package pp.mdga.server; import pp.mdga.message.client.AnimationEnd; import pp.mdga.message.server.DiceNow; public class Animation extends ServerState { public Animation(ServerState parent, ServerGameLogic logic) { super(parent, logic); } @Override public void receivedAnimationEnd(AnimationEnd msg, int from) { logic.send(logic.getGame().getStartPlayer(), new DiceNow()); parent.gotoState(new Turn(parent, logic)); } }