added skybox; reworked guiHandler

This commit is contained in:
Cedric Beck
2024-11-29 21:28:50 +01:00
parent 220d8ff47e
commit 13690cf73d
14 changed files with 558 additions and 257 deletions

View File

@@ -3,7 +3,7 @@
public enum Asset {
bigTent,
cardStack,
cir("Models/lcir/cir_newOrigin.obj"),
cir("Models/cir/cir_newOrigin.obj"),
heer("Models/heer/heer_newOrigin.obj"),
jet,
lw("Models/lw/lw_newOrigin.obj"),

View File

@@ -71,7 +71,7 @@ public void onAction(String name, boolean isPressed, float tpf) {
}
if(name.equals("Click") && isPressed) {
if (app.getView() instanceof GameView gameView) {
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayer().getRootNode(), CardControl.class);
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
if(cardLayerSelect != null) {
@@ -185,7 +185,7 @@ private PieceControl checkPiece(){
}
private CardControl checkCard(GameView gameView){
return checkHoverOrtho(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayer().getRootNode(), CardControl.class);
return checkHoverOrtho(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
}
private void pieceOff(){

View File

@@ -76,10 +76,25 @@ public void simpleInitApp() {
test_1.add(UUID.randomUUID());
test_1.add(UUID.randomUUID());
List<UUID> test_2 = new ArrayList<>();
test_2.add(UUID.randomUUID());
test_2.add(UUID.randomUUID());
test_2.add(UUID.randomUUID());
test_2.add(UUID.randomUUID());
List<UUID> test_3 = new ArrayList<>();
test_3.add(UUID.randomUUID());
test_3.add(UUID.randomUUID());
test_3.add(UUID.randomUUID());
test_3.add(UUID.randomUUID());
((GameView) view).setOwnColor(Color.NAVY);
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, test, "Player 1"));
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.NAVY, test_1, "Player 2"));
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.ARMY, test_2, "Player 3"));
notificationSynchronizer.addTestNotification(new PlayerInGameNotification(Color.CYBER, test_3, "Player 4"));
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0, 0, true));
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0_1, 20, true));
notificationSynchronizer.addTestNotification(new MovePieceNotification(player0_1, 20, 21));

View File

@@ -74,7 +74,7 @@ private void handleGame(Notification notification) {
BoardHandler boardHandler = gameView.getBoardHandler();
if (notification instanceof AcquireCardNotification n) {
guiHandler.addCard(n.getBonusCard(), n.getCardId());
guiHandler.addCard(n.getBonusCard());
} else if (notification instanceof ActivePlayerNotification n) {
guiHandler.setActivePlayer(n.getColor());
} else if (notification instanceof CeremonyNotification) {

View File

@@ -8,6 +8,8 @@
import com.jme3.post.FilterPostProcessor;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.util.SkyFactory;
import com.jme3.util.SkyFactory.EnvMapType;
import pp.mdga.client.MdgaApp;
public class CameraHandler {
@@ -34,6 +36,8 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(0.7f);
fpp.addFilter(dlsf);
app.getRootNode().attachChild(SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f));
}
public void init() {

View File

@@ -15,7 +15,7 @@ public class ActionTextHandler {
private BitmapFont font;
private AppSettings appSettings;
public ActionTextHandler(AppSettings appSettings, AssetManager assetManager, Node guiNode){
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
root = new Node("actionTextRoot");
guiNode.attachChild(root);
@@ -75,11 +75,11 @@ private Vector3f centerText(float width, float height, Vector3f pos){
}
public void activePlayer(String name, Color color){
createTopText(new String[]{name," ist dran!"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void ownActive(Color color){
createTopText(new String[]{"Du"," bist dran!"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void diceNum(int diceNum, String name, Color color){
@@ -103,6 +103,14 @@ public void ownDiceMult(int diceNum, int mult){
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
}
public void drawCard(String name, Color color){
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void drawCardOwn(Color color){
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
private ColorRGBA playerColorToColorRGBA(Color color){
return switch (color){
case ARMY -> ColorRGBA.Green;

