added more logic for the server state diagram
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestMove;
|
||||
import pp.mdga.message.server.StartPiece;
|
||||
|
||||
public class SelectPiece extends ServerState {
|
||||
@@ -10,12 +11,12 @@ public SelectPiece(ServerState parent, ServerGameLogic logic) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedConfirmPiece(Piece p) {
|
||||
if (verifyPiece(p)) {
|
||||
logic.send(new Player(1), new Animation());
|
||||
// todo: goto state
|
||||
} else {
|
||||
logic.send(new Player(1), new StartPiece());
|
||||
}
|
||||
public void receivedRequestMove(RequestMove msg, int from) {
|
||||
// if (verifyPiece(p)) {
|
||||
// logic.send(new Player(1), new Animation());
|
||||
// // todo: goto state
|
||||
// } else {
|
||||
// logic.send(new Player(1), new StartPiece());
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user