Fleischer Hanno
472d87b0c9
refactored ceremony message
2024-11-26 11:12:39 +01:00
Fleischer Hanno
7cfb863e5c
corrected refactoring mistake, ich which RankingResponce was renamed to RankingResponse
2024-11-26 11:12:35 +01:00
Daniel Grigencha
85ea4d340c
added more logic for the server state diagram
2024-11-26 11:12:30 +01:00
Daniel Grigencha
6dfb2980fa
added more logic for the server state diagram
2024-11-26 11:12:26 +01:00
Hanno Fleischer
787d8b558c
added the method tryMove and the methods used by it into serverstate
2024-11-26 11:11:51 +01:00
Daniel Grigencha
3949a00932
added more logic for the server state diagram
2024-11-26 11:11:51 +01:00
Cedric Beck
c95beaeb14
working on pieceMovement
2024-11-17 23:57:36 +01:00
Daniel Grigencha
aae7ed9a87
added classes for client and server state machine
...
- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton
- analog for server
- started to implement logic for the server, transition from 'Lobby' to 'GameState'
2024-11-17 15:27:09 +01:00
Cedric Beck
516c7ca303
fixed gradle build
2024-11-12 17:41:20 +01:00
Cedric Beck
a684405891
added init for mdga with all states and messages
2024-11-12 17:26:10 +01:00