View File

@@ -0,0 +1,214 @@
package pp.mdga.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import java.util.*;
public class CardLayerHandler {
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
private static final float CARDLAYER_CAMERA_ZOOM = 4;
private final MdgaApp app;
private final FilterPostProcessor fpp;
private final Texture2D backTexture;
private Camera cardLayerCamera;
private CardLayer cardLayer;
private DiceControl diceControl;
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
private final Set<CardControl> selectableCards = new HashSet<>();
private BonusCard cardSelect = null;
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
this.app = app;
this.fpp = new FilterPostProcessor(app.getAssetManager());
this.backTexture = backTexture;
}
public void init() {
cardLayerCamera = createOverlayCam();
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
app.getStateManager().attach(cardLayer);
diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
}
public void shutdown() {
if (cardLayer != null) {
cardLayer.shutdown();
}
cardLayer = null;
}
public void rollDice(int rollNum) {
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
diceControl.rollDice(rollNum);
}
public void showDice() {
cardLayer.addSpatial(diceControl.getSpatial());
diceControl.spin();
}
public void hideDice() {
diceControl.hide();
}
public void addCard(BonusCard card) {
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
if (!bonusCardControlMap.containsKey(card)) {
CardControl control = createCard(bonusToAsset(card), nextPos());
bonusCardControlMap.put(card, control);
cardLayer.addSpatial(control.getRoot());
}
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
bonusCardIntegerMap.put(card, newNum);
bonusCardControlMap.get(card).setNumCard(newNum);
}
public void clearSelectableCards() {
for (CardControl control : selectableCards) {
control.setSelectable(false);
control.setHoverable(false);
control.unHighlight();
control.unSelect();
}
selectableCards.clear();
cardSelect = null;
}
public void setSelectableCards(List<BonusCard> select) {
for (BonusCard card : select) {
selectableCards.add(bonusCardControlMap.get(card));
}
for (CardControl control : selectableCards) {
control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
}
}
public void selectCard(CardControl cardControl) {
if (cardControl.isSelected()) {
cardControl.unSelect();
cardSelect = null;
} else {
for (CardControl control : selectableCards) {
control.unSelect();
}
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
}
public Camera getCardLayerCamera() {
return cardLayerCamera;
}
public void shield(){
SymbolControl control = createSymbol(Asset.shieldSymbol);
cardLayer.addSpatial(control.getSpatial());
control.shield();
}
public void swap(){
SymbolControl control = createSymbol(Asset.swapSymbol);
cardLayer.addSpatial(control.getSpatial());
control.swap();
}
public void turbo(){
SymbolControl control = createSymbol(Asset.turboSymbol);
cardLayer.addSpatial(control.getSpatial());
control.turbo();
}
private Asset bonusToAsset(BonusCard card) {
return switch (card) {
case TURBO -> Asset.turboCard;
case SHIELD -> Asset.shieldCard;
case SWAP -> Asset.swapCard;
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
};
}
private Vector3f nextPos() {
return START.add(MARGIN.mult(bonusCardControlMap.size()));
}
private Camera createOverlayCam() {
Camera originalCam = app.getCamera();
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
overlayCam.setParallelProjection(true);
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
float size = CARDLAYER_CAMERA_ZOOM;
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
overlayCam.setLocation(new Vector3f(0, 0, 10));
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
return overlayCam;
}
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
for (Map.Entry<K, V> entry : map.entrySet()) {
if (entry.getValue().equals(value)) {
return entry.getKey();
}
}
return null;
}
public void test() {
addCard(BonusCard.SHIELD);
addCard(BonusCard.SHIELD);
addCard(BonusCard.TURBO);
addCard(BonusCard.SWAP);
}
private CardControl createCard(Asset card, Vector3f pos){
Node rootCard = new Node("Root Card");
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
rootCard.attachChild(spatial);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
rootCard.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
spatial.addControl(control);
return control;
}
private SymbolControl createSymbol(Asset asset){
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
SymbolControl control = new SymbolControl();
spatial.addControl(control);
return control;
}
public CardLayer getCardLayer(){
return cardLayer;
}
}

