deleted server state automaton
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@@ -1,22 +0,0 @@
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package pp.mdga.server;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.RequestMove;
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import pp.mdga.message.server.StartPiece;
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public class SelectPiece extends ServerState {
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public SelectPiece(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedRequestMove(RequestMove msg, int from) {
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// if (verifyPiece(p)) {
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// logic.send(new Player(1), new Animation());
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// // todo: goto state
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// } else {
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// logic.send(new Player(1), new StartPiece());
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// }
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}
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}
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