Klasse ServerMessage

java.lang.Object
com.jme3.network.AbstractMessage
pp.battleship.message.server.ServerMessage
Alle implementierten Schnittstellen:
com.jme3.network.Message
Bekannte direkte Unterklassen:
EffectMessage, GameDetails, StartBattleMessage

public abstract class ServerMessage extends com.jme3.network.AbstractMessage
An abstract base class for server messages used in network transfer. It extends the AbstractMessage class provided by the jme3-network library.
  • Konstruktorübersicht

    Konstruktoren
    Modifizierer
    Konstruktor
    Beschreibung
    protected
    Constructs a new ServerMessage instance.
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    abstract void
    Accepts a visitor for processing this message.
    abstract String
    Gets the bundle key of the informational text to be shown at the client.

    Von Klasse geerbte Methoden com.jme3.network.AbstractMessage

    isReliable, setReliable

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • ServerMessage

      protected ServerMessage()
      Constructs a new ServerMessage instance.
  • Methodendetails

    • accept

      public abstract void accept(ServerInterpreter interpreter)
      Accepts a visitor for processing this message.
      Parameter:
      interpreter - the visitor to be used for processing
    • getInfoTextKey

      public abstract String getInfoTextKey()
      Gets the bundle key of the informational text to be shown at the client. This key is used to retrieve the appropriate localized text for display.
      Gibt zurück:
      the bundle key of the informational text