View File

@@ -1,270 +1,100 @@
package pp.mdga.client.gui;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import java.util.*;
import static com.jme3.material.Materials.UNSHADED;
import java.util.List;
public class GuiHandler {
private final MdgaApp app;
private final CardLayerHandler cardLayerHandler;
private final PlayerNameHandler playerNameHandler;
private final ActionTextHandler actionTextHandler;
private final Color ownColor;
private MdgaApp app;
private CardLayer cardLayer;
private Map<UUID, BonusCard> uuidBonusCardMap;
private Map<BonusCard, CardControl> bonusCardControlMap;
private Map<BonusCard, Integer> bonusCardIntegerMap;
private static final Vector3f START = new Vector3f(-1.8f,-3.5f,0);
private static final Vector3f MARGIN = new Vector3f(1.8f,0,0);
private final FilterPostProcessor fpp;
Texture2D backTexture;
private Camera cardLayerCamera;
private DiceControl diceControl;
private Set<CardControl> selectableCards = new HashSet<>();
private BonusCard cardSelect = null;
private PlayerNameHandler playerNameHandler;
private ActionTextHandler actionTextHandler;
public GuiHandler(MdgaApp app, Texture2D backTexture) {
public GuiHandler(MdgaApp app, Texture2D backTexture, Color ownColor) {
this.app = app;
this.fpp = new FilterPostProcessor(app.getAssetManager());
this.backTexture = backTexture;
cardLayerCamera = createOverlayCam();
uuidBonusCardMap = new HashMap<>();
bonusCardIntegerMap = new HashMap<>();
bonusCardControlMap = new HashMap<>();
}
public void init(){
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
app.getStateManager().attach(cardLayer);
diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0,0,0), 1f, false);
this.ownColor = ownColor;
cardLayerHandler = new CardLayerHandler(app, backTexture);
playerNameHandler = new PlayerNameHandler(app.getGuiNode(), app.getAssetManager(), app.getContext().getSettings());
actionTextHandler = new ActionTextHandler(app.getContext().getSettings(), app.getAssetManager(), app.getGuiNode());
actionTextHandler = new ActionTextHandler(app.getGuiNode(), app.getAssetManager(), app.getContext().getSettings());
}
public void shutdown(){
if(cardLayer != null){
cardLayer.shutdown();
}
cardLayer = null;
public void init() {
cardLayerHandler.init();
}
private Asset bonusToAsset(BonusCard card){
return switch (card){
case TURBO -> Asset.turboCard;
case SHIELD -> Asset.shieldCard;
case SWAP -> Asset.swapCard;
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
};
public void shutdown() {
cardLayerHandler.shutdown();
}
public void addCard(BonusCard card, UUID uuid) {
if(card == BonusCard.HIDDEN) throw new RuntimeException("cant add hidden card to gui");
uuidBonusCardMap.put(uuid, card);
if(!bonusCardControlMap.containsKey(card)) {
CardControl control = createCard(bonusToAsset(card), nextPos());
bonusCardControlMap.put(card, control);
cardLayer.addSpatial(control.getRoot());
}
int newNum = bonusCardIntegerMap.getOrDefault(card,0) + 1;
bonusCardIntegerMap.put(card, newNum);
bonusCardControlMap.get(card).setNumCard(newNum);
public void rollDice(int rollNum) {
cardLayerHandler.rollDice(rollNum);
}
public void rollDice(int rollNum){
if(!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
diceControl.rollDice(rollNum);
public void showDice() {
cardLayerHandler.showDice();
}
public void showDice(){
cardLayer.addSpatial(diceControl.getSpatial());
diceControl.spin();
public void hideDice() {
cardLayerHandler.hideDice();
}
public void hideDice(){
diceControl.hide();
public void addCard(pp.mdga.game.BonusCard card) {
cardLayerHandler.addCard(card);
}
private Vector3f nextPos() {
return START.add(MARGIN.mult(bonusCardControlMap.size()));
public void clearSelectableCards() {
cardLayerHandler.clearSelectableCards();
}
private CardControl createCard(Asset card, Vector3f pos){
Node rootCard = new Node("Root Card");
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
rootCard.attachChild(spatial);
// Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
// mat.setTexture("ColorMap", app.getAssetManager().loadTexture(card.getDiffPath()));
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
