From 62ceff822f45130d53125bffb045090574a174f0 Mon Sep 17 00:00:00 2001 From: Daniel Grigencha Date: Fri, 6 Dec 2024 04:54:14 +0100 Subject: [PATCH] Updated 'DetermineStartPlayerState' class. Updated the 'DetermineStartPlayerState' class by adding logic for the roll again event to the 'RequestDieMessage' handling. --- .../mdga/server/automaton/game/DetermineStartPlayerState.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java index 9a3596c8..05ca6be9 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java @@ -84,6 +84,9 @@ else if (maximumRoll < entry.getValue()) { } } + for (int id: this.playersHaveToRoll) { + this.diceResults.remove(id); + } } }