Merge commit
This commit is contained in:
@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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<module name="Projekte.mdga.client.main" />
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
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<option name="ENABLED" value="true" />
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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</component>
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@@ -1,16 +1,19 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.client.ceremonyState.CeremonyStateMachine;
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public class Ceremony extends ClientState {
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine;
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public Ceremony(ClientState parent, ClientGameLogic logic) {
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public Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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}
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public CeremonyStateMachine getCeremonyStateMachine() {
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@Override
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return ceremonyStateMachine;
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public void enter() {
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}
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@Override
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public void exit() {
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}
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}
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}
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}
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@@ -1,24 +0,0 @@
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package pp.mdga.client;
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public class ClientAutomaton extends ClientStateMachine {
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private Dialogs dialogs;
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private Ceremony ceremony;
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private Game game;
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private Interrupt interrupt;
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public ClientAutomaton(ClientGameLogic logic){
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super(null, logic);
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dialogs = new Dialogs(this, logic);
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ceremony = new Ceremony(this, logic);
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game = new Game(this, logic);
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entry();
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}
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@Override
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public Dialogs initialState(){
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return dialogs;
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}
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}
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@@ -1,6 +1,12 @@
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package pp.mdga.client;
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package pp.mdga.client;
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public abstract class ClientState implements Observer {
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import pp.mdga.game.Color;
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import pp.mdga.message.server.*;
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import java.lang.System.Logger.Level;
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import java.util.UUID;
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public abstract class ClientState implements Observer, ServerInterpreter {
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protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
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protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
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protected ClientState parent;
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protected ClientState parent;
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@@ -12,13 +18,9 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
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this.logic = logic;
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this.logic = logic;
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}
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}
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public void entry(){/* do nothing */}
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public abstract void enter();
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public void exit() {/* do nothing*/}
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public abstract void exit();
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public void gotoState(ClientState newState){
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throw new IllegalStateException("not in a statemachine");
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}
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public ClientState getParent(){
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public ClientState getParent(){
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return parent;
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return parent;
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@@ -30,4 +32,187 @@ public void update() {/* do nothing */}
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public String toString(){
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public String toString(){
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return getClass().getSimpleName();
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return getClass().getSimpleName();
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}
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}
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@Override
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public void received(ActivePlayer msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(AnyPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(Briefing msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(CeremonyMessage msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(Die msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(DiceAgain msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(DiceNow msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(EndOfTurn msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyAccept msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyDeny msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyPlayerJoin msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyPlayerLeave msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(MoveMessage msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(NoTurn msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PauseGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PlayCard msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PossibleCard msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PossiblePiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(RankingResponse msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(RankingRollAgain msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ReconnectBriefing msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ResumeGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ServerStartGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(StartPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(UpdateReady msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(UpdateTSK msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(WaitPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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public void selectPiece(UUID id) {
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LOGGER.log(Level.DEBUG, "Selecting piece not allowed.");
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}
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public void selectCard(UUID id) {
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LOGGER.log(Level.DEBUG, "Selecting card not allowed.");
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}
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public void selectTSK(Color color) {
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LOGGER.log(Level.DEBUG, "Selecting TSK not allowed.");
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}
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public void selectDice() {
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LOGGER.log(Level.DEBUG, "Selecting dice not allowed.");
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}
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public void setName(String name) {
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LOGGER.log(Level.DEBUG, "Setting name not allowed.");
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}
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public void selectReady() {
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LOGGER.log(Level.DEBUG, "Selecting ready not allowed.");
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}
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public void selectHost() {
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LOGGER.log(Level.DEBUG, "Selecting host not allowed.");
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}
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public void selectJoin() {
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LOGGER.log(Level.DEBUG, "Selecting join not allowed.");
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}
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public void selectLeave() {
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LOGGER.log(Level.DEBUG, "Selecting leave not allowed.");
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}
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public void deselectTSK(Color color) {
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LOGGER.log(Level.DEBUG, "Deselecting TSK not allowed.");
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}
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public void selectUnready(){
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LOGGER.log(Level.DEBUG, "Selecting unready not allowed.");
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}
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public void selectStart(){
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LOGGER.log(Level.DEBUG, "Starting not allowed");
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|
}
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}
|
}
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@@ -1,44 +0,0 @@
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package pp.mdga.client;
|
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public abstract class ClientStateMachine extends ClientState {
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private ClientState state;
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protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
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super(parent, logic);
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}
|
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|
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public abstract ClientState initialState();
|
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|
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@Override
|
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public void gotoState(ClientState newState){
|
|
||||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
|
|
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enter(newState);
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}
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|
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@Override
|
|
||||||
public void entry(){
|
|
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final ClientState newState = initialState();
|
|
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LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
|
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enter(newState);
|
|
||||||
}
|
|
||||||
|
|
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private void enter(ClientState newState){
|
|
||||||
if(newState.parent != this)
|
|
||||||
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
|
|
||||||
state = newState;
|
|
||||||
state.entry();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void exit(){state.exit();}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String toString(){
|
|
||||||
return super.toString() + "(in " + state + ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
public ClientState getState(){
|
|
||||||
return state;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +1,53 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import pp.mdga.client.dialogState.DialogsStateMachine;
|
import pp.mdga.client.dialogState.DialogStates;
|
||||||
|
import pp.mdga.client.dialogState.Lobby;
|
||||||
|
import pp.mdga.client.dialogState.NetworkDialog;
|
||||||
|
import pp.mdga.client.dialogState.StartDialog;
|
||||||
|
|
||||||
public class Dialogs extends ClientState {
|
public class Dialogs extends ClientState {
|
||||||
private final DialogsStateMachine dialogsStateMachine;
|
|
||||||
|
private DialogStates currentState;
|
||||||
|
|
||||||
|
private final Lobby lobby = new Lobby(this, logic);
|
||||||
|
private final NetworkDialog networkDialog = new NetworkDialog(this, logic);
|
||||||
|
private final StartDialog startDialog = new StartDialog(this, logic);
|
||||||
|
|
||||||
|
|
||||||
public Dialogs(ClientState parent, ClientGameLogic logic) {
|
public Dialogs(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public DialogsStateMachine getDialogsStateMachine() {
|
@Override
|
||||||
return dialogsStateMachine;
|
public void exit(){
|
||||||
|
currentState.exit();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter(){
|
||||||
|
currentState = startDialog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setState(DialogStates newState){
|
||||||
|
currentState.exit();
|
||||||
|
currentState = newState;
|
||||||
|
currentState.enter();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Lobby getLobby() {
|
||||||
|
return lobby;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NetworkDialog getNetworkDialog() {
|
||||||
|
return networkDialog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public StartDialog getStartDialog() {
|
||||||
|
return startDialog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startGame(){
|
||||||
|
exit();
|
||||||
|
logic.setState(logic.getGameState());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client;
|
|
||||||
|
|
||||||
import pp.mdga.client.gameState.GameStateMachine;
|
|
||||||
|
|
||||||
public class Game extends ClientState {
|
|
||||||
private final GameStateMachine gameStateMachine;
|
|
||||||
|
|
||||||
public Game(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
this.gameStateMachine = new GameStateMachine(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameStateMachine getGameStateMachine() {
|
|
||||||
return gameStateMachine;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import pp.mdga.client.gameState.*;
|
||||||
|
|
||||||
|
public class GameState extends ClientState {
|
||||||
|
|
||||||
|
private GameStates state;
|
||||||
|
|
||||||
|
private Animation animation = new Animation(this, logic);
|
||||||
|
private DetermineStartPlayer determineStartPlayer = new DetermineStartPlayer(this, logic);
|
||||||
|
private Spectator spectator = new Spectator(this, logic);
|
||||||
|
private Turn turn = new Turn(this, logic);
|
||||||
|
private Waiting waiting = new Waiting(this, logic);
|
||||||
|
|
||||||
|
public GameState(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
state = determineStartPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,10 +2,17 @@
|
|||||||
|
|
||||||
public class Interrupt extends ClientState {
|
public class Interrupt extends ClientState {
|
||||||
|
|
||||||
private final Game lastState;
|
