added the constructors for all client states and their statemachines
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@@ -1,5 +1,10 @@
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package pp.mdga.client;
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine = new CeremonyStateMachine();
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private final CeremonyStateMachine ceremonyStateMachine;
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protected Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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}
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