added realistic visual effects to the game
- imported the jme3-effects library - edited SeaSynchronizer to handle different effects - added to the ShipControl class in the controlUpdate(float tpf) method the handler that moves a destroyed ship downward
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@@ -19,6 +19,7 @@
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library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
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library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
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library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
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library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
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library('lemur', 'com.simsilica:lemur:1.16.0')
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library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
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