diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java index 776d9b08..3b67da2f 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java @@ -5,6 +5,7 @@ import pp.mdga.game.PieceState; import pp.mdga.message.client.RequestDieMessage; import pp.mdga.message.server.DiceAgainMessage; +import pp.mdga.message.server.DiceNowMessage; import pp.mdga.message.server.DieMessage; import pp.mdga.server.ServerGameLogic; import pp.mdga.server.automaton.game.turn.RollDiceState; @@ -65,7 +66,7 @@ public void received(RequestDieMessage msg, int from) { this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DieMessage(roll)); this.rollDiceAutomaton.getTurnAutomaton().setCurrentState(this.rollDiceAutomaton.getTurnAutomaton().getChoosePieceState()); } else { - this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceAgainMessage()); + this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage()); this.rollDiceAutomaton.setCurrentState(this.rollDiceAutomaton.getSecondRollState()); } }