From 39ed4238b5a0cab5fbdbcd55413faf82c23681f7 Mon Sep 17 00:00:00 2001 From: Daniel Grigencha Date: Fri, 6 Dec 2024 03:27:55 +0100 Subject: [PATCH] Updated 'AnimationState' class. Updated the 'AnimationState' class by adding a missing semicolon. --- .../main/java/pp/mdga/server/automaton/game/AnimationState.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java index 772ac081..7b2f0745 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java @@ -53,7 +53,7 @@ public void exit() { */ @Override public void received(AnimationEndMessage msg, int from) { - this.messageReceived.put(from, true) + this.messageReceived.put(from, true); if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) { this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage()); this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());