rootCard.setLocalTranslation(pos);
// spatial.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
spatial.addControl(control);
return control;
}
public void addPlayer(Color color, String name, boolean own){
playerNameHandler.addPlayer(color, name, own);
}
public void setActivePlayer(Color color){
playerNameHandler.setActivePlayer(color);
}
private Camera createOverlayCam(){
Camera originalCam = app.getCamera();
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
overlayCam.setParallelProjection(true);
// overlayCam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
float CAMERA_ZOOM = 4;
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
float size = CAMERA_ZOOM;
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
// overlayCam.setFov(originalCam.getFov());
overlayCam.setLocation(new Vector3f(0, 0, 10));
overlayCam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
return overlayCam;
}
public void test(){
UUID uuid = UUID.randomUUID();
UUID uuid1 = UUID.randomUUID();
addCard(BonusCard.SHIELD, uuid);
addCard(BonusCard.SHIELD, UUID.randomUUID());
addCard(BonusCard.TURBO, uuid1);
addCard(BonusCard.SWAP, UUID.randomUUID());
// setSelectableCards(List.of(uuid,uuid1));
// showDice();
}
public Camera getCardLayerCamera() {
return cardLayerCamera;
}
public CardLayer getCardLayer(){
return cardLayer;
}
public void setSelectableCards_UUID(List<UUID> selectUuids) {
for(UUID uuid : selectUuids) {
selectableCards.add(bonusCardControlMap.get(uuidBonusCardMap.get(uuid)));
}
for(CardControl control : selectableCards){
control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
}
}
public void setSelectableCards(List<BonusCard> select) {
for(BonusCard uuid : select) {
selectableCards.add(bonusCardControlMap.get(uuid));
}
for(CardControl control : selectableCards){
control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
}
}
public void clearSelectableCards(){
for(CardControl control : selectableCards){
control.setSelectable(false);
control.setHoverable(false);
control.unHighlight();
control.unSelect();
}
selectableCards.clear();
cardSelect = null;
public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
cardLayerHandler.setSelectableCards(select);
}
public void selectCard(CardControl cardControl) {
if(cardControl.isSelected()) {
cardControl.unSelect();
cardSelect = null;
}
else {
for (CardControl control : selectableCards){
control.unSelect();
}
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
cardLayerHandler.selectCard(cardControl);
}
public static <K, V> K getKeyByValue(Map<K, V> map, V value) {
for (Map.Entry<K, V> entry : map.entrySet()) {
if (entry.getValue().equals(value)) {
return entry.getKey();
}
}
return null; // Key not found
public Camera getCardLayerCamera() {
return cardLayerHandler.getCardLayerCamera();
}
private SymbolControl createSymbol(Asset asset){
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
SymbolControl control = new SymbolControl();
spatial.addControl(control);
return control;
public Node getCardLayerRootNode(){
return cardLayerHandler.getCardLayer().getRootNode();
}
public void addPlayer(Color color, String name, boolean own) {
playerNameHandler.addPlayer(color, name, own);
}
public void setActivePlayer(Color color) {
playerNameHandler.setActivePlayer(color);
if (ownColor == color) actionTextHandler.ownActive(color);
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
}
public void test() {
cardLayerHandler.test();
}
public void test2() {
actionTextHandler.drawCardOwn(Color.NAVY);
}
public void shield(){
SymbolControl control = createSymbol(Asset.shieldSymbol);
cardLayer.addSpatial(control.getSpatial());
control.shield();
cardLayerHandler.shield();
}
public void swap(){
SymbolControl control = createSymbol(Asset.swapSymbol);
cardLayer.addSpatial(control.getSpatial());
control.swap();
cardLayerHandler.swap();
}
public void turbo(){
SymbolControl control = createSymbol(Asset.turboSymbol);
cardLayer.addSpatial(control.getSpatial());
control.turbo();
}
public void test2(){
actionTextHandler.ownDiceMult(5,2);
cardLayerHandler.turbo();
}
}

