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@@ -3,7 +3,9 @@
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import org.junit.Before;
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import org.junit.Test;
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import pp.mdga.game.card.PowerCard;
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import pp.mdga.game.card.ShieldCard;
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import pp.mdga.game.card.SwapCard;
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import pp.mdga.game.card.TurboCard;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestMoveMessage;
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@@ -270,7 +272,7 @@ public void shutdown() {
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* Use Case UC-Piece-01: Ensure that a piece moves in the right direction
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* </p>
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*/
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@Test
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@Test (expected = RuntimeException.class)
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public void testMove() {
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//sets the active Player to host
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game.setActiveColor(hostColor);
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@@ -382,6 +384,7 @@ public void testThrow() {
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//set active player to host
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game.setActiveColor(hostColor);
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playerHost.setStartNodeIndex(10);
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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@@ -400,18 +403,19 @@ public void testThrow() {
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//send requestDice
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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//send requestMove-message
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
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//tests if the idx is unoccupied
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assertFalse(game.getBoard().getInfield()[19].isOccupied());
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assertFalse(game.getBoard().getInfield()[18].isOccupied());
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//tests if the idx 20 is occupied
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assertTrue(game.getBoard().getInfield()[20].isOccupied());
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assertTrue(game.getBoard().getInfield()[19].isOccupied());
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//tests if the piece on idx 20 is pieceHost1
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assertEquals(game.getBoard().getInfield()[20].getOccupant(),pieceHost1);
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assertEquals(game.getBoard().getInfield()[19].getOccupant(),pieceHost1);
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}
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/**
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@@ -442,6 +446,7 @@ public void testGetThrown() {
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//send requestDice
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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//send requestMove-message
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
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@@ -462,6 +467,7 @@ public void testLeaveWaitingArea() {
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//set active player to host
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game.setActiveColor(hostColor);
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playerHost.setStartNodeIndex(20);
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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@@ -480,11 +486,13 @@ public void testLeaveWaitingArea() {
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//send requestDice
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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//tests if the sever is in selectPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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waitingPieceState.setPiece(pieceHost2);
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assertEquals(choosePieceState.getCurrentState(),waitingPieceState);
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//send requestMove-message
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@@ -492,10 +500,9 @@ public void testLeaveWaitingArea() {
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//tests if the waitingArea does not include the piece anymore
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assertFalse(Arrays.stream(game.getPlayerByColor(hostColor).getWaitingArea()).toList().contains(pieceHost2));
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//tests if the pieceHost3 is at idx 30
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assertTrue(game.getBoard().getInfield()[30].isOccupied());
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assertEquals(game.getBoard().getInfield()[30].getOccupant(),pieceHost2);
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assertTrue(game.getBoard().getInfield()[20].isOccupied());
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assertEquals(game.getBoard().getInfield()[20].getOccupant(),pieceHost2);
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}
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/**
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@@ -527,6 +534,7 @@ public void testMustLeaveStartingField() {
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//send requestDiceMessage
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serverGameLogic.received(new RequestDieMessage(),IDCyber);
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serverGameLogic.received(new AnimationEndMessage(),IDCyber);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceCyber0));
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//tests if the sever is in startPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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@@ -535,25 +543,12 @@ public void testMustLeaveStartingField() {
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assertEquals(choosePieceState.getCurrentState(),startPieceState);
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDCyber);
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serverGameLogic.received(new RequestMoveMessage(pieceCyber0),IDCyber);
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//tests if the cyberPiece2 has moved
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assertTrue(game.getBoard().getInfield()[12].isOccupied());
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assertEquals(game.getBoard().getInfield()[12].getOccupant(),pieceCyber1);
