added the piecetest and implemented more logic in the moveLogic
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@@ -122,6 +122,7 @@ private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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//tests if the piece comes from the outside in the home
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if (outside) {
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System.out.println("Server: jumpOver: for the homeIndex: " + homeIdx + " ,stepsInHome: " + stepsInHome + " , outside: " + outside + " annd the targetIndex: " + stepsInHome);
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if(stepsInHome>3) return true;
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if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome].isOccupied()) return true;
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for (int i = 0; i <= stepsInHome; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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@@ -131,6 +132,7 @@ private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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else {
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int targetIndex = stepsInHome + homeIdx;
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System.out.println("Server: jumpOver: for the homeIndex: " + homeIdx + " ,stepsInHome: " + stepsInHome + " , outside: " + outside + " and the targetIndex: " + targetIndex);
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if(targetIndex>3) return true;
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if (logic.getGame().getActivePlayer().getHomeNodes()[targetIndex].isOccupied()) return true;
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for (int i = 1 + homeIdx; i <= targetIndex; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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