package pp.mdga.server; import pp.mdga.game.Piece; import pp.mdga.game.Player; import pp.mdga.message.client.RequestMove; import pp.mdga.message.server.StartPiece; public class SelectPiece extends ServerState { public SelectPiece(ServerState parent, ServerGameLogic logic) { super(parent, logic); } @Override public void receivedRequestMove(RequestMove msg, int from) { // if (verifyPiece(p)) { // logic.send(new Player(1), new Animation()); // // todo: goto state // } else { // logic.send(new Player(1), new StartPiece()); // } } }