View File

@@ -0,0 +1,244 @@
package pp.mdga.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import java.util.*;
public class GuiHandler_old {
private MdgaApp app;
private CardLayer cardLayer;
private Map<BonusCard, CardControl> bonusCardControlMap;
private Map<BonusCard, Integer> bonusCardIntegerMap;
private static final Vector3f START = new Vector3f(-1.8f,-3.5f,0);
private static final Vector3f MARGIN = new Vector3f(1.8f,0,0);
private final FilterPostProcessor fpp;
Texture2D backTexture;
private Camera cardLayerCamera;
private DiceControl diceControl;
private Set<CardControl> selectableCards = new HashSet<>();
private BonusCard cardSelect = null;
private PlayerNameHandler playerNameHandler;
private ActionTextHandler actionTextHandler;
private static final float CARDLAYER_CAMERA_ZOOM = 4;
public GuiHandler_old(MdgaApp app, Texture2D backTexture) {
this.app = app;
this.fpp = new FilterPostProcessor(app.getAssetManager());
this.backTexture = backTexture;
cardLayerCamera = createOverlayCam();
bonusCardIntegerMap = new HashMap<>();
bonusCardControlMap = new HashMap<>();
}
private Asset bonusToAsset(BonusCard card){
return switch (card){
case TURBO -> Asset.turboCard;
case SHIELD -> Asset.shieldCard;
case SWAP -> Asset.swapCard;
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
};
}
private Vector3f nextPos() {
return START.add(MARGIN.mult(bonusCardControlMap.size()));
}
private Camera createOverlayCam(){
Camera originalCam = app.getCamera();
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
overlayCam.setParallelProjection(true);
final float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
final float size = CARDLAYER_CAMERA_ZOOM;
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
overlayCam.setLocation(new Vector3f(0, 0, 10));
overlayCam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
return overlayCam;
}
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
for (Map.Entry<K, V> entry : map.entrySet()) {
if (entry.getValue().equals(value)) {
return entry.getKey();
}
}
return null; // Key not found
}
private SymbolControl createSymbol(Asset asset){
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
SymbolControl control = new SymbolControl();
spatial.addControl(control);
return control;
}
//Public methods****************************************************************************************************
public void init(){
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
app.getStateManager().attach(cardLayer);
diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0,0,0), 1f, false);
playerNameHandler = new PlayerNameHandler(app.getGuiNode(), app.getAssetManager(), app.getContext().getSettings());
actionTextHandler = new ActionTextHandler(app.getGuiNode(), app.getAssetManager(), app.getContext().getSettings());
}
public void shutdown(){
if(cardLayer != null){
cardLayer.shutdown();
}
cardLayer = null;
}
public void rollDice(int rollNum){
if(!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
diceControl.rollDice(rollNum);
}
public void showDice(){
cardLayer.addSpatial(diceControl.getSpatial());
diceControl.spin();
}
public void addCard(BonusCard card) {
if(card == BonusCard.HIDDEN) throw new RuntimeException("cant add hidden card to gui");
if(!bonusCardControlMap.containsKey(card)) {
CardControl control = createCard(bonusToAsset(card), nextPos());
bonusCardControlMap.put(card, control);
cardLayer.addSpatial(control.getRoot());
}
int newNum = bonusCardIntegerMap.getOrDefault(card,0) + 1;
bonusCardIntegerMap.put(card, newNum);
bonusCardControlMap.get(card).setNumCard(newNum);
}
public void hideDice(){
diceControl.hide();
}
public void addPlayer(Color color, String name, boolean own){
playerNameHandler.addPlayer(color, name, own);
}
public void setActivePlayer(Color color){
playerNameHandler.setActivePlayer(color);
}
public Camera getCardLayerCamera() {
return cardLayerCamera;
}
public CardLayer getCardLayer(){
return cardLayer;
}
public void clearSelectableCards(){
for(CardControl control : selectableCards){
control.setSelectable(false);
control.setHoverable(false);
control.unHighlight();
control.unSelect();
}
selectableCards.clear();
cardSelect = null;
}
public void setSelectableCards(List<BonusCard> select) {
for(BonusCard uuid : select) {
selectableCards.add(bonusCardControlMap.get(uuid));
}
for(CardControl control : selectableCards){
control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
}
}
public void selectCard(CardControl cardControl) {
if(cardControl.isSelected()) {
cardControl.unSelect();
cardSelect = null;
}
else {
for (CardControl control : selectableCards){
control.unSelect();
}
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
}
public void shield(){
SymbolControl control = createSymbol(Asset.shieldSymbol);
cardLayer.addSpatial(control.getSpatial());
control.shield();
}
public void swap(){
SymbolControl control = createSymbol(Asset.swapSymbol);
cardLayer.addSpatial(control.getSpatial());
control.swap();
}
public void turbo(){
SymbolControl control = createSymbol(Asset.turboSymbol);
cardLayer.addSpatial(control.getSpatial());
control.turbo();
}
public void test(){
addCard(BonusCard.SHIELD);
addCard(BonusCard.SHIELD);
addCard(BonusCard.TURBO);
addCard(BonusCard.SWAP);
// setSelectableCards(List.of(uuid,uuid1));
// showDice();
}
public void test2(){
actionTextHandler.drawCardOwn(Color.NAVY);
}
private CardControl createCard(Asset card, Vector3f pos){
Node rootCard = new Node("Root Card");
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
rootCard.attachChild(spatial);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
rootCard.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
spatial.addControl(control);
return control;
}
}

