diff --git a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java index 96fd2f57..2e943d98 100644 --- a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java +++ b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java @@ -67,7 +67,7 @@ public class ClientStateTest { private ActivePlayer activePlayer; private AnyPiece anyPiece; private Briefing briefing; - private Ceremony ceremonyMessage; + private CeremonyMessage ceremonyMessage; private Dice dice; private DiceAgain diceAgain; private DiceNow diceNow; @@ -82,7 +82,7 @@ public class ClientStateTest { private PlayCard playCard; private PossibleCard possibleCard; private PossiblePiece possiblePiece; - private RankingResponce rankingResponce; + private RankingResponse rankingResponce; private RankingRollAgain rankingRollAgain; private ReconnectBriefing reconnectBriefing; private ResumeGame resumeGame; @@ -100,7 +100,7 @@ public void setUp() { activePlayer = new ActivePlayer(); anyPiece = new AnyPiece(); briefing = new Briefing(); - ceremonyMessage = new Ceremony(); + ceremonyMessage = new CeremonyMessage(); dice = new Dice(); diceAgain = new DiceAgain(); diceNow = new DiceNow(); @@ -115,7 +115,7 @@ public void setUp() { playCard = new PlayCard(); possibleCard = new PossibleCard(); possiblePiece = new PossiblePiece(); - rankingResponce = new RankingResponce(); + rankingResponce = new RankingResponse(); rankingRollAgain = new RankingRollAgain(); reconnectBriefing = new ReconnectBriefing(); resumeGame = new ResumeGame(); @@ -137,13 +137,13 @@ public void setUp() { //initialize the stateMachines ceremonyStateMachine =ceremony.getCeremonyStateMachine(); - choosePieceStateMachine = choosePiece.getChoosePieceMachine(); - determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerMachine(); + choosePieceStateMachine = choosePiece.getChoosePieceStateMachine(); + determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerStateMachine(); dialogsStateMachine = dialogs.getDialogsStateMachine(); gameStateMachine = gameState.getGameStateMachine(); - powerCardStateMachine = powerCard.getPowerCardMachine(); + powerCardStateMachine = powerCard.getPowerCardStateMachine(); settingsStateMachine = settings.getSettingsStateMachine(); - turnStateMachine = turn.getTurnMachine(); + turnStateMachine = turn.getTurnStateMachine(); //initialize the states @@ -213,14 +213,14 @@ public void testDialogsToGame() { assertTrue(clientAutomaton.getState() instanceof GameState); //tests if the new State of the GameStateMachine is in DetermineStartPlayer - GameState gameState1 = clientAutomaton.getState(); + GameState gameState1 = (GameState) clientAutomaton.getState(); GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine(); assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer); //tests if the new State of DetermineStartPlayer is RollRankingDice DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState(); DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine(); - assertTrue(DetermineStartPlayerStateMachine.getState() instanceof RollRankingDice); + assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice); } /** @@ -547,12 +547,12 @@ public void testLobbyToRollRankingDice() { //tests if the clientStateMachine is in the DetermineStartPlayer GameState gameState1 = (GameState) clientAutomaton.getState(); - GameStateMachine gameStateMachine1 = gameState1.getgameSatateMachine(); + GameStateMachine gameStateMachine1 = gameState1.getGameSatateMachine(); assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer); //tests if the clientStateMachine is in the RollRankingDice DetermineStartPlayer determineStartPlayer1 = (DetermineStartPlayer) gameStateMachine1.getState(); - DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = gameStateMachine1.getDetermineStartPlayerMachine(); + DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine(); assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice); } @@ -617,7 +617,7 @@ public void testWaitToTurn() { //sends the gameStateMachine in the Turn GameStateMachine gameStateMachine1 = gameState.getGameStateMachine(); - gameStateMachine1.gotoState(wait); + gameStateMachine1.gotoState(waiting); assertTrue(gameStateMachine1.getState() instanceof Turn); //the client receives the message ActivePlayer