added more logic for the server state diagram
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@@ -1,9 +1,6 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.RequestDice;
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import pp.mdga.message.server.Dice;
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import pp.mdga.message.server.DiceAgain;
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public class FirstRoll extends ServerState {
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public FirstRoll(ServerState parent, ServerGameLogic logic) {
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@@ -11,21 +8,21 @@ public FirstRoll(ServerState parent, ServerGameLogic logic) {
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}
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@Override
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public void receivedRequestDice(RequestDice msg) {
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public void receivedRequestDice(RequestDice msg, int from) {
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// todo: implement player.hasMovablePieces()
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if (player.hasMovablePieces()) {
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// todo: goto ChoosePiece
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} else {
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// todo: implement roll
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if (roll == 6) {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new Dice());
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// todo: goto ChoosePiece
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} else {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new DiceAgain());
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parent.gotoState(new SecondRoll(parent, logic));
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}
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}
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// if (player.hasMovablePieces()) {
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// // todo: goto ChoosePiece
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// } else {
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// // todo: implement roll
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// if (roll == 6) {
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// // todo: send to everyone? or one player?
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// logic.send(new Player(1), new Dice());
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// // todo: goto ChoosePiece
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// } else {
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// // todo: send to everyone? or one player?
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// logic.send(new Player(1), new DiceAgain());
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// parent.gotoState(new SecondRoll(parent, logic));
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// }
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// }
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}
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}
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