From f23f1f5abc3cd333ade1cdb29f399eae0cc7f312 Mon Sep 17 00:00:00 2001 From: Benjamin Feyer Date: Tue, 10 Dec 2024 21:03:07 +0100 Subject: [PATCH] fixed some tests --- .../pp/mdga/client/clientState/ClientStateTest.java | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java index 20506c2a..c59b34de 100644 --- a/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java +++ b/Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java @@ -2040,10 +2040,6 @@ public void testStayInShield() { clientGameLogic.received(lobbyPlayerLeave); clientGameLogic.received(moveMessage); clientGameLogic.received(noTurn); - //clientGameLogic.received(interruptMessage); commented out, because it indicates a state-change to interrupt - //clientGameLogic.received(playCardSwap); - //clientGameLogic.received(playCardShield); - //clientGameLogic.received(playCardTurbo); clientGameLogic.received(possibleCard); clientGameLogic.received(possiblePiece); clientGameLogic.received(rankingResponse); @@ -2101,10 +2097,6 @@ public void testShieldToPowerCardEndState() { clientGameLogic.received(lobbyPlayerLeave); clientGameLogic.received(moveMessage); clientGameLogic.received(noTurn); - //clientGameLogic.received(interruptMessage); - //clientGameLogic.received(playCardSwap); - //clientGameLogic.received(playCardShield); - //clientGameLogic.received(playCardTurbo); clientGameLogic.received(possibleCard); clientGameLogic.received(possiblePiece); clientGameLogic.received(rankingResponse); @@ -2749,7 +2741,6 @@ public void testRollRankingDiceToWaitRanking() { clientGameLogic.received(activePlayer); clientGameLogic.received(anyPiece); clientGameLogic.received(briefing); - //clientGameLogic.received(die); clientGameLogic.received(diceAgain); clientGameLogic.received(diceNow); clientGameLogic.received(endOfTurn); @@ -2759,7 +2750,6 @@ public void testRollRankingDiceToWaitRanking() { clientGameLogic.received(lobbyPlayerLeave); clientGameLogic.received(moveMessage); clientGameLogic.received(noTurn); - //clientGameLogic.received(interruptMessage); clientGameLogic.received(playCardSwap); clientGameLogic.received(playCardShield); clientGameLogic.received(playCardTurbo);