public Interrupt(ClientState parent, ClientGameLogic logic) {
|
||||||
|
|
||||||
public Interrupt(ClientState parent, ClientGameLogic logic, Game lastState) {
|
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.lastState = lastState;
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +1,18 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import pp.mdga.client.settingsState.SettingsStateMachine;
|
|
||||||
|
|
||||||
public class Settings extends ClientState {
|
public class Settings extends ClientState {
|
||||||
private final SettingsStateMachine settingsStateMachine;
|
|
||||||
|
|
||||||
public Settings(ClientState parent, ClientGameLogic logic) {
|
public Settings(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.settingsStateMachine = new SettingsStateMachine(parent, logic);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SettingsStateMachine getSettingsStateMachine() {
|
@Override
|
||||||
return settingsStateMachine;
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
package pp.mdga.client.ceremonyState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class CeremonyStateMachine extends ClientStateMachine {
|
|
||||||
|
|
||||||
public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Podium initialState() {
|
|
||||||
return new Podium(this, logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package pp.mdga.client.ceremonyState;
|
||||||
|
|
||||||
|
import pp.mdga.client.ClientGameLogic;
|
||||||
|
import pp.mdga.client.ClientState;
|
||||||
|
|
||||||
|
public abstract class CeremonyStates extends ClientState {
|
||||||
|
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
|
||||||
|
super(parent, logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,8 +3,18 @@
|
|||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
|
||||||
public class Podium extends ClientState {
|
public class Podium extends CeremonyStates {
|
||||||
public Podium(ClientState parent, ClientGameLogic logic) {
|
public Podium(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,8 +3,18 @@
|
|||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
|
||||||
public class Statistics extends ClientState {
|
public class Statistics extends CeremonyStates {
|
||||||
public Statistics(ClientState parent, ClientGameLogic logic) {
|
public Statistics(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.dialogState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class DialogsStateMachine extends ClientStateMachine {
|
|
||||||
public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public StartDialog initialState() {
|
|
||||||
return new StartDialog(this, logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,9 +2,62 @@
|
|||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
import pp.mdga.client.Dialogs;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
import pp.mdga.message.client.*;
|
||||||
|
import pp.mdga.message.server.ServerStartGame;
|
||||||
|
|
||||||
public class Lobby extends DialogStates {
|
public class Lobby extends DialogStates {
|
||||||
|
|
||||||
|
private final Dialogs parent;
|
||||||
|
|
||||||
public Lobby(ClientState parent, ClientGameLogic logic) {
|
public Lobby(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
|
this.parent = (Dialogs) parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectLeave() {
|
||||||
|
parent.setState(parent.getStartDialog());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectTSK(Color color) {
|
||||||
|
logic.send(new SelectTSK(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void deselectTSK(Color color) {
|
||||||
|
logic.send(new DeselectTSK(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectReady() {
|
||||||
|
logic.send(new LobbyReady());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectUnready(){
|
||||||
|
logic.send(new LobbyNotReady());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectStart(){
|
||||||
|
logic.send(new StartGame());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(ServerStartGame msg){
|
||||||
|
parent.startGame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,9 +2,61 @@
|
|||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
import pp.mdga.client.Dialogs;
|
||||||
|
|
||||||
public class NetworkDialog extends DialogStates {
|
public class NetworkDialog extends DialogStates {
|
||||||
|
|
||||||
|
private final Dialogs parent;
|
||||||
|
|
||||||
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
|
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
|
this.parent = (Dialogs) parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean checkIP(String IP){
|
||||||
|
String[] parts = IP.split("\\.");
|
||||||
|
|
||||||
|
// Step 2: Check if there are exactly 4 parts
|
||||||
|
if (parts.length != 4) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Step 3: Check each part for valid number
|
||||||
|
for (String part : parts) {
|
||||||
|
try {
|
||||||
|
// Step 4: Convert each part into a number
|
||||||
|
int num = Integer.parseInt(part);
|
||||||
|
|
||||||
|
// Step 5: Check whether the number lies in between 0 and 255
|
||||||
|
if (num < 0 || num > 255) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} catch (NumberFormatException e) {
|
||||||
|
// If parsing fails, it's not a valid number
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If all checks passed, return true
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectBack() {
|
||||||
|
parent.setState(parent.getStartDialog());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectJoin(String IP) {
|
||||||
|
if(checkIP(IP)){
|
||||||
|
parent.setState(parent.getLobby());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,9 +2,36 @@
|
|||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
import pp.mdga.client.Dialogs;
|
||||||
|
|
||||||
public class StartDialog extends DialogStates {
|
public class StartDialog extends DialogStates {
|
||||||
|
|
||||||
|
private final Dialogs parent;
|
||||||
|
|
||||||
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
|
this.parent = (Dialogs) parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectJoin() {
|
||||||
|
parent.setState(parent.getNetworkDialog());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectHost() {
|
||||||
|
parent.setState(parent.getLobby());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectLeave() {
|
||||||
|
parent.exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class Animation extends GameStates {
|
|||||||
public Animation(ClientState parent, ClientGameLogic logic) {
|
public Animation(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.gameState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class GameStateMachine extends ClientStateMachine {
|
|
||||||
public GameStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ClientState initialState() {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -7,4 +7,14 @@ public class Spectator extends GameStates {
|
|||||||
public Spectator(ClientState parent, ClientGameLogic logic) {
|
public Spectator(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,17 +2,20 @@
|
|||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.TurnStateMachine;
|
|
||||||
|
|
||||||
public class Turn extends GameStates {
|
public class Turn extends GameStates {
|
||||||
private final TurnStateMachine turnStateMachine;
|
|
||||||
|
|
||||||
public Turn(ClientState parent, ClientGameLogic logic) {
|
public Turn(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.turnStateMachine = new TurnStateMachine(parent, logic);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public TurnStateMachine getTurnStateMachine() {
|
@Override
|
||||||
return turnStateMachine;
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class Waiting extends GameStates {
|
|||||||
public Waiting(ClientState parent, ClientGameLogic logic) {
|
public Waiting(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,8 +4,9 @@
|
|||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.GameStates;
|
import pp.mdga.client.gameState.GameStates;
|
||||||
|
|
||||||
public class DetermineStartPlayerStates extends GameStates {
|
public abstract class DetermineStartPlayerStates extends GameStates {
|
||||||
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
|
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class RollRankingDice extends DetermineStartPlayerStates {
|
|||||||
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,4 +8,14 @@ public class WaitRanking extends GameStates {
|
|||||||
public WaitRanking(ClientState parent, ClientGameLogic logic) {
|
public WaitRanking(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,21 @@
|
|||||||
package pp.mdga.client.gameState.turnState;
|
package pp.mdga.client.gameState.turnState;
|
||||||
|
|
||||||
import pp.mdga.client.gameState.turnState.choosePieceState.ChoosePieceStateMachine;
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
|
|
||||||
public class ChoosePiece extends TurnStates {
|
public class ChoosePiece extends TurnStates {
|
||||||
|
|
||||||
private final ChoosePieceStateMachine choosePieceStateMachine;
|
|
||||||
|
|
||||||
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
|
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ChoosePieceStateMachine getChoosePieceStateMachine() {
|
@Override
|
||||||
return choosePieceStateMachine;
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class MovePiece extends TurnStates {
|
|||||||
public MovePiece(ClientState parent, ClientGameLogic logic) {
|
public MovePiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class PlayPowerCard extends TurnStates {
|
|||||||
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
|
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,17 +2,20 @@
|
|||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
|
|
||||||
|
|
||||||
public class PowerCard extends TurnStates {
|
public class PowerCard extends TurnStates {
|
||||||
private final PowerCardStateMachine powerCardStateMachine;
|
|
||||||
|
|
||||||
public PowerCard(ClientState parent, ClientGameLogic logic) {
|
public PowerCard(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public PowerCardStateMachine getPowerCardStateMachine() {
|
@Override
|
||||||
return powerCardStateMachine;
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class RollDice extends TurnStates {
|
|||||||
public RollDice(ClientState parent, ClientGameLogic logic) {
|
public RollDice(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.gameState.turnState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class TurnStateMachine extends ClientStateMachine {
|
|
||||||
public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public PowerCard initialState() {
|
|
||||||
return new PowerCard(this, logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class ChoosePieceStateMachine extends ClientStateMachine {
|
|
||||||
public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public NoPiece initialState() {
|
|
||||||
return new NoPiece(this, logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -7,4 +7,14 @@ public class NoPiece extends ChoosePieceStates {
|
|||||||
public NoPiece(ClientState parent, ClientGameLogic logic) {
|
public NoPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class SelectPiece extends ChoosePieceStates {
|
|||||||
public SelectPiece(ClientState parent, ClientGameLogic logic) {
|
public SelectPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class StartPiece extends ChoosePieceStates {
|
|||||||
public StartPiece(ClientState parent, ClientGameLogic logic) {
|
public StartPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class WaitingPiece extends ChoosePieceStates {
|
|||||||
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
|
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class ChoosePowerCard extends PowerCardStates {
|
|||||||
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
|
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class PowerCardStateMachine extends ClientStateMachine {
|
|
||||||
public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ChoosePowerCard initialState() {
|
|
||||||
return new ChoosePowerCard(this, logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -7,4 +7,14 @@ public class Shield extends PowerCardStates {
|
|||||||
public Shield(ClientState parent, ClientGameLogic logic) {
|
public Shield(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class Swap extends PowerCardStates {
|
|||||||
public Swap(ClientState parent, ClientGameLogic logic) {
|
public Swap(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class AudioSettings extends SettingStates {
|
|||||||
public AudioSettings(ClientState parent, ClientGameLogic logic) {
|
public AudioSettings(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,14 @@ public class MainSettings extends ClientState {
|
|||||||
public MainSettings(ClientState parent, ClientGameLogic logic) {
|
public MainSettings(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package pp.mdga.client.settingsState;
|
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
|
||||||
import pp.mdga.client.ClientState;
|
|
||||||
import pp.mdga.client.ClientStateMachine;
|
|
||||||
|
|
||||||
public class SettingsStateMachine extends ClientStateMachine {
|
|
||||||
public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
|
|
||||||
super(parent, logic);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ClientState initialState() {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -7,4 +7,14 @@ public class VideoSettings extends SettingStates {
|
|||||||
public VideoSettings(ClientState parent, ClientGameLogic logic) {
|
public VideoSettings(ClientState parent, ClientGameLogic logic) {
|
||||||
super(parent, logic);
|
super(parent, logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
package pp.mdga.game;
|
package pp.mdga.game;
|
||||||
|
|
||||||
public enum Color {
|
public enum Color {
|
||||||
ARMY,
|
AIRFORCE,
|
||||||
NAVY,
|
|
||||||
CYBER,
|
CYBER,
|
||||||
AIRFORCE
|
NAVY,
|
||||||
|
ARMY;
|
||||||
|
|
||||||
|
public Color next() {
|
||||||
|
return values()[(ordinal() + 1) % values().length];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,22 +6,12 @@
|
|||||||
* This class will be used to handle general PlayerData
|
* This class will be used to handle general PlayerData
|
||||||
*/
|
*/
|
||||||
public class Player {
|
public class Player {
|
||||||
|
|
||||||
private String name;
|
private String name;
|
||||||
private Statistic playerStatistic;
|
private Statistic playerStatistic;
|
||||||
private ArrayList<BonusCard> handCards;
|
private ArrayList<BonusCard> handCards;
|
||||||
private final int id;
|
|
||||||
private Color color;
|
private Color color;
|
||||||
private boolean isReady;
|
private boolean isReady;
|
||||||
|
private boolean active = true;
|
||||||
/**
|
|
||||||
* This constructor constructs a new Player object
|
|
||||||
*/
|
|
||||||
public Player(int id) {
|
|
||||||
this.id = id;
|
|
||||||
playerStatistic = new Statistic();
|
|
||||||
handCards = new ArrayList<>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This constructor constructs a new Player object
|
* This constructor constructs a new Player object
|
||||||
@@ -32,7 +22,13 @@ public Player(String name) {
|
|||||||
this.name = name;
|
this.name = name;
|
||||||
playerStatistic = new Statistic();
|
playerStatistic = new Statistic();
|
||||||
handCards = new ArrayList<>();
|
handCards = new ArrayList<>();
|
||||||
id = 0;
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*/
|
||||||
|
public Player() {
|
||||||
|
this("");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -76,7 +72,7 @@ public ArrayList<BonusCard> getHandCards() {
|
|||||||
*
|
*
|
||||||
* @param card the card to be added to the players hand
|
* @param card the card to be added to the players hand
|
||||||
*/
|
*/
|
||||||
public void addHandCards(BonusCard card){
|
public void addHandCards(BonusCard card) {
|
||||||
handCards.add(card);
|
handCards.add(card);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -94,15 +90,6 @@ public BonusCard removeHandCard(BonusCard card) {
|
|||||||
return cardToRemove;
|
return cardToRemove;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the id of the connection to the client represented by this player.
|
|
||||||
*
|
|
||||||
* @return the id
|
|
||||||
*/
|
|
||||||
public int getId() {
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method returns the color of the player
|
* This method returns the color of the player
|
||||||
*
|
*
|
||||||
@@ -130,6 +117,15 @@ public boolean isReady() {
|
|||||||
return isReady;
|
return isReady;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to return active attribute of Player class.
|
||||||
|
*
|
||||||
|
* @return active as a Boolean.
