From 23ae4a308046f768ceaa6b17a7246989323087cd Mon Sep 17 00:00:00 2001 From: Daniel Grigencha Date: Fri, 6 Dec 2024 04:14:42 +0100 Subject: [PATCH] Updated 'DetermineStartPlayaerState' class. Updated the 'DetermineStartPlayerState' class by calling the right method of the 'entry' inside the 'RequestDieMessage' handling. --- .../mdga/server/automaton/game/DetermineStartPlayerState.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java index 8da6d92d..58a062c3 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java @@ -69,10 +69,10 @@ public void received(RequestDieMessage msg, int from) { int maximumRoll = 0; for (Map.Entry entry : this.diceResults.entrySet()) { - if (maximumRoll == entry.getKey()) { + if (maximumRoll == entry.getValue()) { this.playersHaveToRoll.add(entry.getKey()); } - else if (maximumRoll < entry.getKey()) { + else if (maximumRoll < entry.getValue()) { maximumRoll = entry.getValue(); this.playersHaveToRoll.clear(); this.playersHaveToRoll.add(entry.getKey());