Updated 'LobbyState' class.
Updated the 'LobbyState' class by sending the 'ServerStartGameMessage' with a 'Board' object.
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@@ -125,7 +125,7 @@ public void received(LobbyReadyMessage msg, int from) {
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this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
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this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
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if (this.logic.getGame().areAllReady()) {
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if (this.logic.getGame().areAllReady()) {
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this.initializeGame();
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this.initializeGame();
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this.logic.getServerSender().broadcast(new ServerStartGameMessage());
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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this.logic.setCurrentState(this.logic.getGameState());
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this.logic.setCurrentState(this.logic.getGameState());
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}
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}
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}
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}
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@@ -171,7 +171,7 @@ public void received(LeaveGameMessage msg, int from) {
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public void received(StartGameMessage msg, int from) {
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public void received(StartGameMessage msg, int from) {
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if (msg.isForceStartGame() || this.logic.getGame().areAllReady()) {
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if (msg.isForceStartGame() || this.logic.getGame().areAllReady()) {
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this.initializeGame();
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this.initializeGame();
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this.logic.getServerSender().broadcast(new ServerStartGameMessage());
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this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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this.logic.setCurrentState(this.logic.getGameState());
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this.logic.setCurrentState(this.logic.getGameState());
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}
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}
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}
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}
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