|
||||||
|
*/
|
||||||
|
public boolean isActive() {
|
||||||
|
return this.active;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method sets the player to ready
|
* This method sets the player to ready
|
||||||
*
|
*
|
||||||
@@ -138,4 +134,13 @@ public boolean isReady() {
|
|||||||
public void setReady(boolean ready) {
|
public void setReady(boolean ready) {
|
||||||
isReady = ready;
|
isReady = ready;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to set active attribute of Player class to the given active parameter.
|
||||||
|
*
|
||||||
|
* @param active as the new active value as a Boolean.
|
||||||
|
*/
|
||||||
|
public void setActive(boolean active) {
|
||||||
|
this.active = active;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,14 +20,13 @@ public interface ClientInterpreter {
|
|||||||
*/
|
*/
|
||||||
void received(DeselectTSK msg, int from);
|
void received(DeselectTSK msg, int from);
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes a received ForceStartGame message.
|
* Processes a received ForceStartGame message.
|
||||||
*
|
*
|
||||||
* @param msg the ForceStartGame message to be processed
|
* @param msg the ForceStartGame message to be processed
|
||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(ForceStartGame msg, int from);
|
void received(StartGame msg, int from);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes a received JoinServer message.
|
* Processes a received JoinServer message.
|
||||||
@@ -61,6 +60,14 @@ public interface ClientInterpreter {
|
|||||||
*/
|
*/
|
||||||
void received(LobbyReady msg, int from);
|
void received(LobbyReady msg, int from);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Processes a received Disconnected message.
|
||||||
|
*
|
||||||
|
* @param msg the Disconnected message to be processed
|
||||||
|
* @param from the connection ID from which the message was received
|
||||||
|
*/
|
||||||
|
void received(Disconnected msg, int from);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes a received RequestBriefing message.
|
* Processes a received RequestBriefing message.
|
||||||
*
|
*
|
||||||
@@ -70,12 +77,12 @@ public interface ClientInterpreter {
|
|||||||
void received(RequestBriefing msg, int from);
|
void received(RequestBriefing msg, int from);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes a received RequestDice message.
|
* Processes a received RequestDie message.
|
||||||
*
|
*
|
||||||
* @param msg the RequestDice message to be processed
|
* @param msg the RequestDie message to be processed
|
||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(RequestDice msg, int from);
|
void received(RequestDie msg, int from);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes a received RequestMove message.
|
* Processes a received RequestMove message.
|
||||||
|
|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
package pp.mdga.message.client;
|
||||||
|
|
||||||
|
import com.jme3.network.serializing.Serializable;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
public class Disconnected extends ClientMessage {
|
||||||
|
public Disconnected() {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a string representation of this message.
|
||||||
|
*
|
||||||
|
* @return a string representation of this message
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "ClientStartGame{}";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Accepts a visitor to process this message.
|
||||||
|
*
|
||||||
|
* @param interpreter the visitor to process this message
|
||||||
|
* @param from the connection ID from which the message was received
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void accept(ClientInterpreter interpreter, int from) {
|
||||||
|
interpreter.received(this, from);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,11 +7,23 @@
|
|||||||
*/
|
*/
|
||||||
@Serializable
|
@Serializable
|
||||||
public class JoinServer extends ClientMessage {
|
public class JoinServer extends ClientMessage {
|
||||||
|
|
||||||
|
private final String name;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new JoinServer instance.
|
||||||
|
*/
|
||||||
|
public JoinServer(String name) {
|
||||||
|
super();
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new JoinServer instance.
|
* Constructs a new JoinServer instance.
|
||||||
*/
|
*/
|
||||||
public JoinServer() {
|
public JoinServer() {
|
||||||
super();
|
super();
|
||||||
|
name = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -6,11 +6,11 @@
|
|||||||
* A message sent by a client to request a die roll.
|
* A message sent by a client to request a die roll.
|
||||||
*/
|
*/
|
||||||
@Serializable
|
@Serializable
|
||||||
public class RequestDice extends ClientMessage {
|
public class RequestDie extends ClientMessage {
|
||||||
/**
|
/**
|
||||||
* Constructs a new RequestDice instance.
|
* Constructs a new RequestDie instance.
|
||||||
*/
|
*/
|
||||||
public RequestDice() {
|
public RequestDie() {
|
||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ public RequestDice() {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return "RequestDice{}";
|
return "RequestDie{}";
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -6,12 +6,21 @@
|
|||||||
* A message sent by the host to force start the game when not everyone is ready or not everyone has selected a TSK.
|
* A message sent by the host to force start the game when not everyone is ready or not everyone has selected a TSK.
|
||||||
*/
|
*/
|
||||||
@Serializable
|
@Serializable
|
||||||
public class ForceStartGame extends ClientMessage {
|
public class StartGame extends ClientMessage {
|
||||||
|
|
||||||
|
private final boolean forceStartGame;
|
||||||
|
|
||||||
|
public StartGame(boolean forceStartGame){
|
||||||
|
super();
|
||||||
|
this.forceStartGame = forceStartGame;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new ForceStartGame message.
|
* Constructs a new ForceStartGame message.
|
||||||
*/
|
*/
|
||||||
public ForceStartGame() {
|
public StartGame() {
|
||||||
super();
|
super();
|
||||||
|
forceStartGame = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
* A message sent by the server to the client to inform about the dice roll.
|
* A message sent by the server to the client to inform about the dice roll.
|
||||||
*/
|
*/
|
||||||
@Serializable
|
@Serializable
|
||||||
public class Dice extends ServerMessage {
|
public class Die extends ServerMessage {
|
||||||
/**
|
/**
|
||||||
* The eye of the dice
|
* The eye of the dice
|
||||||
*/
|
*/
|
||||||
@@ -25,7 +25,7 @@ public class Dice extends ServerMessage {
|
|||||||
* @param diceEye the eye of the dice
|
* @param diceEye the eye of the dice
|
||||||
* @param moveablePieces the pieces that can be moved
|
* @param moveablePieces the pieces that can be moved
|
||||||
*/
|
*/
|
||||||
public Dice(int diceEye, List<String> moveablePieces) {
|
public Die(int diceEye, List<String> moveablePieces) {
|
||||||
super();
|
super();
|
||||||
this.diceEye = diceEye;
|
this.diceEye = diceEye;
|
||||||
this.moveablePieces = moveablePieces;
|
this.moveablePieces = moveablePieces;
|
||||||
@@ -34,7 +34,7 @@ public Dice(int diceEye, List<String> moveablePieces) {
|
|||||||
/**
|
/**
|
||||||
* Default constructor for serialization purposes.
|
* Default constructor for serialization purposes.
|
||||||
*/
|
*/
|
||||||
private Dice() {
|
private Die() {
|
||||||
diceEye = 0;
|
diceEye = 0;
|
||||||
moveablePieces = null;
|
moveablePieces = null;
|
||||||
}
|
}
|
||||||
@@ -45,8 +45,8 @@ private Dice() {
|
|||||||
* @param diceEye the eye of the dice
|
* @param diceEye the eye of the dice
|
||||||
* @return a new Dice object
|
* @return a new Dice object
|
||||||
*/
|
*/
|
||||||
public static Dice inactivePlayer(int diceEye) {
|
public static Die inactivePlayer(int diceEye) {
|
||||||
return new Dice(diceEye, null);
|
return new Die(diceEye, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -56,8 +56,8 @@ public static Dice inactivePlayer(int diceEye) {
|
|||||||
* @param moveablePieces the pieces that can be moved
|
* @param moveablePieces the pieces that can be moved
|
||||||
* @return a new Dice object
|
* @return a new Dice object
|
||||||
*/
|
*/
|
||||||
public static Dice activePlayer(int diceEye, List<String> moveablePieces) {
|
public static Die activePlayer(int diceEye, List<String> moveablePieces) {
|
||||||
return new Dice(diceEye, moveablePieces);
|
return new Die(diceEye, moveablePieces);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -13,14 +13,20 @@ public class LobbyPlayerJoin extends ServerMessage {
|
|||||||
*/
|
*/
|
||||||
private final String name;
|
private final String name;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ID of the new Player
|
||||||
|
*/
|
||||||
|
private final int id;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new LobbyPlayerJoin instance with the specified player name.
|
* Constructs a new LobbyPlayerJoin instance with the specified player name.
|
||||||
*
|
*
|
||||||
* @param name the name of the player joining the lobby
|
* @param name the name of the player joining the lobby
|
||||||
*/
|
*/
|
||||||
public LobbyPlayerJoin(String name) {
|
public LobbyPlayerJoin(int id, String name) {
|
||||||
super();
|
super();
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
this.id = id;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -28,6 +34,7 @@ public LobbyPlayerJoin(String name) {
|
|||||||
*/
|
*/
|
||||||
private LobbyPlayerJoin() {
|
private LobbyPlayerJoin() {
|
||||||
name = null;
|
name = null;
|
||||||
|
id = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -39,6 +46,15 @@ public String getName() {
|
|||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the id of the new Player
|
||||||
|
*
|
||||||
|
* @return the id of the player
|
||||||
|
*/
|
||||||
|
public int getId(){
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Accepts a visitor to process this message.
|
* Accepts a visitor to process this message.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ public class LobbyPlayerLeave extends ServerMessage {
|
|||||||
/**
|
/**
|
||||||
* The name of the player leaving the lobby.
|
* The name of the player leaving the lobby.
|
||||||
*/
|
*/
|
||||||
private final String name;
|
private final int id;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The color associated with the player leaving the lobby.
|
* The color associated with the player leaving the lobby.
|
||||||
@@ -21,12 +21,12 @@ public class LobbyPlayerLeave extends ServerMessage {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new LobbyPlayerLeave instance with the specified player name and color.
|
* Constructs a new LobbyPlayerLeave instance with the specified player name and color.
|
||||||
*
|
*
|
||||||
* @param name the name of the player leaving the lobby
|
* @param id the id of the player leaving the lobby
|
||||||
* @param color the color associated with the player leaving the lobby
|
* @param color the color associated with the player leaving the lobby
|
||||||
*/
|
*/
|
||||||
public LobbyPlayerLeave(String name, Color color) {
|
public LobbyPlayerLeave(int id, Color color) {
|
||||||
super();
|
super();
|
||||||
this.name = name;
|
this.id = id;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ public LobbyPlayerLeave(String name, Color color) {
|
|||||||
* Default constructor for serialization purposes.
|
* Default constructor for serialization purposes.
|
||||||
*/
|
*/
|
||||||
private LobbyPlayerLeave() {
|
private LobbyPlayerLeave() {
|
||||||
name = null;
|
id = 0;
|
||||||
color = null;
|
color = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,8 +43,8 @@ private LobbyPlayerLeave() {
|
|||||||
*
|
*
|
||||||
* @return the name of the player leaving the lobby
|
* @return the name of the player leaving the lobby
|
||||||
*/
|
*/
|
||||||
public String getName() {
|
public int getId() {
|
||||||
return name;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -34,11 +34,11 @@ public interface ServerInterpreter {
|
|||||||
void received(CeremonyMessage msg);
|
void received(CeremonyMessage msg);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a Dice message received from the server.
