added the constructors for all client states and their statemachines
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@@ -1,4 +1,12 @@
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package pp.mdga.client;
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public class DetermineStartPlayerStateMachine extends ClientStateMachine{
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protected DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public RollRankingDice initialState() {
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return new RollRankingDice(this, logic);
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}
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}
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