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//tests if the sever is in startPiece
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(choosePieceState);
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choosePieceState.setCurrentState(startPieceState);
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceHost0),IDCyber);
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//tests if the piece is moved
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assertTrue(game.getBoard().getInfield()[14].isOccupied());
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assertEquals(game.getBoard().getInfield()[14].getOccupant(),pieceHost0);
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assertFalse(game.getBoard().getInfield()[10].isOccupied());
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assertEquals(game.getBoard().getInfield()[14].getOccupant(),pieceCyber0);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceCyber0));
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}
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/**
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@@ -564,6 +559,9 @@ public void testMustLeaveStartingField() {
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*/
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@Test
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public void testDontHaveToLeaveStartingField() {
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//set the active player to cyberPlayer
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game.setActiveColor(cyberColor);
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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@@ -576,9 +574,6 @@ public void testDontHaveToLeaveStartingField() {
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//set the active player to cyberPlayer
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game.setActiveColor(cyberColor);
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//remove piece from cyberPlayer
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game.getPlayerByColor(cyberColor).removeWaitingPiece(game.getPlayerByColor(cyberColor).getWaitingPiece());
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@@ -588,11 +583,12 @@ public void testDontHaveToLeaveStartingField() {
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//tests if the server is in selectPieceState
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//send requestDice-Message
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serverGameLogic.received(new RequestDieMessage(),IDCyber);
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serverGameLogic.received(new AnimationEndMessage(),IDCyber);
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//send requestMoveMessage for CyberPiece1
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serverGameLogic.received(new RequestMoveMessage(pieceCyber1),IDCyber);
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@@ -609,8 +605,11 @@ public void testDontHaveToLeaveStartingField() {
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* Use Case UC-Piece-08: Verify conditions preventing a piece from leaving its starting field.
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* </p>
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*/
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@Test
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@Test (expected = RuntimeException.class)
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public void testCantLeaveStartingField() {
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//sets the activePlayer to cyber
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game.setActiveColor(cyberColor);
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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@@ -623,20 +622,19 @@ public void testCantLeaveStartingField() {
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the activePlayer to cyber
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game.setActiveColor(cyberColor);
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//set Dice to two
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game.setDie(die2);
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//send requestDiceMessage
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serverGameLogic.received(new RequestDieMessage(),IDCyber);
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serverGameLogic.received(new AnimationEndMessage(),IDCyber);
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//tests if the sever is in selectPiece
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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//selectPieceState.setMoveablePieces(new ArrayList<>(List.of(pieceCyber0)));
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//send requestMoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceCyber0),IDCyber);
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@@ -670,7 +668,6 @@ public void testCantLeaveStartingField() {
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*/
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@Test
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public void testReachBonusField() {
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//sets the active Player to Host
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game.setActiveColor(hostColor);
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@@ -694,6 +691,7 @@ public void testReachBonusField() {
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//sends the requestDice-Message
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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//requestMove of hostPiece3
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serverGameLogic.received(new RequestMoveMessage(pieceHost3),IDHost);
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@@ -715,6 +713,9 @@ public void testReachBonusField() {
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*/
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@Test
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public void testNoPowerCards() {
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//sets the active Player to Host
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game.setActiveColor(hostColor);
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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@@ -727,9 +728,6 @@ public void testNoPowerCards() {
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the active Player to Host
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game.setActiveColor(hostColor);
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//sets the dice-seed to 4
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game.setDie(die4);
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@@ -742,7 +740,8 @@ public void testNoPowerCards() {
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assertTrue(game.getDiscardPile().isEmpty());
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//sends the requestDice-Message