|
* Handles a Die message received from the server.
|
||||||
*
|
*
|
||||||
* @param msg the Dice message received
|
* @param msg the Dice message received
|
||||||
*/
|
*/
|
||||||
void received(Dice msg);
|
void received(Die msg);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a DiceAgain message received from the server.
|
* Handles a DiceAgain message received from the server.
|
||||||
@@ -193,4 +193,11 @@ public interface ServerInterpreter {
|
|||||||
* @param msg the WaitPiece message received
|
* @param msg the WaitPiece message received
|
||||||
*/
|
*/
|
||||||
void received(WaitPiece msg);
|
void received(WaitPiece msg);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a Spectator message received from the server.
|
||||||
|
*
|
||||||
|
* @param msg the Spectator message received.
|
||||||
|
*/
|
||||||
|
void received(Spectator msg);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,32 @@
|
|||||||
|
package pp.mdga.message.server;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class Spectator extends ServerMessage {
|
||||||
|
/**
|
||||||
|
* Construc
|
||||||
|
*/
|
||||||
|
public Spectator() {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param interpreter the visitor to process this message
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void accept(ServerInterpreter interpreter) {
|
||||||
|
interpreter.received(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String getInfoTextKey() {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,7 +11,7 @@ public class UpdateTSK extends ServerMessage {
|
|||||||
/**
|
/**
|
||||||
* The name associated with the update.
|
* The name associated with the update.
|
||||||
*/
|
*/
|
||||||
private final String name;
|
private final int id;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The color associated with the update.
|
* The color associated with the update.
|
||||||
@@ -21,12 +21,12 @@ public class UpdateTSK extends ServerMessage {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new UpdateTSK instance with the specified name and color.
|
* Constructs a new UpdateTSK instance with the specified name and color.
|
||||||
*
|
*
|
||||||
* @param name the name associated with the update
|
* @param id the name associated with the update
|
||||||
* @param color the color associated with the update
|
* @param color the color associated with the update
|
||||||
*/
|
*/
|
||||||
public UpdateTSK(String name, Color color) {
|
public UpdateTSK(int id, Color color) {
|
||||||
super();
|
super();
|
||||||
this.name = name;
|
this.id = id;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ public UpdateTSK(String name, Color color) {
|
|||||||
* Default constructor for serialization purposes.
|
* Default constructor for serialization purposes.
|
||||||
*/
|
*/
|
||||||
private UpdateTSK() {
|
private UpdateTSK() {
|
||||||
this("", null);
|
this(0, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -42,8 +42,8 @@ private UpdateTSK() {
|
|||||||
*
|
*
|
||||||
* @return the name
|
* @return the name
|
||||||
*/
|
*/
|
||||||
public String getName() {
|
public int getId() {
|
||||||
return name;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class Ceremony extends ServerState {
|
|
||||||
public Ceremony(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class ChoosePiece extends Turn {
|
|
||||||
public ChoosePiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class ChoosePieceState extends TurnState {
|
||||||
|
public ChoosePieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
import pp.mdga.server.automaton.GameState;
|
||||||
|
|
||||||
|
public class DetermineStartPlayerState extends GameState {
|
||||||
|
public DetermineStartPlayerState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class FirstRoll extends RollDice {
|
|
||||||
public FirstRoll(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class FirstRollStateState extends RollDiceState {
|
||||||
|
public FirstRollStateState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class Interrupt extends ServerState {
|
|
||||||
public Interrupt(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class Lobby extends ServerState {
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a server state of the specified game logic.
|
|
||||||
*
|
|
||||||
* @param logic the game logic
|
|
||||||
*/
|
|
||||||
public Lobby(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class MovePiece extends Turn {
|
|
||||||
public MovePiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class MovePieceState extends TurnState {
|
||||||
|
public MovePieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class NoPiece extends ChoosePiece {
|
|
||||||
public NoPiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class NoPieceState extends ChoosePieceState {
|
||||||
|
public NoPieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class NoTurn extends ChoosePiece {
|
|
||||||
public NoTurn(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class NoTurnState extends ChoosePieceState {
|
||||||
|
public NoTurnState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class PowerCard extends Turn {
|
|
||||||
public PowerCard(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class PowerCardState extends TurnState {
|
||||||
|
public PowerCardState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class RollDice extends Turn {
|
|
||||||
public RollDice(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class RollDiceState extends TurnState {
|
||||||
|
public RollDiceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class SecondRoll extends RollDice {
|
|
||||||
public SecondRoll(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class SecondRollState extends RollDiceState {
|
||||||
|
public SecondRollState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class SelectPiece extends ChoosePiece {
|
|
||||||
public SelectPiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class SelectPieceState extends ChoosePieceState {
|
||||||
|
public SelectPieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,4 +13,12 @@ public interface ServerSender {
|
|||||||
* @param message the message
|
* @param message the message
|
||||||
*/
|
*/
|
||||||
void send(int id, ServerMessage message);
|
void send(int id, ServerMessage message);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to send the given message parameter to all connected players which are saved inside the
|
||||||
|
* players attribute of Game class.
|
||||||
|
*
|
||||||
|
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||||
|
*/
|
||||||
|
void broadcast(ServerMessage message);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the behavior and state transitions for the server-side game logic.
|
|
||||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
|
||||||
*/
|
|
||||||
public class ServerState {
|
|
||||||
/**
|
|
||||||
* The server logic object.
|
|
||||||
*/
|
|
||||||
private final ServerGameLogic logic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a server state of the specified game logic.
|
|
||||||
*
|
|
||||||
* @param logic the game logic
|
|
||||||
*/
|
|
||||||
public ServerState(ServerGameLogic logic) {
|
|
||||||
this.logic = logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class StartPiece extends ChoosePiece {
|
|
||||||
public StartPiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class StartPieceState extends ChoosePieceState {
|
||||||
|
public StartPieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class ThirdRoll extends RollDice {
|
|
||||||
public ThirdRoll(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class ThirdRollState extends RollDiceState {
|
||||||
|
public ThirdRollState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
import pp.mdga.server.automaton.GameState;
|
||||||
|
|
||||||
|
public class TurnState extends GameState {
|
||||||
|
public TurnState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.server;
|
|
||||||
|
|
||||||
public class WaitingPiece extends ChoosePiece {
|
|
||||||
public WaitingPiece(ServerGameLogic logic) {
|
|
||||||
super(logic);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package pp.mdga.server;
|
||||||
|
|
||||||
|
public class WaitingPieceState extends ChoosePieceState {
|
||||||
|
public WaitingPieceState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
package pp.mdga.server.automaton;
|
||||||
|
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class CeremonyState extends ServerState {
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*
|
||||||
|
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||||
|
*/
|
||||||
|
public CeremonyState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be entered.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
// ToDo: Close server.
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be exited.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
package pp.mdga.server.automaton;
|
||||||
|
|
||||||
|
import pp.mdga.message.client.Disconnected;
|
||||||
|
import pp.mdga.message.client.LeaveGame;
|
||||||
|
import pp.mdga.message.server.PauseGame;
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class GameState extends ServerState {
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*
|
||||||
|
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||||
|
*/
|
||||||
|
public GameState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be entered.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be exited.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a Disconnected object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(Disconnected msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new PauseGame());
|
||||||
|
this.logic.setCurrentState(this.logic.getInterruptState());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LeaveGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(LeaveGame msg, int from) {
|
||||||
|
this.logic.getGame().updatePlayerActiveState(from, false);
|
||||||
|
if (this.logic.getGame().getNumberOfActivePlayers() == 1) {
|
||||||
|
this.logic.setCurrentState(this.logic.getCeremonyState());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
package pp.mdga.server.automaton;
|
||||||
|
|
||||||
|
import com.jme3.system.Timer;
|
||||||
|
import pp.mdga.message.client.ForceContinueGame;
|
||||||
|
import pp.mdga.message.server.ResumeGame;
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class InterruptState extends ServerState {
|
||||||
|
/**
|
||||||
|
* Attributes.
|
||||||
|
*/
|
||||||
|
private Timer timer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*
|
||||||
|
* @param logic as the server game logic which is the automaton as a ServerGameLogic object.
|
||||||
|
*/
|
||||||
|
public InterruptState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be entered.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
// Create timer and connect signal.
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be exited.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(ForceContinueGame msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new ResumeGame());
|
||||||
|
this.logic.setCurrentState(this.logic.getGameState());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
package pp.mdga.server.automaton;
|
||||||
|
|
||||||
|
import pp.mdga.message.client.*;
|
||||||
|
import pp.mdga.message.server.ServerStartGame;
|
||||||
|
import pp.mdga.message.server.UpdateReady;
|
||||||
|
import pp.mdga.message.server.UpdateTSK;
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class LobbyState extends ServerState {
|
||||||
|
/**
|
||||||
|
* Constructs a server state of the specified game logic.
|
||||||
|
*
|
||||||
|
* @param logic the game logic
|
||||||
|
*/
|
||||||
|
public LobbyState(ServerGameLogic logic) {
|
||||||
|
super(logic);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be entered.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void enter() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be exited.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void exit() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a SelectTSK object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(SelectTSK msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a DeselectTSK object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(DeselectTSK msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new UpdateTSK(from, msg.getColor()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LobbyReady object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(LobbyReady msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new UpdateReady(from, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LobbyNotReady object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(LobbyNotReady msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new UpdateReady(from, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a ForceStartGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(ForceStartGame msg, int from) {
|
||||||
|
this.logic.getServerSender().broadcast(new ServerStartGame());
|
||||||
|
this.logic.setCurrentState(this.logic.getGameState());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,196 @@
|
|||||||
|
package pp.mdga.server.automaton;
|
||||||
|
|
||||||
|
import pp.mdga.message.client.*;
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines the behavior and state transitions for the server-side game logic.
|
||||||
|
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||||
|
*/
|
||||||
|
public abstract class ServerState {
|
||||||
|
/**
|
||||||
|
* The server logic object.
|
||||||
|
*/
|
||||||
|
protected final ServerGameLogic logic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a server state of the specified game logic.
|
||||||
|
*
|
||||||
|
* @param logic the game logic
|
||||||
|
*/
|
||||||
|
public ServerState(ServerGameLogic logic) {
|
||||||
|
this.logic = logic;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be entered.
|
||||||
|
*/
|
||||||
|
public abstract void enter();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used whenever this state will be exited.
