added the constructors for all client states and their statemachines

This commit is contained in:
Fleischer Hanno
2024-11-24 16:02:04 +01:00
parent f425eff26b
commit 1d4048cf16
46 changed files with 319 additions and 9 deletions

View File

@@ -1,5 +1,10 @@
package pp.mdga.client;
public class Ceremony extends ClientState {
private final CeremonyStateMachine ceremonyStateMachine = new CeremonyStateMachine();
private final CeremonyStateMachine ceremonyStateMachine;
protected Ceremony(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
}
}