Material Water : Common/MatDefs/Light/Lighting.j3md {
     MaterialParameters {
         Shininess            : 64
         DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg
         NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg
         SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg
         ParallaxMap          : Repeat Textures/Terrain/Water/Water_002_DISP.png
         // PackedNormalParallax : true
         // UseMaterialColors : true
         Ambient  : 0.5 0.5 0.5 1.0
         Diffuse  : 1.0 1.0 1.0 1.0
         Specular : 1.0 1.0 1.0 1.0
     }
}