Fix errors

This commit is contained in:
Felix
2024-11-27 08:42:45 +01:00
parent 75b53f8309
commit 06e2d831ef
10 changed files with 14 additions and 14 deletions

View File

@@ -1,6 +1,5 @@
package pp.mdga.client;
import pp.mdga.client.gameState.turnState.choosePieceState.StartPiece;
import pp.mdga.game.Game;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;

View File

@@ -2,7 +2,7 @@
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStateMachine;
public class DetermineStartPlayer extends GameStates {
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;

View File

@@ -1,9 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayer;
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.ClientStateMachine;
import pp.mdga.client.RollRankingDice;
public class DetermineStartPlayerStateMachine extends ClientStateMachine {
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {

View File

@@ -2,7 +2,6 @@
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStates;
public class RollRankingDice extends DetermineStartPlayerStates {
public RollRankingDice(ClientState parent, ClientGameLogic logic) {

View File

@@ -383,7 +383,7 @@ public void setAllReady(Boolean allReady) {
*/
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
observer.update();
//observer.update();
}
}

View File

@@ -1,6 +1,6 @@
package pp.mdga.server;
public class DetermineStartPlayer extends Game {
public class DetermineStartPlayer extends GameState {
public DetermineStartPlayer(ServerGameLogic logic) {
super(logic);
}

View File

@@ -2,8 +2,6 @@
import pp.mdga.game.Game;
import pp.mdga.message.client.*;
import pp.mdga.message.server.NoTurn;
import pp.mdga.message.server.StartPiece;
import java.lang.System.Logger;
@@ -17,7 +15,7 @@ public class ServerGameLogic implements ClientInterpreter {
private final ServerState state;
private final ServerState lobby = new Lobby(this);
private final ServerState game = new Game(this);
private final ServerState gameState = new GameState(this);
private final ServerState interrupt = new Interrupt(this);
private final ServerState ceremony = new Ceremony(this);
private final ServerState turn = new Turn(this);

View File

@@ -1,6 +1,6 @@
package pp.mdga.server;
public class Turn extends Game {
public class Turn extends GameState {
public Turn(ServerGameLogic logic) {
super(logic);
}