|
||||||
|
*/
|
||||||
|
public abstract void exit();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received an AnimationEnd message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a AnimationEnd object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(AnimationEnd msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received an DeselectTSK message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a DeselectTSK object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(DeselectTSK msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a StartGame message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a StartGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(StartGame msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a JoinServer message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a JoinServer object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(JoinServer msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received an LeaveGame message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LeaveGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(LeaveGame msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a LobbyReady message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LobbyReady object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(LobbyReady msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a LobbyNotReady message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a LobbyNotReady object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(LobbyNotReady msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a Disconnected message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a Disconnected object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(Disconnected msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a Briefing message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a Briefing object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(RequestBriefing msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a Die message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a Die object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(RequestDie msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a RequestMove message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a RequestMove object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(RequestMove msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a PlayCard message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a PlayCard object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(RequestPlayCard msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a SelectCard message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a SelectCard object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(SelectCard msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a SelectTSK message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a SelectTSK object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(SelectTSK msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a ForceContinueGame message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a ForceContinueGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(ForceContinueGame msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a ClientStartGame message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a ClientStartGame object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(ClientStartGame msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a NoPowerCard message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a NoPowerCard object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(NoPowerCard msg, int from) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be called whenever the server received a SelectedPieces message.
|
||||||
|
* It will also get the client id of the player who send this message.
|
||||||
|
*
|
||||||
|
* @param msg as the message which was sent by the player as a SelectedPieces object.
|
||||||
|
* @param from as the client id of the player as an Integer.
|
||||||
|
*/
|
||||||
|
public void received(SelectedPieces msg, int from) {}
|
||||||
|
}
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
/**
|
/**
|
||||||
* this test-class tests the testcases T084-T095
|
* this test-class tests the testcases T084-T095
|
||||||
*/
|
*/
|
||||||
public class LobbyTest {
|
public class LobbyStateTest {
|
||||||
|
|
||||||
@Before
|
@Before
|
||||||
public void setUp() {
|
public void setUp() {
|
||||||
@@ -4,10 +4,8 @@
|
|||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
import pp.mdga.client.*;
|
import pp.mdga.client.*;
|
||||||
import pp.mdga.client.Ceremony;
|
import pp.mdga.client.Ceremony;
|
||||||
import pp.mdga.client.ceremonyState.CeremonyStateMachine;
|
|
||||||
import pp.mdga.client.ceremonyState.Podium;
|
import pp.mdga.client.ceremonyState.Podium;
|
||||||
import pp.mdga.client.ceremonyState.Statistics;
|
import pp.mdga.client.ceremonyState.Statistics;
|
||||||
import pp.mdga.client.dialogState.DialogsStateMachine;
|
|
||||||
import pp.mdga.client.dialogState.Lobby;
|
import pp.mdga.client.dialogState.Lobby;
|
||||||
import pp.mdga.client.dialogState.NetworkDialog;
|
import pp.mdga.client.dialogState.NetworkDialog;
|
||||||
import pp.mdga.client.dialogState.StartDialog;
|
import pp.mdga.client.dialogState.StartDialog;
|
||||||
@@ -16,13 +14,11 @@
|
|||||||
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
|
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
|
||||||
import pp.mdga.client.gameState.turnState.*;
|
import pp.mdga.client.gameState.turnState.*;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCard;
|
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCard;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
|
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.Shield;
|
import pp.mdga.client.gameState.turnState.powerCardState.Shield;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.Swap;
|
import pp.mdga.client.gameState.turnState.powerCardState.Swap;
|
||||||
import pp.mdga.client.Settings;
|
import pp.mdga.client.Settings;
|
||||||
import pp.mdga.client.settingsState.AudioSettings;
|
import pp.mdga.client.settingsState.AudioSettings;
|
||||||
import pp.mdga.client.settingsState.MainSettings;
|
import pp.mdga.client.settingsState.MainSettings;
|
||||||
import pp.mdga.client.settingsState.SettingsStateMachine;
|
|
||||||
import pp.mdga.client.settingsState.VideoSettings;
|
import pp.mdga.client.settingsState.VideoSettings;
|
||||||
import pp.mdga.game.BonusCard;
|
import pp.mdga.game.BonusCard;
|
||||||
import pp.mdga.game.Color;
|
import pp.mdga.game.Color;
|
||||||
@@ -53,7 +49,7 @@ public class ClientStateTest {
|
|||||||
private DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
|
private DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
|
||||||
private Dialogs dialogs;
|
private Dialogs dialogs;
|
||||||
private DialogsStateMachine dialogsStateMachine;
|
private DialogsStateMachine dialogsStateMachine;
|
||||||
private Game gameState;
|
private GameState gameState;
|
||||||
private GameStateMachine gameStateMachine;
|
private GameStateMachine gameStateMachine;
|
||||||
private Interrupt interrupt;
|
private Interrupt interrupt;
|
||||||
private Lobby lobby;
|
private Lobby lobby;
|
||||||
@@ -197,7 +193,7 @@ public void send(ClientMessage msg) {
|
|||||||
|
|
||||||
//initialize the states
|
//initialize the states
|
||||||
dialogs = new Dialogs(clientAutomaton,clientGameLogic);
|
dialogs = new Dialogs(clientAutomaton,clientGameLogic);
|
||||||
gameState = new Game(clientAutomaton,clientGameLogic);
|
gameState = new GameState(clientAutomaton,clientGameLogic);
|
||||||
ceremony = new Ceremony(clientAutomaton,clientGameLogic);
|
ceremony = new Ceremony(clientAutomaton,clientGameLogic);
|
||||||
interrupt = new Interrupt(clientAutomaton,clientGameLogic,gameState);
|
interrupt = new Interrupt(clientAutomaton,clientGameLogic,gameState);
|
||||||
|
|
||||||
@@ -261,10 +257,10 @@ public void testDialogsToGame() {
|
|||||||
clientGameLogic.receive(startGame);
|
clientGameLogic.receive(startGame);
|
||||||
|
|
||||||
//tests if the client is in the gameState after receiving the message
|
//tests if the client is in the gameState after receiving the message
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//tests if the new State of the GameStateMachine is in DetermineStartPlayer
|
//tests if the new State of the GameStateMachine is in DetermineStartPlayer
|
||||||
Game gameState1 = (Game) clientAutomaton.getState();
|
GameState gameState1 = (GameState) clientAutomaton.getState();
|
||||||
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
|
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
|
||||||
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
||||||
|
|
||||||
@@ -290,7 +286,7 @@ public void testDialogsToClientStateEndState() {
|
|||||||
public void testClientGameToCeremony() {
|
public void testClientGameToCeremony() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the Ceremony-Message to the client
|
//sends the Ceremony-Message to the client
|
||||||
clientGameLogic.receive(ceremonyMessage);
|
clientGameLogic.receive(ceremonyMessage);
|
||||||
@@ -313,7 +309,7 @@ public void testClientGameSubStatesToInterrupt() {
|
|||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
|
|
||||||
//tests if the client is in GameState
|
//tests if the client is in GameState
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the Ceremony-Message to the client
|
//sends the Ceremony-Message to the client
|
||||||
clientGameLogic.receive(interrupt);
|
clientGameLogic.receive(interrupt);
|
||||||
@@ -356,7 +352,7 @@ public void testClientInterruptToGame() {
|
|||||||
//Todo sends the continue-message
|
//Todo sends the continue-message
|
||||||
|
|
||||||
//tests if the client is in the game
|
//tests if the client is in the game
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -580,10 +576,10 @@ public void testLobbyToRollRankingDice() {
|
|||||||
clientGameLogic.receive();//TODO message
|
clientGameLogic.receive();//TODO message
|
||||||
|
|
||||||
//tests if the clientStateMachine is in the GameState
|
//tests if the clientStateMachine is in the GameState
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//tests if the clientStateMachine is in the DetermineStartPlayer
|
//tests if the clientStateMachine is in the DetermineStartPlayer
|
||||||
Game gameState1 = (Game) clientAutomaton.getState();
|
GameState gameState1 = (GameState) clientAutomaton.getState();
|
||||||
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
|
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
|
||||||
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
||||||
|
|
||||||
@@ -608,7 +604,7 @@ public void testDetermineStartPlayerToWait() {
|
|||||||
public void testWaitToAnimation() {
|
public void testWaitToAnimation() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the client in WaitState
|
//sends the client in WaitState
|
||||||
gameStateMachine.gotoState(waiting);
|
gameStateMachine.gotoState(waiting);
|
||||||
@@ -616,7 +612,7 @@ public void testWaitToAnimation() {
|
|||||||
|
|
||||||
//tests if a piece is moved,that the client goes into Animation
|
//tests if a piece is moved,that the client goes into Animation
|
||||||
clientGameLogic.receive(moveMessage); //Todo ??? richtige message
|
clientGameLogic.receive(moveMessage); //Todo ??? richtige message
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Animation);
|
assertTrue(gameStateMachine.getState() instanceof Animation);
|
||||||
|
|
||||||
//sends the client in WaitState
|
//sends the client in WaitState
|
||||||
@@ -625,7 +621,7 @@ public void testWaitToAnimation() {
|
|||||||
|
|
||||||
//tests if a powerCard is played,that the client goes into Animation
|
//tests if a powerCard is played,that the client goes into Animation
|
||||||
clientGameLogic.receive(playCardTurbo); //Todo ??? richtige message
|
clientGameLogic.receive(playCardTurbo); //Todo ??? richtige message
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Animation);
|
assertTrue(gameStateMachine.getState() instanceof Animation);
|
||||||
|
|
||||||
//sends the client in WaitState
|
//sends the client in WaitState
|
||||||
@@ -634,7 +630,7 @@ public void testWaitToAnimation() {
|
|||||||
|
|
||||||
//tests if a die is rolled,that the client goes into Animation
|
//tests if a die is rolled,that the client goes into Animation
|
||||||
clientGameLogic.receive(dice); //Todo ??? richtige message
|
clientGameLogic.receive(dice); //Todo ??? richtige message
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Animation);
|
assertTrue(gameStateMachine.getState() instanceof Animation);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -645,7 +641,7 @@ public void testWaitToAnimation() {
|
|||||||
public void testWaitToTurn() {
|
public void testWaitToTurn() {
|
||||||
//sends client in gameState
