Schnittstelle ClientInterpreter

Alle bekannten Implementierungsklassen:
ServerGameLogic

public interface ClientInterpreter
Visitor interface for processing all client messages.
  • Methodendetails

    • received

      void received(ShootMessage msg, int from)
      Processes a received ShootMessage.
      Parameter:
      msg - the ShootMessage to be processed
      from - the connection ID from which the message was received
    • received

      void received(MapMessage msg, int from)
      Processes a received MapMessage.
      Parameter:
      msg - the MapMessage to be processed
      from - the connection ID from which the message was received
    • received

      void received(ShellAnimationFinishedMessage shellAnimationFinishedMessage, int from)