added activePlayer+diceNum text display
This commit is contained in:
@@ -96,8 +96,9 @@ else if(boardSelect != null) {
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}
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if(name.equals("Test") &&isPressed){
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if(app.getView() instanceof GameView gameView){
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gameView.getGuiHandler().test2();
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gameView.getGuiHandler().showDice();
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// gameView.getGuiHandler().showDice();
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// gameView.getBoardHandler().showDice(Color.AIRFORCE);
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}
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}
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@@ -24,7 +24,7 @@ public class MdgaApp extends SimpleApplication {
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MdgaView view = null;
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private MdgaState state = MdgaState.GAME;
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private static float resolutionFactor = 1.8f;
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private static float resolutionFactor = 1.2f;
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public static void main(String[] args) {
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AppSettings settings = new AppSettings(true);
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@@ -8,27 +8,35 @@
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import com.jme3.scene.Node;
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import com.jme3.system.AppSettings;
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import pp.mdga.client.Asset;
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import pp.mdga.game.Color;
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public class ActionTextHandler {
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private Node root;
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private BitmapFont font;
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private AppSettings appSettings;
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public ActionTextHandler(AppSettings appSettings, AssetManager assetManager, Node guiNode){
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root = new Node("actionTextRoot");
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guiNode.attachChild(root);
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root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
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BitmapFont playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
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font = assetManager.loadFont("Fonts/Gunplay.fnt");
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this.appSettings = appSettings;
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root.attachChild(createTextWithSpacing(playerFont, "TEST", 20f, 250));
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}
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public static Node createTextWithSpacing(BitmapFont font, String text, float spacing, float size) {
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private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
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if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
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Node textNode = new Node("TextWithSpacing");
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Node center = new Node();
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float xOffset = 0;
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for(int i = 0; i < textArr.length; i++){
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String text = textArr[i];
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ColorRGBA color = colorArr[i];
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for (char c : text.toCharArray()) {
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BitmapText letter = new BitmapText(font);
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letter.setColor(color);
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letter.setSize(size);
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letter.setText(Character.toString(c));
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letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
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@@ -36,18 +44,74 @@ public static Node createTextWithSpacing(BitmapFont font, String text, float spa
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xOffset += letter.getLineWidth() + spacing;
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}
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}
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center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
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textNode.attachChild(center);
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return textNode;
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}
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private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
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return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
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}
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private Vector3f center(float width, float height, Vector3f pos){
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return new Vector3f(pos.x+width/2, pos.y+height/2,0);
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}
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private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
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return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
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}
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private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
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Node text = createTextWithSpacing(name, spacing, size, color);
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text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
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root.attachChild(text);
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return text;
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}
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private Vector3f centerText(float width, float height, Vector3f pos){
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return center(-width, height, pos);
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}
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public void activePlayer(String name, Color color){
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createTopText(new String[]{name," ist dran!"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
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}
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public void ownActive(Color color){
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createTopText(new String[]{"Du"," bist dran!"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
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}
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public void diceNum(int diceNum, String name, Color color){
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createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
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createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
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}
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public void diceNumMult(int diceNum,int mult, String name, Color color){
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createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
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createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
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}
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public void ownDice(int diceNum){
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createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
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}
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public void ownDiceMult(int diceNum, int mult){
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createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
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}
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private ColorRGBA playerColorToColorRGBA(Color color){
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return switch (color){
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case ARMY -> ColorRGBA.Green;
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case NAVY -> ColorRGBA.Blue;
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case CYBER -> ColorRGBA.Orange;
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case AIRFORCE -> ColorRGBA.Black;
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};
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}
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}
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@@ -41,6 +41,7 @@ public class GuiHandler {
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private Set<CardControl> selectableCards = new HashSet<>();
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private BonusCard cardSelect = null;
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private PlayerNameHandler playerNameHandler;
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private ActionTextHandler actionTextHandler;
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public GuiHandler(MdgaApp app, Texture2D backTexture) {
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this.app = app;
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@@ -59,7 +60,7 @@ public void init(){
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diceControl.create(new Vector3f(0,0,0), 1f, false);
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playerNameHandler = new PlayerNameHandler(app.getGuiNode(), app.getAssetManager(), app.getContext().getSettings());
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new ActionTextHandler(app.getContext().getSettings(), app.getAssetManager(), app.getGuiNode());
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actionTextHandler = new ActionTextHandler(app.getContext().getSettings(), app.getAssetManager(), app.getGuiNode());
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}
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@@ -261,8 +262,9 @@ public void turbo(){
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SymbolControl control = createSymbol(Asset.turboSymbol);
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cardLayer.addSpatial(control.getSpatial());
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control.turbo();
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}
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public void test2(){
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actionTextHandler.ownDiceMult(5,2);
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}
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}
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@@ -80,14 +80,7 @@ private Spatial createColor(Color color) {
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return pic;
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}
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private ColorRGBA playerColorToColorRGBA(Color color){
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return switch (color){
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case ARMY -> ColorRGBA.Green;
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case NAVY -> ColorRGBA.Blue;
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case CYBER -> ColorRGBA.Orange;
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case AIRFORCE -> ColorRGBA.Black;
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};
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}
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private Spatial createName(String name, boolean first, boolean own){
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BitmapText hudText = new BitmapText(playerFont);
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@@ -0,0 +1,77 @@
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package pp.mdga.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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public class ZoomControl extends AbstractControl {
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private boolean zoomingIn = false;
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private boolean zoomingOut = false;
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private float progress = 0;
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private float zoomSpeed = 1f;
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private float zoomFactor = 1f;
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@Override
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public void setSpatial(Spatial spatial){
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if(this.spatial == null && spatial != null){
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super.setSpatial(spatial);
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initSpatial();
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}
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}
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private void initSpatial() {
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zoomingIn = true;
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}
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@Override
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protected void controlUpdate(float tpf) {
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if (zoomingIn) {
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progress += tpf * zoomSpeed;
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if (progress > 1) progress = 1;
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spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
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if (progress >= 1) {
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zoomingIn = false;
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zoomingOut = true;
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progress = 0;
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}
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} else if (zoomingOut) {
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progress += tpf * zoomSpeed;
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spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
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if (progress > 1) {
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zoomingOut = false;
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end();
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}
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}
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}
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private void end(){
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spatial.removeFromParent();
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spatial.removeControl(this);
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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private static float lerp(float start, float end, float t) {
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return (1 - t) * start + t * end;
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}
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// private static float easeOut(float t) {
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// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
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// }
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private float easeOut(float x) {
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return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
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}
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// private float easeIn(float t) {
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// return t * t * t * t;
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// }
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private float easeIn(float x) {
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return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
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}
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}
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