added testcase T004
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		@@ -269,10 +269,98 @@ public void testGameFinishes() {
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        assertEquals(logic.getCurrentState(), logic.getCeremonyState());
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					        assertEquals(logic.getCurrentState(), logic.getCeremonyState());
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    }
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					    }
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    // UC-Game-03
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					    /**
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					     * this test-method is used to test, when a player finishes
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					     * <p>
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					     * T003
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					     */
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    @Test
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					    @Test
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    public void testPlayerFinishes() {
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					    public void testPlayerFinishes() {
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        // TODO: Implement test logic for player finishes
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					        //tests if both player have no color and are not ready
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					        assertFalse(playerClient.isReady());
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					        assertFalse(playerHost.isReady());
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					        assertEquals(playerClient.getColor(), Color.NONE);
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					        assertEquals(playerHost.getColor(), Color.NONE);
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					        //send the selectTSK-message
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					        logic.received(new SelectTSKMessage(Color.CYBER), IDClient);
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					        logic.received(new SelectTSKMessage(Color.ARMY), IDHost);
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					        //sends and tests the readyMessage for the client
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					        logic.received(new LobbyReadyMessage(), IDClient);
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					        logic.received(new LobbyReadyMessage(), IDHost);
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					        assertTrue(playerClient.isReady());
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					        assertTrue(playerHost.isReady());
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					        //tests if the game has started after the gameStartMessage
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					        logic.received(new StartGameMessage(), IDHost);
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        //roll the order
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					        game.setDie(new Die(4));
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					        logic.received(new RequestDieMessage(), IDHost);
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					        game.setDie(new Die(3));
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					        logic.received(new RequestDieMessage(), IDClient);
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					        logic.received(new AnimationEndMessage(), IDClient);
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					        logic.received(new AnimationEndMessage(), IDHost);
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					        //tests that the server is in the animation-state
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getAnimationState());
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					        logic.received(new AnimationEndMessage(), IDHost);
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					        logic.received(new AnimationEndMessage(), IDClient);
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					        //set all pieces except one in the home, the other direct in front of the home
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					        Piece piece1 = game.getBoard().getInfield()[playerHost.getStartNodeIndex()].getOccupant();
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					        Piece piece2 = playerHost.getWaitingArea()[1];
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					        Piece piece3 = playerHost.getWaitingArea()[2];
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					        Piece piece4 = playerHost.getWaitingArea()[3];
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					        piece1.setState(PieceState.HOMEFINISHED);
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					        piece2.setState(PieceState.HOMEFINISHED);
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					        piece3.setState(PieceState.HOMEFINISHED);
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					        piece4.setState(PieceState.ACTIVE);
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					        playerHost.removeWaitingPiece(piece1);
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					        playerHost.removeWaitingPiece(piece2);
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					        playerHost.removeWaitingPiece(piece3);
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					        playerHost.removeWaitingPiece(piece4);
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					        playerHost.setPieceInHome(3,piece1);
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					        playerHost.setPieceInHome(2,piece2);
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					        playerHost.setPieceInHome(1,piece3);
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					        game.getBoard().getInfield()[playerHost.getStartNodeIndex()-1].setOccupant(piece4);
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					        logic.received(new NoPowerCardMessage(), IDHost);
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					        //tests if the server is in first-roll
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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					        TurnState turn = logic.getGameState().getTurnState();
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					        assertEquals(turn.getCurrentState(), turn.getRollDiceState());
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					        RollDiceState rollDiceState = turn.getRollDiceState();
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					        assertEquals(rollDiceState.getCurrentState(), rollDiceState.getFirstRollState());
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					        game.setDie(new Die(1));
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					        logic.received(new RequestDieMessage(), IDHost);
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					        logic.received(new AnimationEndMessage(), IDHost);
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					        //tests if the server is in choose-piece-state
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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					        assertEquals(turn.getCurrentState(), turn.getChoosePieceState());
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					        assertEquals(turn.getChoosePieceState().getSelectPieceState(), turn.getChoosePieceState().getCurrentState());
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					        logic.received(new RequestMoveMessage(piece4),IDHost);
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					        //tests if the server is in choose-piece-state
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					        assertEquals(logic.getCurrentState(), logic.getGameState());
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					        assertEquals(logic.getGameState().getCurrentState(), logic.getGameState().getTurnState());
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					        assertEquals(turn.getCurrentState(), turn.getMovePieceState());
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					        logic.received(new AnimationEndMessage(),IDHost);
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					        logic.received(new AnimationEndMessage(),IDClient);
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					        assertTrue(playerHost.isFinished());
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    }
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					    }
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    /**
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					    /**
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