added an ArrayList of Player in game and added the received methods in clientgamelogic

This commit is contained in:
Hanno Fleischer
2024-11-25 11:19:17 +01:00
committed by Felix
parent 798e996a8d
commit 1582038dfe
3 changed files with 196 additions and 1 deletions

View File

@@ -2,8 +2,36 @@
import pp.mdga.game.Game;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.ActivePlayer;
import pp.mdga.message.server.AnyPiece;
import pp.mdga.message.server.Briefing;
import pp.mdga.message.server.CeremonyMessage;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
import pp.mdga.message.server.DiceNow;
import pp.mdga.message.server.EndOfTurn;
import pp.mdga.message.server.LobbyAccept;
import pp.mdga.message.server.LobbyDeny;
import pp.mdga.message.server.LobbyPlayerJoin;
import pp.mdga.message.server.LobbyPlayerLeave;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.message.server.NoTurn;
import pp.mdga.message.server.PauseGame;
import pp.mdga.message.server.PlayCard;
import pp.mdga.message.server.PossibleCard;
import pp.mdga.message.server.PossiblePiece;
import pp.mdga.message.server.RankingResponse;
import pp.mdga.message.server.RankingRollAgain;
import pp.mdga.message.server.ReconnectBriefing;
import pp.mdga.message.server.ResumeGame;
import pp.mdga.message.server.ServerInterpreter;
import pp.mdga.message.server.ServerStartGame;
import pp.mdga.message.server.StartPiece;
import pp.mdga.message.server.UpdateReady;
import pp.mdga.message.server.UpdateTSK;
import pp.mdga.message.server.WaitPiece;
public class ClientGameLogic {
public class ClientGameLogic implements ServerInterpreter {
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
private Game game;
@@ -32,4 +60,139 @@ public Game getGame(){
public ClientState getState(){
return state;
}
@Override
public void received(ActivePlayer msg) {
}
@Override
public void received(AnyPiece msg) {
}
@Override
public void received(Briefing msg) {
}
@Override
public void received(CeremonyMessage msg) {
}
@Override
public void received(Dice msg) {
}
@Override
public void received(DiceAgain msg) {
}
@Override
public void received(DiceNow msg) {
}
@Override
public void received(EndOfTurn msg) {
}
@Override
public void received(LobbyAccept msg) {
}
@Override
public void received(LobbyDeny msg) {
}
@Override
public void received(LobbyPlayerJoin msg) {
}
@Override
public void received(LobbyPlayerLeave msg) {
}
@Override
public void received(MoveMessage msg) {
}
@Override
public void received(NoTurn msg) {
}
@Override
public void received(PauseGame msg) {
}
@Override
public void received(PlayCard msg) {
}
@Override
public void received(PossibleCard msg) {
}
@Override
public void received(PossiblePiece msg) {
}
@Override
public void received(RankingResponse msg) {
}
@Override
public void received(RankingRollAgain msg) {
}
@Override
public void received(ReconnectBriefing msg) {
}
@Override
public void received(ResumeGame msg) {
}
@Override
public void received(ServerStartGame msg) {
}
@Override
public void received(StartPiece msg) {
}
@Override
public void received(UpdateReady msg) {
}
@Override
public void received(UpdateTSK msg) {
}
@Override
public void received(WaitPiece msg) {
}
}