diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCardState.java b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCardState.java index ae71e54f..f0c3fa6c 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCardState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/client/gameState/turnState/powerCardState/ChoosePowerCardState.java @@ -15,32 +15,55 @@ import java.util.ArrayList; import java.util.stream.Collectors; +/** + * State where the player can choose a power card + */ public class ChoosePowerCardState extends PowerCardStates { private final PowerCardState parent; private ArrayList possibleCards; + /** + * Constructor + * @param parent parent state + * @param logic game logic + */ public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) { super(parent, logic); this.parent = (PowerCardState) parent; } + /** + * Enter the state + */ @Override public void enter() { possibleCards = new ArrayList<>(); + //TODO: logic.send(new RequestPossibleCardsMessage()); } + /** + * Exit the state + */ @Override public void exit() { possibleCards = null; } + /** + * Set the possible cards + * @param msg possible cards message + */ @Override public void received(PossibleCardMessage msg){ possibleCards = (ArrayList) msg.getPossibleCards(); logic.addNotification(new SelectableCardsNotification(possibleCards)); } + /** + * Select a card + * @param card card to select + */ @Override public void selectCard(BonusCard card){ if(card != null){ @@ -50,6 +73,10 @@ public void selectCard(BonusCard card){ } } + /** + * Receive a card + * @param msg card message + */ @Override public void received(PlayCardMessage msg){ if(msg.getCard().equals(BonusCard.TURBO)){ @@ -59,11 +86,19 @@ public void received(PlayCardMessage msg){ } } + /** + * Receive a die now message + * @param msg dice now message + */ @Override public void received(DiceNowMessage msg){ parent.getParent().setState(parent.getParent().getRollDice()); } + /** + * Receive a possible piece message and decide if the player can swap or shield + * @param msg possible piece message + */ @Override public void received(PossiblePieceMessage msg){ if (msg.getEnemyPossiblePieces().isEmpty()){