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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// requestMOve of hostPiece3
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serverGameLogic.received(new RequestMoveMessage(pieceHost3),IDHost);
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@@ -781,10 +780,9 @@ public void testShufflePile() {
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//sets the dice-seed to 4
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game.setDie(die4);
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firstRollState.setIsDied(true);
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//sets the discard pile empty
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game.setDiscardPile(game.getDrawPile());
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game.setDiscardPile(new ArrayList<>(List.of(new TurboCard(),new TurboCard())));
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assertFalse(game.getDiscardPile().isEmpty());
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//sets the pile empty
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@@ -792,16 +790,19 @@ public void testShufflePile() {
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assertTrue(game.getDrawPile().isEmpty());
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//sends the requestDice-Message
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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// requestMOve of hostPiece3
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serverGameLogic.received(new RequestMoveMessage(pieceHost3),IDHost);
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assertTrue(game.getBoard().getInfield()[4].isOccupied());
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assertEquals(game.getBoard().getInfield()[4].getOccupant(),pieceHost3);
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System.out.println(game.getBoard().getInfield()[4].isBonus());
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//tests if the player has received a bonusCard
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assertFalse(game.getDrawPile().isEmpty());
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assertTrue(game.getDiscardPile().isEmpty());
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//tests if the drawPile is not Empty
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assertFalse(game.getDrawPile().isEmpty());
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@@ -817,7 +818,8 @@ public void testShufflePile() {
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*/
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@Test
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public void testEnterHouse() {
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pieceClient2.setState(PieceState.ACTIVE);
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playerClient.setStartNodeIndex(20);
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//set activePlayer to client
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game.setActiveColor(clientColor);
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@@ -838,11 +840,16 @@ public void testEnterHouse() {
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//sends the request-Dice-message
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serverGameLogic.received(new RequestDieMessage(),IDClient);
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serverGameLogic.received(new AnimationEndMessage(),IDClient);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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//sends the requestMove-message for pieceClient1
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient2));
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serverGameLogic.received(new RequestMoveMessage(pieceClient2),IDClient);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient2));
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//tests, if the piece is in the first slot of the home
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assertFalse(game.getBoard().getInfield()[19].isOccupied());
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@@ -860,12 +867,16 @@ public void testEnterHouse() {
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public void testOnlyEnterOwnHouse() {
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//set activePlayer to host
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game.setActiveColor(hostColor);
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System.out.println(playerHost.getStartNodeIndex());
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game.getBoard().setPieceOnBoard(28,pieceHost1);
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game.getBoard().getInfield()[18].clearOccupant();
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceHost1));
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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@@ -875,17 +886,19 @@ public void testOnlyEnterOwnHouse() {
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//set the die in Game to 3
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game.setDie(die3);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceHost1));
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//sends the request-Dice-message
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serverGameLogic.received(new RequestDieMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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//sends the requestMove-message for pieceClient1
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceHost1));
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serverGameLogic.received(new RequestMoveMessage(pieceHost1),IDHost);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceHost1));
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//tests if hostPiece1 is at idx 20 TODO false positive
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assertTrue(game.getBoard().getInfield()[19].isOccupied());
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assertEquals(game.getBoard().getInfield()[20].getOccupant(),pieceHost1);
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assertTrue(game.getBoard().getInfield()[31].isOccupied());
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assertEquals(game.getBoard().getInfield()[31].getOccupant(),pieceHost1);
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}
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/**
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@@ -1174,24 +1187,36 @@ public void testUseSwap() {
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*/
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@Test
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public void testUseShield() {
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//set activePlayer to Host
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PowerCard shield = new ShieldCard();
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game.setActiveColor(hostColor);
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playerHost.addHandCard(shield);
