Schnittstelle ServerInterpreter

Alle bekannten Implementierungsklassen:
ClientGameLogic

public interface ServerInterpreter
An interface for processing server messages. Implementations of this interface can be used to handle different types of server messages.
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    void
    Handles an EffectMessage received from the server.
    void
    Handles a GameDetails message received from the server.
    void
    Handles a StartBattleMessage received from the server.
  • Methodendetails

    • received

      void received(GameDetails msg)
      Handles a GameDetails message received from the server.
      Parameter:
      msg - the GameDetails message received
    • received

      void received(StartBattleMessage msg)
      Handles a StartBattleMessage received from the server.
      Parameter:
      msg - the StartBattleMessage received
    • received

      void received(EffectMessage msg)
      Handles an EffectMessage received from the server.
      Parameter:
      msg - the EffectMessage received