Files
Gruppe-01-fin/Projekte/mdga/client/src/main/resources/MatDefs/SelectObjectOutliner/OutlinePre.frag
2024-11-21 09:56:40 +01:00

10 lines
208 B
GLSL

varying vec2 texCoord;
uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture;
void main(){
vec4 color = texture2D(m_Texture, texCoord);
gl_FragColor=color;
}