added more logic for the server state diagram

This commit is contained in:
Daniel Grigencha
2024-11-17 20:17:19 +01:00
parent 9662e1f684
commit f379a6b638
21 changed files with 374 additions and 16 deletions

View File

@@ -1,7 +1,31 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
public class FirstRoll extends ServerState {
public FirstRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedRequestDice(RequestDice msg) {
// todo: implement player.hasMovablePieces()
if (player.hasMovablePieces()) {
// todo: goto ChoosePiece
} else {
// todo: implement roll
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
parent.gotoState(new SecondRoll(parent, logic));
}
}
}
}