added logic to the 'LobbyState' class

This commit is contained in:
Daniel Grigencha
2024-12-01 16:08:14 +01:00
parent ba5b9dc4b4
commit 121d668bf2

View File

@@ -1,13 +1,19 @@
package pp.mdga.server.automaton;
import pp.mdga.game.Color;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.server.ServerGameLogic;
import java.util.Map;
/**
*
* This class represents the lobby state of the server.
* It will handle all join and disconnect messages, as well the selection of the color of the player.
*/
public class LobbyState extends ServerState {
/**
@@ -36,53 +42,78 @@ public void exit() {
}
/**
*
* @param msg as the message which was sent by the player as a JoinedLobbyMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(JoinedLobbyMessage msg, int from) {
Player player = new Player(msg.getName());
this.logic.getGame().addPlayer(from, player);
this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(from, player));
}
/**
* @param msg as the message which was sent by the player as a SelectTSK object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(SelectTSKMessage msg, int from) {
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
if (entry.getValue().getColor() == msg.getColor()) {
return;
}
}
this.logic.getGame().getPlayerById(from).setColor(msg.getColor());
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, msg.getColor()));
}
/**
*
* @param msg as the message which was sent by the player as a DeselectTSK object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(DeselectTSKMessage msg, int from) {
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, msg.getColor()));
this.logic.getGame().getPlayerById(from).setColor(Color.NONE);
this.logic.getServerSender().broadcast(new UpdateTSKMessage(from, Color.NONE));
}
/**
*
* @param msg as the message which was sent by the player as a LobbyReady object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(LobbyReadyMessage msg, int from) {
this.logic.getGame().getPlayerById(from).setReady(true);
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
if (!entry.getValue().isActive()) {
return;
}
}
this.logic.getGame().setAllReady(true);
}
/**
*
* @param msg as the message which was sent by the player as a LobbyNotReady object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(LobbyNotReadyMessage msg, int from) {
this.logic.getGame().getPlayerById(from).setReady(false);
this.logic.getGame().setAllReady(false);
this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, false));
}
/**
*
* @param msg as the message which was sent by the player as a ForceStartGame object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(StartGameMessage msg, int from) {
if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
this.logic.getServerSender().broadcast(new ServerStartGameMessage());
this.logic.setCurrentState(this.logic.getGameState());
}
}
}