diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java index 420269d1..1a3ed72d 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/InterruptState.java @@ -44,6 +44,13 @@ public void exit() { } + /** + * This method will be called whenever the server received a ForceContinueGameMessage message. + * It will also get the client id of the player who send this message. + * + * @param msg as the message which was sent by the player as a ForceContinueGameMessage object. + * @param from as the client id of the player as an Integer. + */ @Override public void received(ForceContinueGameMessage msg, int from) { this.logic.getServerSender().broadcast(new ResumeGameMessage());