From ece249cf66cd358b24b16bc2dc12af88f1837917 Mon Sep 17 00:00:00 2001 From: Fleischer Hanno Date: Mon, 9 Dec 2024 19:50:22 +0100 Subject: [PATCH] fixed bug in no turn state with double next color itteration --- .../server/automaton/game/turn/choosepiece/NoTurnState.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/choosepiece/NoTurnState.java b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/choosepiece/NoTurnState.java index e6c4770a..94463566 100644 --- a/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/choosepiece/NoTurnState.java +++ b/Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/choosepiece/NoTurnState.java @@ -25,7 +25,7 @@ public NoTurnState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) private void setActivePlayer(Color color) { if (!logic.getGame().getPlayerByColor(color.next(logic.getGame())).isFinished()) { logic.getGame().setActiveColor(logic.getGame().getActiveColor().next(logic.getGame())); - logic.getServerSender().broadcast(new ActivePlayerMessage(color.next(logic.getGame()))); + logic.getServerSender().broadcast(new ActivePlayerMessage(logic.getGame().getActiveColor())); } else { setActivePlayer(color.next(logic.getGame())); }