added more logic for the server state diagram
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@@ -1,7 +1,21 @@
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package pp.mdga.server;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.message.server.StartPiece;
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public class SelectPiece extends ServerState {
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public SelectPiece(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedConfirmPiece(Piece p) {
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if (verifyPiece(p)) {
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logic.send(new Player(1), new Animation());
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// todo: goto state
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} else {
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logic.send(new Player(1), new StartPiece());
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}
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}
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}
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