fixed bug when moving pieces from waiting to infield for non active players
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		@@ -4,11 +4,9 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.GameState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.ActivePlayerNotification;
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import pp.mdga.notification.HomeMoveNotification;
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import pp.mdga.notification.MovePieceNotification;
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import pp.mdga.notification.PlayCardNotification;
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import pp.mdga.notification.*;
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public class SpectatorState extends GameStates {
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@@ -62,24 +60,32 @@ public void received(ActivePlayerMessage msg) {
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    @Override
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    public void received(MoveMessage msg) {
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        Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
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        Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
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        if (msg.isHomeMove()) {
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            logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
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            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
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            logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
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            logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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            logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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        } else {
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            if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
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                throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
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                logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
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                logic.getGame().getGameStatistics().increasePiecesThrown();
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            int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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            Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
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            if (occ != null) {
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                //TODO: MoveThrowNotification
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                logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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                //set occ to waiting
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                logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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            }
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            if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
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                logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
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                logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
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            if(msg.getPiece().getState().equals(PieceState.WAITING)){
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                logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true));
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                logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece);
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                piece.setState(PieceState.ACTIVE);
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            } else {
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                logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
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                logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
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                logic.addNotification(new MovePieceNotification(piece.getUuid(), oldIndex, msg.getTargetIndex()));
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                //clear old node
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                logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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            }
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            //set new node
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            logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
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        }
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        parent.setState(parent.getAnimation());
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    }
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@@ -70,7 +70,6 @@ public void received(ActivePlayerMessage msg) {
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    @Override
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    public void received(MoveMessage msg) {
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        Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
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        //logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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        if (msg.isHomeMove()) {
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            logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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@@ -79,16 +78,21 @@ public void received(MoveMessage msg) {
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            int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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            Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
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            //logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
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            if (occ != null) {
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                //TODO: MoveThrowNotification
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                logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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                //set occ to waiting
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                logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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            }
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            logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), oldIndex, msg.getTargetIndex()));
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            //clear old node
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            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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            if(msg.getPiece().getState().equals(PieceState.WAITING)){
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                logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true));
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                logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece);
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                piece.setState(PieceState.ACTIVE);
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            } else {
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                logic.addNotification(new MovePieceNotification(piece.getUuid(), oldIndex, msg.getTargetIndex()));
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                //clear old node
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                logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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            }
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            //set new node
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            logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
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        }
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