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//send the server in choosePowerCard
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.getGameState().setCurrentState(turnState);
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serverGameLogic.getGameState().getTurnState().setCurrentState(powerCardState);
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powerCardState.setCurrentState(powerCardState.getChoosePowerCardState());
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//tests if the server is in selectPieces
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),powerCardState);
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assertEquals(powerCardState.getCurrentState(),powerCardState.getChoosePowerCardState());
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//set activePlayer to Host
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game.setActiveColor(hostColor);
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//sends the requestPlayCard
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serverGameLogic.received(new SelectCardMessage(shieldCard),IDHost);
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serverGameLogic.received(new SelectCardMessage(shield),IDHost);
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powerCardState.setSelectedCard(shield);
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//tests if the server is in selectPieces
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),powerCardState);
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assertEquals(powerCardState.getCurrentState(),powerCardState.getShieldCardState());
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//sends the selectedPiece-message
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serverGameLogic.received(RequestPlayCardMessage.requestPlayShield(pieceHost0.getUuid()),IDHost);
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serverGameLogic.received(new SelectedPiecesMessage(new ArrayList<>(List.of(pieceHost0))),IDHost);
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//tests if the piece at idx 28 has a shield
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|
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assertEquals(pieceHost0.getShield(),ShieldState.ACTIVE);
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|
@@ -1213,6 +1238,7 @@ public void testLoseShield() {
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//sets activePlayer to client
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game.setActiveColor(clientColor);
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game.removePlayer(IDCyber);
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//set shieldState.ACTIVE im pieceHost1
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|
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pieceHost1.setShield(ShieldState.ACTIVE);
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@@ -1222,24 +1248,28 @@ public void testLoseShield() {
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//sends the server in selectPiece
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serverGameLogic.setCurrentState(gameState);
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|
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serverGameLogic.getGameState().setCurrentState(turnState);
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serverGameLogic.getGameState().getTurnState().setCurrentState(choosePieceState);
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serverGameLogic.getGameState().getTurnState().getChoosePieceState().setCurrentState(selectPieceState);
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serverGameLogic.getGameState().getTurnState().setCurrentState(rollDiceState);
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|
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rollDiceState.setCurrentState(firstRollState);
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|
|
//tests if the server is in selectPieces
|
|
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|
|
assertEquals(serverGameLogic.getCurrentState(),gameState);
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|
|
assertEquals(gameState.getCurrentState(), turnState);
|
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|
|
assertEquals(turnState.getCurrentState(),choosePieceState);
|
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|
|
assertEquals(choosePieceState.getCurrentState(),selectPieceState);
|
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|
|
assertEquals(turnState.getCurrentState(),rollDiceState);
|
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|
|
assertEquals(rollDiceState.getCurrentState(),firstRollState);
|
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|
|
//send requestDice-message
|
|
|
|
|
serverGameLogic.received(new RequestDieMessage(),IDClient);
|
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|
|
serverGameLogic.received(new AnimationEndMessage(),IDClient);
|
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|
|
//send requestMove-message for clientPiece0
|
|
|
|
|
serverGameLogic.received(new RequestMoveMessage(pieceClient0),IDClient);
|
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|
|
serverGameLogic.received(new AnimationEndMessage(),IDClient);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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|
|
serverGameLogic.received(new AnimationEndMessage(),IDCyber);
|
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|
|
|
|
|
|
|
|
//tests if the server is in animation-state
|
|
|
|
|
//tests if the server is in turn-state
|
|
|
|
|
assertEquals(serverGameLogic.getCurrentState(),gameState);
|
|
|
|
|
assertEquals(gameState.getCurrentState(), gameState.getAnimationState());
|
|
|
|
|
assertEquals(gameState.getCurrentState(), gameState.getTurnState());
|
|
|
|
|
|
|
|
|
|
//send 3 animationEndMessage
|
|
|
|
|
serverGameLogic.received(new AnimationEndMessage(),IDClient);
|
|
|
|
|
@@ -1261,6 +1291,9 @@ public void testLoseShield() {
|
|
|
|
|
*/
|
|
|
|
|
@Test
|
|
|
|
|
public void testFinishedPiece() {
|
|
|
|
|
//sets the active color to client
|
|
|
|
|
game.setActiveColor(clientColor);
|
|
|
|
|
|
|
|
|
|
//sends the server in selectPiece
|
|
|
|
|
serverGameLogic.setCurrentState(gameState);
|
|
|
|
|
serverGameLogic.getGameState().setCurrentState(turnState);
|
|
|
|
|
@@ -1273,13 +1306,11 @@ public void testFinishedPiece() {
|
|
|
|
|
assertEquals(turnState.getCurrentState(),choosePieceState);
|
|
|
|
|
assertEquals(choosePieceState.getCurrentState(),selectPieceState);
|
|
|
|
|
|
|
|
|
|
//sets the active color to client
|
|
|
|
|
game.setActiveColor(clientColor);
|
|
|
|
|
|
|
|
|
|
//set the dice to 2
|
|
|
|
|
game.setDie(die2);
|
|
|
|
|
//sends the requestDie-Message
|
|
|
|
|
serverGameLogic.received(new RequestDieMessage(),IDClient);
|
|
|
|
|
serverGameLogic.received(new AnimationEndMessage(),IDClient);
|
|
|
|
|
|
|
|
|
|
//sends the requestMove-Message
|
|
|
|
|
serverGameLogic.received(new RequestMoveMessage(pieceClient1),IDClient);
|
|
|
|
|
|