode 100644 index 00000000..2cc7f3b5 --- /dev/null +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/BattleshipServer.java @@ -0,0 +1,174 @@ +//////////////////////////////////////// +// Programming project code +// UniBw M, 2022, 2023, 2024 +// www.unibw.de/inf2 +// (c) Mark Minas (mark.minas@unibw.de) +//////////////////////////////////////// + +package pp.battleship.client; + +import com.jme3.network.*; +import com.jme3.network.serializing.Serializer; +import pp.battleship.BattleshipConfig; +import pp.battleship.game.server.Player; +import pp.battleship.game.server.ServerGameLogic; +import pp.battleship.game.server.ServerSender; +import pp.battleship.message.client.ClientMessage; +import pp.battleship.message.client.MapMessage; +import pp.battleship.message.client.ShootMessage; +import pp.battleship.message.server.EffectMessage; +import pp.battleship.message.server.GameDetails; +import pp.battleship.message.server.ServerMessage; +import pp.battleship.message.server.StartBattleMessage; +import pp.battleship.model.Battleship; +import pp.battleship.model.IntPoint; +import pp.battleship.model.Shot; + +import java.io.File; +import java.io.FileInputStream; +import java.io.IOException; +import java.lang.System.Logger; +import java.lang.System.Logger.Level; +import java.util.concurrent.BlockingQueue; +import java.util.concurrent.LinkedBlockingQueue; +import java.util.logging.LogManager; + +/** + * Server implementing the visitor pattern as MessageReceiver for ClientMessages + */ +public class BattleshipServer implements MessageListener, ConnectionListener, ServerSender { + private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); + private static final File CONFIG_FILE = new File("server.properties"); + + private final BattleshipConfig config = new BattleshipConfig(); + private Server myServer; + private final ServerGameLogic logic; + private final BlockingQueue pendingMessages = new LinkedBlockingQueue<>(); + + static { + // Configure logging + LogManager manager = LogManager.getLogManager(); + try { + manager.readConfiguration(new FileInputStream("logging.properties")); + LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS + } + catch (IOException e) { + LOGGER.log(Level.INFO, e.getMessage()); + } + } + + /** + * Starts the Battleships server. + */ + public static void main(String[] args) { + new BattleshipServer().run(); + } + + /** + * Creates the server. + */ + BattleshipServer() { + config.readFromIfExists(CONFIG_FILE); + LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS + logic = new ServerGameLogic(this, config); + } + + public void run() { + startServer(); + while (true) + processNextMessage(); + } + + private void startServer() { + try { + LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS + myServer = Network.createServer(config.getPort()); + initializeSerializables(); + myServer.start(); + registerListeners(); + LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS + } + catch (IOException e) { + LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS + exit(1); + } + } + + private void processNextMessage() { + try { + pendingMessages.take().process(logic); + } + catch (InterruptedException ex) { + LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS + Thread.currentThread().interrupt(); + } + } + + private void initializeSerializables() { + Serializer.registerClass(GameDetails.class); + Serializer.registerClass(StartBattleMessage.class); + Serializer.registerClass(MapMessage.class); + Serializer.registerClass(ShootMessage.class); + Serializer.registerClass(EffectMessage.class); + Serializer.registerClass(Battleship.class); + Serializer.registerClass(IntPoint.class); + Serializer.registerClass(Shot.class); + } + + private void registerListeners() { + myServer.addMessageListener(this, MapMessage.class); + myServer.addMessageListener(this, ShootMessage.class); + myServer.addConnectionListener(this); + } + + @Override + public void messageReceived(HostedConnection source, Message message) { + LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS + if (message instanceof ClientMessage clientMessage) + pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); + } + + @Override + public void connectionAdded(Server server, HostedConnection hostedConnection) { + LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS + logic.addPlayer(hostedConnection.getId()); + } + + @Override + public void connectionRemoved(Server server, HostedConnection hostedConnection) { + LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS + final Player player = logic.getPlayerById(hostedConnection.getId()); + if (player == null) + LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS + else { //NON-NLS + LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS + exit(0); + } + } + + private void exit(int exitValue) { //NON-NLS + LOGGER.log(Level.INFO, "close request"); //NON-NLS + if (myServer != null) + for (HostedConnection client : myServer.getConnections()) //NON-NLS + if (client != null) client.close("Game over"); //NON-NLS + System.exit(exitValue); + } + + /** + * Send the specified message to the specified connection. + * + * @param id the connection id + * @param message the message + */ + public void send(int id, ServerMessage message) { + if (myServer == null || !myServer.isRunning()) { + LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS + return; + } + final HostedConnection connection = myServer.getConnection(id); + if (connection != null) + connection.send(message); + else + LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS + } +} \ No newline at end of file diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/NetworkDialog.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/NetworkDialog.java index 3f2f5a65..0bd18047 100644 --- a/Projekte/battleship/client/src/main/java/pp/battleship/client/NetworkDialog.java +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/NetworkDialog.java @@ -7,6 +7,7 @@ package pp.battleship.client; +import com.simsilica.lemur.Checkbox; import com.simsilica.lemur.Container; import com.simsilica.lemur.Label; import com.simsilica.lemur.TextField; @@ -37,6 +38,7 @@ class NetworkDialog extends SimpleDialog { private int portNumber; private Future connectionFuture; private Dialog progressDialog; + private boolean hostServer = false; /** * Constructs a new NetworkDialog. @@ -50,6 +52,11 @@ class NetworkDialog extends SimpleDialog { host.setPreferredWidth(400f); port.setSingleLine(true); + Checkbox serverHost = new Checkbox(lookup("menu.host")); + serverHost.setChecked(false); + serverHost.addClickCommands(s -> toggleServerHost()); + addChild(serverHost); + final BattleshipApp app = network.getApp(); final Container input = new Container(new SpringGridLayout()); input.addChild(new Label(lookup("host.name") + ": ")); @@ -60,7 +67,7 @@ class NetworkDialog extends SimpleDialog { DialogBuilder.simple(app.getDialogManager()) .setTitle(lookup("server.dialog")) .setExtension(d -> d.addChild(input)) - .setOkButton(lookup("button.connect"), d -> connect()) + .setOkButton(lookup("button.connect"), d -> connectLocally()) .setNoButton(lookup("button.cancel"), app::closeApp) .setOkClose(false) .setNoClose(false) @@ -84,6 +91,35 @@ private void connect() { } } + private void connectLocally() { + if(hostServer){ + startServer(); + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + LOGGER.log(Level.WARNING, e.getMessage(), e); + } + } + + connect(); + } + + private void startServer() { + new Thread(() -> { + try{ + BattleshipServer battleshipServer = new BattleshipServer(); + battleshipServer.run(); + } catch (Exception e) { + LOGGER.log(Level.ERROR,e); + } + }).start(); + } + + private void toggleServerHost(){ + hostServer = !hostServer; + } + + /** * Creates a dialog indicating that the connection is in progress. */ diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/ReceivedMessage.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/ReceivedMessage.java new file mode 100644 index 00000000..767a802c --- /dev/null +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/ReceivedMessage.java @@ -0,0 +1,17 @@ +//////////////////////////////////////// +// Programming project code +// UniBw M, 2022, 2023, 2024 +// www.unibw.de/inf2 +// (c) Mark Minas (mark.minas@unibw.de) +//////////////////////////////////////// + +package pp.battleship.client; + +import pp.battleship.message.client.ClientInterpreter; +import pp.battleship.message.client.ClientMessage; + +record ReceivedMessage(ClientMessage message, int from) { + void process(ClientInterpreter interpreter) { + message.accept(interpreter, from); + } +} diff --git a/Projekte/battleship/model/src/main/resources/battleship.properties b/Projekte/battleship/model/src/main/resources/battleship.properties index ecdf197b..c49acea5 100644 --- a/Projekte/battleship/model/src/main/resources/battleship.properties +++ b/Projekte/battleship/model/src/main/resources/battleship.properties @@ -33,6 +33,7 @@ menu.map.load=Load map from file... menu.map.save=Save map in file... menu.music.toggle=Toggle music on/off menu.music.slider=Volumeslider +menu.host=Host a server label.file=File: label.connecting=Connecting... dialog.error=Error diff --git a/Projekte/battleship/model/src/main/resources/battleship_de.properties b/Projekte/battleship/model/src/main/resources/battleship_de.properties index e2a7b1fa..43c813ec 100644 --- a/Projekte/battleship/model/src/main/resources/battleship_de.properties +++ b/Projekte/battleship/model/src/main/resources/battleship_de.properties @@ -33,6 +33,7 @@ menu.map.load=Karte von Datei laden... menu.map.save=Karte in Datei speichern... menu.music.toggle=Musik an/ausschalten menu.music.slider=Lautstärkeregler +menu.host=Server hosten label.file=Datei: label.connecting=Verbindung wird aufgebaut... dialog.error=Fehler