added classes for client and server state machine
- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton - analog for server - started to implement logic for the server, transition from 'Lobby' to 'GameState'
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package pp.mdga.server;
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import pp.mdga.message.server.ServerMessage;
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public interface ServerSender {
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void send(int id, ServerMessage msg);
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}
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