From 765b1884fed53716b922a71bf3def167b73a0e35 Mon Sep 17 00:00:00 2001 From: Daniel Grigencha Date: Fri, 6 Dec 2024 03:57:42 +0100 Subject: [PATCH] Updated 'AnimationState' class. Updated the 'AnimationState' class by removing the unused 'DiceNowMessage' call from it. --- .../main/java/pp/mdga/server/automaton/game/AnimationState.java | 1 - 1 file changed, 1 deletion(-) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java index 7b2f0745..a9176297 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/AnimationState.java @@ -55,7 +55,6 @@ public void exit() { public void received(AnimationEndMessage msg, int from) { this.messageReceived.put(from, true); if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) { - this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage()); this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState()); this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState()); }