diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java index f0dcf05d..8da6d92d 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/DetermineStartPlayerState.java @@ -11,10 +11,12 @@ import pp.mdga.server.ServerGameLogic; import pp.mdga.server.automaton.GameState; +import java.lang.System.Logger.Level; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; +import java.util.logging.Logger; public class DetermineStartPlayerState extends GameAutomatonState { /** @@ -28,7 +30,6 @@ public class DetermineStartPlayerState extends GameAutomatonState { private final Map diceResults = new HashMap<>(); private final List playersHaveToRoll = new ArrayList<>(); private final Map messageReceived = new HashMap<>(); - private int rolls = 0; /** * Constructs a server state of the specified game logic. @@ -64,7 +65,6 @@ public void received(RequestDieMessage msg, int from) { int roll = this.logic.getGame().getDie().shuffle(); this.logic.getServerSender().send(from, new DieMessage(roll)); this.diceResults.put(from, roll); - this.rolls++; if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) { int maximumRoll = 0; @@ -95,15 +95,15 @@ else if (maximumRoll < entry.getKey()) { @Override public void received(AnimationEndMessage msg, int from) { this.messageReceived.put(from, true); - if (this.messageReceived.size() == this.rolls) { + if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) { this.messageReceived.clear(); if (this.playersHaveToRoll.size() > 1) { for (Integer id : this.playersHaveToRoll) { this.logic.getServerSender().send(id, new DiceNowMessage()); } - this.rolls = 0; } else { + LOGGER.log(Level.INFO, "Players have to roll: %s".formatted(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)))); Color color = this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor(); this.logic.getGame().setActiveColor(color); this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));