View File

@@ -25,8 +25,7 @@ public class PlayerNameHandler {
private final AssetManager assetManager;
private Color ownColor;
private static final float PADDING_TOP = 50;
private static final float PADDING_TOP = 35;
private static final float PADDING_LEFT = 50;
private static final float MARGIN_NAMES = 50;
private static final float IMAGE_SIZE = 50;
@@ -108,5 +107,9 @@ public void setActivePlayer(Color color) {
drawPlayers();
}
public String getName(Color color){
return colorNameMap.get(color);
}
}

View File

@@ -12,6 +12,11 @@ public class ZoomControl extends AbstractControl {
private float zoomSpeed = 1f;
private float zoomFactor = 1f;
public ZoomControl(){}
public ZoomControl(float speed) {
zoomSpeed = speed;
}
@Override
public void setSpatial(Spatial spatial){

View File

@@ -1,14 +1,6 @@
package pp.mdga.client.view;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ComposeFilter;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
@@ -21,10 +13,6 @@
import pp.mdga.client.gui.GuiHandler;
import pp.mdga.game.Color;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class GameView extends MdgaView {
private BoardHandler boardHandler;
private CameraHandler camera;
@@ -53,7 +41,7 @@ public GameView(MdgaApp app) {
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
this.guiHandler = new GuiHandler(app, backTexture);
this.guiHandler = new GuiHandler(app, backTexture, ownColor);
leaveButton = new SingleButtonLeftDialog(app, settingsNode, "Verlassen", () -> leaveGame());

View File

@@ -9,24 +9,14 @@
*/
public class AcquireCardNotification extends Notification{
private UUID cardId;
private BonusCard bonusCard;
/**
* Constructor.
* @param cardId The id of the card that was acquired.
* @param bonusCard The type of the card that was acquired.
*/
public AcquireCardNotification(BonusCard bonusCard, UUID cardId) {
public AcquireCardNotification(BonusCard bonusCard) {
this.bonusCard = bonusCard;
this.cardId = cardId;
}
/**
* Get the id of the card that was acquired.
* @return The id of the card that was acquired.
*/
public UUID getCardId() {
return cardId;
}
public BonusCard getBonusCard() {