10 lines
208 B
GLSL
10 lines
208 B
GLSL
varying vec2 texCoord;
|
|
|
|
uniform sampler2D m_Texture;
|
|
uniform sampler2D m_NormalsTexture;
|
|
uniform sampler2D m_DepthTexture;
|
|
|
|
void main(){
|
|
vec4 color = texture2D(m_Texture, texCoord);
|
|
gl_FragColor=color;
|
|
} |