|
//sends client in gameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Waiting
|
//sends the gameStateMachine in the Waiting
|
||||||
gameStateMachine.gotoState(waiting);
|
gameStateMachine.gotoState(waiting);
|
||||||
@@ -655,7 +651,7 @@ public void testWaitToTurn() {
|
|||||||
clientGameLogic.receive(activePlayer);
|
clientGameLogic.receive(activePlayer);
|
||||||
|
|
||||||
//tests if the client is in GameState
|
//tests if the client is in GameState
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//tests if Client is in Turn
|
//tests if Client is in Turn
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
@@ -732,7 +728,7 @@ public void testPowerCardSubStatesToRollDice() {
|
|||||||
public void testStayInPlayPowerCard() {
|
public void testStayInPlayPowerCard() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -745,7 +741,7 @@ public void testStayInPlayPowerCard() {
|
|||||||
//Todo send messages to test to stay in playPowerCard
|
//Todo send messages to test to stay in playPowerCard
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
@@ -757,7 +753,7 @@ public void testStayInPlayPowerCard() {
|
|||||||
public void testPlayPowerCardToRollDice() {
|
public void testPlayPowerCardToRollDice() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -771,7 +767,7 @@ public void testPlayPowerCardToRollDice() {
|
|||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
//tests if the client is in RollDice
|
//tests if the client is in RollDice
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||||
}
|
}
|
||||||
@@ -857,7 +853,7 @@ public void testChoosePowerCardToRollDice() {
|
|||||||
//TODO
|
//TODO
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -874,7 +870,7 @@ public void testChoosePowerCardToRollDice() {
|
|||||||
//todo send the messages, to force a state change to rollDice
|
//todo send the messages, to force a state change to rollDice
|
||||||
|
|
||||||
//tests if the turnStateMachine is in RollDice
|
//tests if the turnStateMachine is in RollDice
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||||
}
|
}
|
||||||
@@ -886,7 +882,7 @@ public void testChoosePowerCardToRollDice() {
|
|||||||
public void testChoosePowerCardToSwap() {
|
public void testChoosePowerCardToSwap() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -903,7 +899,7 @@ public void testChoosePowerCardToSwap() {
|
|||||||
//todo send the messages, to force a state change to swap
|
//todo send the messages, to force a state change to swap
|
||||||
|
|
||||||
//tests if the client is in Swap
|
//tests if the client is in Swap
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine.getState() instanceof Swap);
|
assertTrue(powerCardStateMachine.getState() instanceof Swap);
|
||||||
@@ -916,7 +912,7 @@ public void testChoosePowerCardToSwap() {
|
|||||||
public void testChoosePowerCardToShield() {
|
public void testChoosePowerCardToShield() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -933,7 +929,7 @@ public void testChoosePowerCardToShield() {
|
|||||||
//todo send the messages, to force a state change to shield
|
//todo send the messages, to force a state change to shield
|
||||||
|
|
||||||
//tests if the client is in Shield
|
//tests if the client is in Shield
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine.getState() instanceof Shield);
|
assertTrue(powerCardStateMachine.getState() instanceof Shield);
|
||||||
@@ -946,7 +942,7 @@ public void testChoosePowerCardToShield() {
|
|||||||
public void testStayInShield() {
|
public void testStayInShield() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -963,7 +959,7 @@ public void testStayInShield() {
|
|||||||
//todo send the messages, which dont force a statechange
|
//todo send the messages, which dont force a statechange
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(powerCardStateMachine.getState() instanceof PlayPowerCard);
|
||||||
@@ -976,7 +972,7 @@ public void testStayInShield() {
|
|||||||
public void testShieldToPowerCardEndState() {
|
public void testShieldToPowerCardEndState() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -994,7 +990,7 @@ public void testShieldToPowerCardEndState() {
|
|||||||
//todo send the message to force the statechange
|
//todo send the message to force the statechange
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
@@ -1006,7 +1002,7 @@ public void testShieldToPowerCardEndState() {
|
|||||||
public void testSwapToPowerCardEndState() {
|
public void testSwapToPowerCardEndState() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1023,7 +1019,7 @@ public void testSwapToPowerCardEndState() {
|
|||||||
//todo send the message to force the statechange
|
//todo send the message to force the statechange
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
@@ -1035,7 +1031,7 @@ public void testSwapToPowerCardEndState() {
|
|||||||
public void testNoPieceInWaitingPiece() {
|
public void testNoPieceInWaitingPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1054,7 +1050,7 @@ public void testNoPieceInWaitingPiece() {
|
|||||||
//sends to the clientGameLogic the message WaitPiece
|
//sends to the clientGameLogic the message WaitPiece
|
||||||
clientGameLogic.receive(waitPiece);
|
clientGameLogic.receive(waitPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
@@ -1067,7 +1063,7 @@ public void testNoPieceInWaitingPiece() {
|
|||||||
public void testNoPieceInSelectedPiece() {
|
public void testNoPieceInSelectedPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1086,7 +1082,7 @@ public void testNoPieceInSelectedPiece() {
|
|||||||
//sends to the clientGameLogic the message SelectPiece
|
//sends to the clientGameLogic the message SelectPiece
|
||||||
clientGameLogic.receive(selectPiece);
|
clientGameLogic.receive(selectPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
@@ -1099,7 +1095,7 @@ public void testNoPieceInSelectedPiece() {
|
|||||||
public void testNoPieceInStartPiece() {
|
public void testNoPieceInStartPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1118,7 +1114,7 @@ public void testNoPieceInStartPiece() {
|
|||||||
//sends to the clientGameLogic the message StartPiece
|
//sends to the clientGameLogic the message StartPiece
|
||||||
clientGameLogic.receive(startPiece);
|
clientGameLogic.receive(startPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
@@ -1131,7 +1127,7 @@ public void testNoPieceInStartPiece() {
|
|||||||
public void testNoPieceInWait() {
|
public void testNoPieceInWait() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1150,7 +1146,7 @@ public void testNoPieceInWait() {
|
|||||||
//sends to the clientGameLogic the message NoTurn
|
//sends to the clientGameLogic the message NoTurn
|
||||||
clientGameLogic.receive(noTurn);
|
clientGameLogic.receive(noTurn);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof Waiting);
|
assertTrue(turnStateMachine.getState() instanceof Waiting);
|
||||||
}
|
}
|
||||||
@@ -1162,7 +1158,7 @@ public void testNoPieceInWait() {
|
|||||||
public void testStayInWaitingPiece() {
|
public void testStayInWaitingPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1178,7 +1174,7 @@ public void testStayInWaitingPiece() {
|
|||||||
|
|
||||||
//TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
|
//TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
@@ -1191,7 +1187,7 @@ public void testStayInWaitingPiece() {
|
|||||||
public void testWaitingPieceInChoosePieceEndState() {
|
public void testWaitingPieceInChoosePieceEndState() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1207,7 +1203,7 @@ public void testWaitingPieceInChoosePieceEndState() {
|
|||||||
|
|
||||||
//Todo send the message to the clientGameLogic to force a state change
|
//Todo send the message to the clientGameLogic to force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
@@ -1219,7 +1215,7 @@ public void testWaitingPieceInChoosePieceEndState() {
|
|||||||
public void testStayInSelectedPiece() {
|
public void testStayInSelectedPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1235,7 +1231,7 @@ public void testStayInSelectedPiece() {
|
|||||||
|
|
||||||
//Todo send all server messages which dont force a state change here
|
//Todo send all server messages which dont force a state change here
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
@@ -1248,7 +1244,7 @@ public void testStayInSelectedPiece() {
|
|||||||
public void testSelectedPieceInChoosePieceEndState() {
|
public void testSelectedPieceInChoosePieceEndState() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1264,7 +1260,7 @@ public void testSelectedPieceInChoosePieceEndState() {
|
|||||||
|
|
||||||
//Todo send the message which force a state change
|
//Todo send the message which force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
@@ -1276,7 +1272,7 @@ public void testSelectedPieceInChoosePieceEndState() {
|
|||||||
public void testStayInStartPiece() {
|
public void testStayInStartPiece() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1292,7 +1288,7 @@ public void testStayInStartPiece() {
|
|||||||
|
|
||||||
//todo send all messages which dont force a state change
|
//todo send all messages which dont force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
@@ -1305,7 +1301,7 @@ public void testStayInStartPiece() {
|
|||||||
public void testStartPieceToChoosePieceEndState() {
|
public void testStartPieceToChoosePieceEndState() {
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turn);
|
||||||
@@ -1321,7 +1317,7 @@ public void testStartPieceToChoosePieceEndState() {
|
|||||||
|
|
||||||
//Todo send the message which force a state change
|
//Todo send the message which force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof Game);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,11 @@
|
|||||||
import pp.mdga.game.Game;
|
import pp.mdga.game.Game;
|
||||||
import pp.mdga.message.server.ServerMessage;
|
import pp.mdga.message.server.ServerMessage;
|
||||||
import pp.mdga.server.*;
|
import pp.mdga.server.*;
|
||||||
|
import pp.mdga.server.automaton.CeremonyState;
|
||||||
|
import pp.mdga.server.automaton.InterruptState;
|
||||||
|
import pp.mdga.server.automaton.LobbyState;
|
||||||
|
import pp.mdga.server.automaton.ServerAutomaton;
|
||||||
|
|
||||||
import static org.junit.Assert.*;
|
import static org.junit.Assert.*;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -46,25 +51,25 @@ public class ServerStateTest {
|
|||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
private Animation animation;
|
private Animation animation;
|
||||||
private Ceremony ceremony;
|
private CeremonyState ceremonyState;
|
||||||
private ChoosePiece choosePiece;
|
private ChoosePieceState choosePieceState;
|
||||||
private DetermineStartPlayer determineStartPlayer;
|
private DetermineStartPlayerState determineStartPlayerState;
|
||||||
private FirstRoll firstRoll;
|
private FirstRollStateState firstRollState;
|
||||||
private GameState gameState;
|
private GameState gameState;
|
||||||
private Interrupt interrupt;
|
private InterruptState interruptState;
|
||||||
private Lobby lobby;
|
private LobbyState lobbyState;
|
||||||
private MovePiece movePiece;
|
private MovePieceState movePieceState;
|
||||||
private NoPiece noPiece;
|
private NoPieceState noPiece;
|
||||||
private NoTurn noTurn;
|
private NoTurnState noTurnState;
|
||||||
private PlayPowerCard playPowerCard;
|
private PlayPowerCard playPowerCard;
|
||||||
private PowerCard powerCard;
|
private PowerCardState powerCardState;
|
||||||
private RollDice rollDice;
|
private RollDiceState rollDiceState;
|
||||||
private SecondRoll secondRoll;
|
private SecondRollState secondRoll;
|
||||||
private SelectPiece selectPiece;
|
private SelectPieceState selectPiece;
|
||||||
private StartPiece startPiece;
|
private StartPieceState startPiece;
|
||||||
private ThirdRoll thirdRoll;
|
private ThirdRollState thirdRoll;
|
||||||
private Turn turn;
|
private TurnState turnState;
|
||||||
private WaitingPiece waitingPiece;
|
private WaitingPieceState waitingPiece;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TODO
|
* TODO
|
||||||
@@ -115,36 +120,36 @@ public void send(int id, ServerMessage msg) {
|
|||||||
from = 1234;
|
from = 1234;
|
||||||
fromHost = 2345;
|
fromHost = 2345;
|
||||||
|
|
||||||
choosePieceStateMachine = choosePiece.getChoosePieceMachine();
|
choosePieceStateMachine = choosePieceState.getChoosePieceMachine();
|
||||||
rollDiceMachine = rollDice.getRollDicemachine();
|
rollDiceMachine = rollDiceState.getRollDicemachine();
|
||||||
turnStateMachine = turn.getTurnStatemachine();
|
turnStateMachine = turnState.getTurnStatemachine();
|
||||||
serverAutomaton = logic.getServerAutomaton();
|
serverAutomaton = logic.getServerAutomaton();
|
||||||
gameStateMachine = gameState.getGameStatemachine();
|
gameStateMachine = gameState.getGameStatemachine();
|
||||||
|
|
||||||
thirdRoll = new ThirdRoll(rollDiceMachine, logic);
|
thirdRoll = new ThirdRollState(rollDiceMachine, logic);
|
||||||
