Files
Gruppe-01-fin/Projekte/mdga/model/src/main/java/pp.mdga/server/Turn.java
2024-11-24 22:20:04 +01:00

35 lines
1.0 KiB
Java

package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.server.ActivePlayer;
import pp.mdga.message.server.CeremonyMessage;
public class Turn extends ServerState {
private final TurnStateMachine turnStateMachine = new TurnStateMachine(this, logic);
public Turn(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
// todo: when TurnStateMachine is in the end state, and then?
@Override
public void exit() {
Player player = logic.getGame().getStartPlayer();
// if (player.isFinished()) {
// logic.send(player, new Spectator());
// } else {
// logic.send(player, new EndOfTurn());
// }
if (logic.getGame().getPlayers().size() == 1) {
broadcastUpdate(new CeremonyMessage());
this.getParent().getParent().exit();
} else {
// todo: next player
broadcastUpdate(new ActivePlayer(null));
parent.gotoState(new Animation(parent, logic));
}
}
}