diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/RollDiceState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/RollDiceState.java index 0d4fd1e8..a343abfe 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/RollDiceState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/RollDiceState.java @@ -1,5 +1,6 @@ package pp.mdga.server.automaton.game.turn; +import pp.mdga.message.client.RequestDieMessage; import pp.mdga.server.ServerGameLogic; import pp.mdga.server.automaton.game.TurnState; import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState; @@ -45,6 +46,18 @@ public void exit() { LOGGER.log(System.Logger.Level.DEBUG, "Exited RollDiceState state."); } + /** + * This method will be called whenever the server received a RequestDieMessage message. + * It will also get the client id of the player who send this message. + * + * @param msg as the message which was sent by the player as a RequestDieMessage object. + * @param from as the client id of the player as an Integer. + */ + @Override + public void received(RequestDieMessage msg, int from) { + this.currentState.received(msg, from); + } + /** * This method will be used to return currentState attribute of RollDiceState class. *