secondRoll = new SecondRoll(rollDiceMachine, logic);
|
secondRoll = new SecondRollState(rollDiceMachine, logic);
|
||||||
firstRoll = new FirstRoll(rollDiceMachine, logic);
|
firstRollState = new FirstRollStateState(rollDiceMachine, logic);
|
||||||
|
|
||||||
noPiece = new NoPiece(choosePieceStateMachine, logic);
|
noPiece = new NoPieceState(choosePieceStateMachine, logic);
|
||||||
noTurn = new NoTurn(choosePieceStateMachine, logic);
|
noTurnState = new NoTurnState(choosePieceStateMachine, logic);
|
||||||
waitingPiece = new WaitingPiece(choosePieceStateMachine, logic);
|
waitingPiece = new WaitingPieceState(choosePieceStateMachine, logic);
|
||||||
startPiece = new StartPiece(choosePieceStateMachine, logic);
|
startPiece = new StartPieceState(choosePieceStateMachine, logic);
|
||||||
selectPiece = new SelectPiece(choosePieceStateMachine, logic);
|
selectPiece = new SelectPieceState(choosePieceStateMachine, logic);
|
||||||
|
|
||||||
powerCard = new PowerCard(turnStateMachine, logic);
|
powerCardState = new PowerCardState(turnStateMachine, logic);
|
||||||
playPowerCard = new PlayPowerCard(turnStateMachine, logic);
|
playPowerCard = new PlayPowerCard(turnStateMachine, logic);
|
||||||
rollDice = new RollDice(turnStateMachine, logic);
|
rollDiceState = new RollDiceState(turnStateMachine, logic);
|
||||||
choosePiece = new ChoosePiece(turnStateMachine, logic);
|
choosePieceState = new ChoosePieceState(turnStateMachine, logic);
|
||||||
movePiece = new MovePiece(turnStateMachine, logic);
|
movePieceState = new MovePieceState(turnStateMachine, logic);
|
||||||
|
|
||||||
determineStartPlayer = new DetermineStartPlayer(gameStateMachine, logic);
|
determineStartPlayerState = new DetermineStartPlayerState(gameStateMachine, logic);
|
||||||
turn = new Turn(gameStateMachine, logic);
|
turnState = new TurnState(gameStateMachine, logic);
|
||||||
animation = new Animation(gameStateMachine, logic);
|
animation = new Animation(gameStateMachine, logic);
|
||||||
|
|
||||||
lobby = new Lobby(serverAutomaton, logic);
|
lobbyState = new LobbyState(serverAutomaton, logic);
|
||||||
gameState = new GameState(serverAutomaton, logic);
|
gameState = new GameState(serverAutomaton, logic);
|
||||||
ceremony = new Ceremony(serverAutomaton, logic);
|
ceremonyState = new CeremonyState(serverAutomaton, logic);
|
||||||
interrupt = new Interrupt(serverAutomaton, logic, gameState);
|
interruptState = new InterruptState(serverAutomaton, logic, gameState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -152,7 +157,7 @@ public void send(int id, ServerMessage msg) {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testInitialStateServerState() {
|
public void testInitialStateServerState() {
|
||||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -162,8 +167,8 @@ public void testInitialStateServerState() {
|
|||||||
@Test
|
@Test
|
||||||
public void testLobbyToDetermineStartPlayer() {
|
public void testLobbyToDetermineStartPlayer() {
|
||||||
//sends the server in the lobby-state
|
//sends the server in the lobby-state
|
||||||
serverAutomaton.gotoState(lobby);
|
serverAutomaton.gotoState(lobbyState);
|
||||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||||
|
|
||||||
//sends the startGame message from the Host to the server
|
//sends the startGame message from the Host to the server
|
||||||
logic.received(clientStartGame, from);
|
logic.received(clientStartGame, from);
|
||||||
@@ -172,7 +177,7 @@ public void testLobbyToDetermineStartPlayer() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
|
GameState gameState1 = (GameState) serverAutomaton.getState();//Todo erzeuge state
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
||||||
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayerState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -181,8 +186,8 @@ public void testLobbyToDetermineStartPlayer() {
|
|||||||
@Test
|
@Test
|
||||||
public void testStayInLobby() {
|
public void testStayInLobby() {
|
||||||
//sends the server in the lobby-state
|
//sends the server in the lobby-state
|
||||||
serverAutomaton.gotoState(lobby);
|
serverAutomaton.gotoState(lobbyState);
|
||||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||||
|
|
||||||
//TODO logic gets all messages
|
//TODO logic gets all messages
|
||||||
logic.received(animationEnd, from);
|
logic.received(animationEnd, from);
|
||||||
@@ -203,7 +208,7 @@ public void testStayInLobby() {
|
|||||||
logic.received(selectTSK, from);
|
logic.received(selectTSK, from);
|
||||||
|
|
||||||
//tests if Server is still in Lobby
|
//tests if Server is still in Lobby
|
||||||
assertTrue(serverAutomaton.getState() instanceof Lobby);
|
assertTrue(serverAutomaton.getState() instanceof LobbyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -218,7 +223,7 @@ public void testServerGameSubStatesToInterrupt() {
|
|||||||
//TODO create interrupt
|
//TODO create interrupt
|
||||||
|
|
||||||
//tests if the server is in the Interrupt-state
|
//tests if the server is in the Interrupt-state
|
||||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -233,7 +238,7 @@ public void testServerGameToCeremony() {
|
|||||||
//Todo game is finished
|
//Todo game is finished
|
||||||
|
|
||||||
//tests if the server is in the Ceremony-state
|
//tests if the server is in the Ceremony-state
|
||||||
assertTrue(serverAutomaton.getState() instanceof Ceremony);
|
assertTrue(serverAutomaton.getState() instanceof CeremonyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -242,8 +247,8 @@ public void testServerGameToCeremony() {
|
|||||||
@Test
|
@Test
|
||||||
public void testInterruptToGameContinue() {
|
public void testInterruptToGameContinue() {
|
||||||
//sends the server in the Interrupt-State
|
//sends the server in the Interrupt-State
|
||||||
serverAutomaton.gotoState(interrupt);
|
serverAutomaton.gotoState(interruptState);
|
||||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||||
|
|
||||||
//sends the continue-message to the server
|
//sends the continue-message to the server
|
||||||
logic.received(forceContinueGame, from);
|
logic.received(forceContinueGame, from);
|
||||||
@@ -258,8 +263,8 @@ public void testInterruptToGameContinue() {
|
|||||||
@Test
|
@Test
|
||||||
public void testInterruptToGameReconnect() {
|
public void testInterruptToGameReconnect() {
|
||||||
//sends the server in the Interrupt-State
|
//sends the server in the Interrupt-State
|
||||||
serverAutomaton.gotoState(interrupt);
|
serverAutomaton.gotoState(interruptState);
|
||||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||||
|
|
||||||
//todo implement the timer
|
//todo implement the timer
|
||||||
|
|
||||||
@@ -273,8 +278,8 @@ public void testInterruptToGameReconnect() {
|
|||||||
@Test
|
@Test
|
||||||
public void testInterruptToGameTimer() {
|
public void testInterruptToGameTimer() {
|
||||||
//sends the server in the Interrupt-State
|
//sends the server in the Interrupt-State
|
||||||
serverAutomaton.gotoState(interrupt);
|
serverAutomaton.gotoState(interruptState);
|
||||||
assertTrue(serverAutomaton.getState() instanceof Interrupt);
|
assertTrue(serverAutomaton.getState() instanceof InterruptState);
|
||||||
|
|
||||||
//Todo implement the timer
|
//Todo implement the timer
|
||||||
|
|
||||||
@@ -301,14 +306,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in DSP-state
|
//sends the gameStateMachine in DSP-state
|
||||||
gameStateMachine.gotoState(determineStartPlayer);
|
gameStateMachine.gotoState(determineStartPlayerState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||||
|
|
||||||
//TODO sends messages to the server
|
//TODO sends messages to the server
|
||||||
|
|
||||||
//tests if the server is still in DSP-state
|
//tests if the server is still in DSP-state
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -321,14 +326,14 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in DSP-state
|
//sends the gameStateMachine in DSP-state
|
||||||
gameStateMachine.gotoState(determineStartPlayer);
|
gameStateMachine.gotoState(determineStartPlayerState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||||
|
|
||||||
//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
|
//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
|
||||||
|
|
||||||
//tests if the server is still in DSP-state
|
//tests if the server is still in DSP-state
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -341,8 +346,8 @@ public void testDetermineStartPlayerToAnimation() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in DSP-state
|
//sends the gameStateMachine in DSP-state
|
||||||
gameStateMachine.gotoState(determineStartPlayer);
|
gameStateMachine.gotoState(determineStartPlayerState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
|
assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayerState);
|
||||||
|
|
||||||
//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
|
//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
|
||||||
|
|
||||||
@@ -375,10 +380,10 @@ public void testAnimationToPowerCard() {
|
|||||||
|
|
||||||
//tests if the server is in the PowerCard-state
|
//tests if the server is in the PowerCard-state
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
Turn turn1 = (Turn) gameStateMachine.getState();
|
TurnState turnState1 = (TurnState) gameStateMachine.getState();
|
||||||
TurnStateMachine turnStateMachine = (TurnStateMachine) turn1.getTurnStateMachine();
|
TurnStateMachine turnStateMachine = (TurnStateMachine) turnState1.getTurnStateMachine();
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -392,8 +397,8 @@ public void testTurnToAnimation() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//todo set the turn finished and there are still two players left
|
//todo set the turn finished and there are still two players left
|
||||||
|
|
||||||
@@ -413,13 +418,13 @@ public void testTurnToGameEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//todo set the turn finished and there is only one players left
|
//todo set the turn finished and there is only one players left
|
||||||
|
|
||||||
//tests if the server is in the end-state of game, Ceremony
|
//tests if the server is in the end-state of game, Ceremony
|
||||||
assertTrue(serverAutomaton.getState() instanceof Ceremony);
|
assertTrue(serverAutomaton.getState() instanceof CeremonyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -433,19 +438,19 @@ public void testStayInPowerCard() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in PowerCard
|
//sends the TurnStateMachine in PowerCard
|
||||||
turnStateMachine.gotoState(powerCard);
|
turnStateMachine.gotoState(powerCardState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||||
|
|
||||||
//Todo: receive messages which dont lead to a state change
|
//Todo: receive messages which dont lead to a state change
|
||||||
|
|
||||||
//tests if the server is in PowerCard
|
//tests if the server is in PowerCard
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -459,18 +464,18 @@ public void testPowerCardToPlayPowerCard() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in PowerCard
|
//sends the TurnStateMachine in PowerCard
|
||||||
turnStateMachine.gotoState(powerCard);
|
turnStateMachine.gotoState(powerCardState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCardState);
|
||||||
|
|
||||||
//todo
|
//todo
|
||||||
|
|
||||||
//tests if the server is in PlayPowerCard
|
//tests if the server is in PlayPowerCard
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -485,8 +490,8 @@ public void testPlayPowerCardToRollDice() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in PowerCard
|
//sends the TurnStateMachine in PowerCard
|
||||||
turnStateMachine.gotoState(playPowerCard);
|
turnStateMachine.gotoState(playPowerCard);
|
||||||
@@ -495,7 +500,7 @@ public void testPlayPowerCardToRollDice() {
|
|||||||
//receive first AnimationEndMessage from the host
|
//receive first AnimationEndMessage from the host
|
||||||
logic.received(animationEnd, fromHost);
|
logic.received(animationEnd, fromHost);
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
|
|
||||||
//receive second AnimationEndMessage
|
//receive second AnimationEndMessage
|
||||||
@@ -503,11 +508,11 @@ public void testPlayPowerCardToRollDice() {
|
|||||||
|
|
||||||
//tests if the server is in RollDice and in FirstRoll
|
//tests if the server is in RollDice and in FirstRoll
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
RollDice rollDice = (RollDice) turnStateMachine.getState();
|
RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
|
||||||
RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
|
RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
|
||||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
|
assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -521,18 +526,18 @@ public void testChoosePieceToMovePiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in ChoosePiece
|
//sends the TurnStateMachine in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//Todo ???
