minor changes

This commit is contained in:
Benjamin Feyer
2024-11-24 22:24:39 +01:00
parent 2e302ddc75
commit 1821a222e9

View File

@@ -67,7 +67,7 @@ public class ClientStateTest {
private ActivePlayer activePlayer;
private AnyPiece anyPiece;
private Briefing briefing;
private Ceremony ceremonyMessage;
private CeremonyMessage ceremonyMessage;
private Dice dice;
private DiceAgain diceAgain;
private DiceNow diceNow;
@@ -82,7 +82,7 @@ public class ClientStateTest {
private PlayCard playCard;
private PossibleCard possibleCard;
private PossiblePiece possiblePiece;
private RankingResponce rankingResponce;
private RankingResponse rankingResponce;
private RankingRollAgain rankingRollAgain;
private ReconnectBriefing reconnectBriefing;
private ResumeGame resumeGame;
@@ -100,7 +100,7 @@ public void setUp() {
activePlayer = new ActivePlayer();
anyPiece = new AnyPiece();
briefing = new Briefing();
ceremonyMessage = new Ceremony();
ceremonyMessage = new CeremonyMessage();
dice = new Dice();
diceAgain = new DiceAgain();
diceNow = new DiceNow();
@@ -115,7 +115,7 @@ public void setUp() {
playCard = new PlayCard();
possibleCard = new PossibleCard();
possiblePiece = new PossiblePiece();
rankingResponce = new RankingResponce();
rankingResponce = new RankingResponse();
rankingRollAgain = new RankingRollAgain();
reconnectBriefing = new ReconnectBriefing();
resumeGame = new ResumeGame();
@@ -137,13 +137,13 @@ public void setUp() {
//initialize the stateMachines
ceremonyStateMachine =ceremony.getCeremonyStateMachine();
choosePieceStateMachine = choosePiece.getChoosePieceMachine();
determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerMachine();
choosePieceStateMachine = choosePiece.getChoosePieceStateMachine();
determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerStateMachine();
dialogsStateMachine = dialogs.getDialogsStateMachine();
gameStateMachine = gameState.getGameStateMachine();
powerCardStateMachine = powerCard.getPowerCardMachine();
powerCardStateMachine = powerCard.getPowerCardStateMachine();
settingsStateMachine = settings.getSettingsStateMachine();
turnStateMachine = turn.getTurnMachine();
turnStateMachine = turn.getTurnStateMachine();
//initialize the states
@@ -213,14 +213,14 @@ public void testDialogsToGame() {
assertTrue(clientAutomaton.getState() instanceof GameState);
//tests if the new State of the GameStateMachine is in DetermineStartPlayer
GameState gameState1 = clientAutomaton.getState();
GameState gameState1 = (GameState) clientAutomaton.getState();
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
//tests if the new State of DetermineStartPlayer is RollRankingDice
DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState();
DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
assertTrue(DetermineStartPlayerStateMachine.getState() instanceof RollRankingDice);
assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
}
/**
@@ -547,12 +547,12 @@ public void testLobbyToRollRankingDice() {
//tests if the clientStateMachine is in the DetermineStartPlayer
GameState gameState1 = (GameState) clientAutomaton.getState();
GameStateMachine gameStateMachine1 = gameState1.getgameSatateMachine();
GameStateMachine gameStateMachine1 = gameState1.getGameSatateMachine();
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
//tests if the clientStateMachine is in the RollRankingDice
DetermineStartPlayer determineStartPlayer1 = (DetermineStartPlayer) gameStateMachine1.getState();
DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = gameStateMachine1.getDetermineStartPlayerMachine();
DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
}
@@ -617,7 +617,7 @@ public void testWaitToTurn() {
//sends the gameStateMachine in the Turn
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
gameStateMachine1.gotoState(wait);
gameStateMachine1.gotoState(waiting);
assertTrue(gameStateMachine1.getState() instanceof Turn);
//the client receives the message ActivePlayer