|
//Todo ???
|
||||||
|
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -546,12 +551,12 @@ public void testMovePieceToTurnEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in MovePiece
|
//sends the TurnStateMachine in MovePiece
|
||||||
turnStateMachine.gotoState(movePiece);
|
turnStateMachine.gotoState(movePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||||
|
|
||||||
//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
|
//Todo no 6 was rolled, so the server looks, if there are 2 or less player are still in the game
|
||||||
//TODO
|
//TODO
|
||||||
@@ -569,21 +574,21 @@ public void testMovePieceToFirstRoll() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in MovePiece
|
//sends the TurnStateMachine in MovePiece
|
||||||
turnStateMachine.gotoState(movePiece);
|
turnStateMachine.gotoState(movePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePieceState);
|
||||||
|
|
||||||
//Todo the player rolled a 6 and the player is not finished
|
//Todo the player rolled a 6 and the player is not finished
|
||||||
|
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
RollDice rollDice = (RollDice) turnStateMachine.getState();
|
RollDiceState rollDiceState = (RollDiceState) turnStateMachine.getState();
|
||||||
RollDiceMachine rollDiceMachine1 = rollDice.getRollDiceStateMachine();
|
RollDiceMachine rollDiceMachine1 = rollDiceState.getRollDiceStateMachine();
|
||||||
assertTrue(rollDiceMachine1.getState() instanceof FirstRoll);
|
assertTrue(rollDiceMachine1.getState() instanceof FirstRollStateState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -597,26 +602,26 @@ public void testFirstRollToRollDiceEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in FirstRoll
|
//sends the RollDiceMachine in FirstRoll
|
||||||
rollDiceMachine.gotoState(firstRoll);
|
rollDiceMachine.gotoState(firstRollState);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||||
|
|
||||||
//TODO 2 Möglichkeiten
|
//TODO 2 Möglichkeiten
|
||||||
|
|
||||||
//tests if the server is in NoPiece of ChoosePiece
|
//tests if the server is in NoPiece of ChoosePiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -630,24 +635,24 @@ public void testFirstRollToSecondRoll() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in FirstRoll
|
//sends the RollDiceMachine in FirstRoll
|
||||||
rollDiceMachine.gotoState(firstRoll);
|
rollDiceMachine.gotoState(firstRollState);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof FirstRoll);
|
assertTrue(rollDiceMachine.getState() instanceof FirstRollStateState);
|
||||||
|
|
||||||
//Todo player has no figures to move and had no 6
|
//Todo player has no figures to move and had no 6
|
||||||
|
|
||||||
//tests if the server is in the SecondRoll
|
//tests if the server is in the SecondRoll
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -661,26 +666,26 @@ public void testSecondRollToRollDiceEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in SecondRoll
|
//sends the RollDiceMachine in SecondRoll
|
||||||
rollDiceMachine.gotoState(secondRoll);
|
rollDiceMachine.gotoState(secondRoll);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||||
|
|
||||||
//Todo
|
//Todo
|
||||||
|
|
||||||
//tests if the server is in NoPiece of ChoosePiece
|
//tests if the server is in NoPiece of ChoosePiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -694,24 +699,24 @@ public void testSecondRollToThirdRoll() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in SecondRoll
|
//sends the RollDiceMachine in SecondRoll
|
||||||
rollDiceMachine.gotoState(secondRoll);
|
rollDiceMachine.gotoState(secondRoll);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof SecondRoll);
|
assertTrue(rollDiceMachine.getState() instanceof SecondRollState);
|
||||||
|
|
||||||
//Todo player has no figures to move and had no 6
|
//Todo player has no figures to move and had no 6
|
||||||
|
|
||||||
//tests if the server is in the ThirdRoll
|
//tests if the server is in the ThirdRoll
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -725,26 +730,26 @@ public void testThirdRollToRollDiceEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in ThirdRoll
|
//sends the RollDiceMachine in ThirdRoll
|
||||||
rollDiceMachine.gotoState(thirdRoll);
|
rollDiceMachine.gotoState(thirdRoll);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||||
|
|
||||||
//Todo
|
//Todo
|
||||||
|
|
||||||
//tests if the server is in NoPiece of ChoosePiece
|
//tests if the server is in NoPiece of ChoosePiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
ChoosePiece choosePiece1 = (ChoosePiece) turnStateMachine.getState();
|
ChoosePieceState choosePieceState1 = (ChoosePieceState) turnStateMachine.getState();
|
||||||
ChoosePieceStateMachine choosePieceStateMachine = choosePiece1.getChoosePieceStateMachine();
|
ChoosePieceStateMachine choosePieceStateMachine = choosePieceState1.getChoosePieceStateMachine();
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -758,16 +763,16 @@ public void testThirdRollToTurnEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in Turn
|
//sends the gameStateMachine in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the TurnStateMachine in RollDice
|
//sends the TurnStateMachine in RollDice
|
||||||
turnStateMachine.gotoState(rollDice);
|
turnStateMachine.gotoState(rollDiceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDiceState);
|
||||||
|
|
||||||
//sends the RollDiceMachine in ThirdRoll
|
//sends the RollDiceMachine in ThirdRoll
|
||||||
rollDiceMachine.gotoState(thirdRoll);
|
rollDiceMachine.gotoState(thirdRoll);
|
||||||
assertTrue(rollDiceMachine.getState() instanceof ThirdRoll);
|
assertTrue(rollDiceMachine.getState() instanceof ThirdRollState);
|
||||||
|
|
||||||
//Todo
|
//Todo
|
||||||
}
|
}
|
||||||
@@ -783,24 +788,24 @@ public void testNoPieceToWaitingPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in NoPiece
|
//sends the server in NoPiece
|
||||||
choosePieceStateMachine.gotoState(noPiece);
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in WaitingPiece
|
//tests if the server is in WaitingPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -815,24 +820,24 @@ public void testNoPieceToNoTurn() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in NoPiece
|
//sends the server in NoPiece
|
||||||
choosePieceStateMachine.gotoState(noPiece);
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in NoTurn
|
//tests if the server is in NoTurn
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -846,16 +851,16 @@ public void testNoTurnToTurnEndState() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in NoTurn
|
//sends the server in NoTurn
|
||||||
choosePieceStateMachine.gotoState(noTurn);
|
choosePieceStateMachine.gotoState(noTurnState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoTurn);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoTurnState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
@@ -871,24 +876,24 @@ public void testStayInWaitingPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in WaitingPiece
|
//sends the server in WaitingPiece
|
||||||
choosePieceStateMachine.gotoState(waitingPiece);
|
choosePieceStateMachine.gotoState(waitingPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in WaitingPiece
|
//tests if the server is in WaitingPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -902,16 +907,16 @@ public void testWaitingPieceToMovePiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in WaitingPiece
|
//sends the server in WaitingPiece
|
||||||
choosePieceStateMachine.gotoState(waitingPiece);
|
choosePieceStateMachine.gotoState(waitingPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
@@ -927,24 +932,24 @@ public void testNoPieceToSelectPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in NoPiece
|
//sends the server in NoPiece
|
||||||
choosePieceStateMachine.gotoState(noPiece);
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in SelectPiece
|
//tests if the server is in SelectPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -958,24 +963,24 @@ public void testNoPieceToStartPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in NoPiece
|
//sends the server in NoPiece
|
||||||
choosePieceStateMachine.gotoState(noPiece);
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in StartPiece
|
//tests if the server is in StartPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -989,24 +994,24 @@ public void testStayInSelectPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in SelectPiece
|
//sends the server in SelectPiece
|
||||||
choosePieceStateMachine.gotoState(selectPiece);
|
choosePieceStateMachine.gotoState(selectPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in SelectPiece
|
//tests if the server is in SelectPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1020,16 +1025,16 @@ public void testSelectPieceToMovePiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in SelectPiece
|
//sends the server in SelectPiece
|
||||||
choosePieceStateMachine.gotoState(selectPiece);
|
choosePieceStateMachine.gotoState(selectPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
@@ -1045,24 +1050,24 @@ public void testStayInStartPiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in StartPiece
|
//sends the server in StartPiece
|
||||||
choosePieceStateMachine.gotoState(startPiece);
|
choosePieceStateMachine.gotoState(startPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
|
||||||
//tests if the server is in StartPiece
|
//tests if the server is in StartPiece
|
||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1076,16 +1081,16 @@ public void testStartPieceToMovePiece() {
|
|||||||
assertTrue(serverAutomaton.getState() instanceof GameState);
|
assertTrue(serverAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the server in Turn
|
//sends the server in Turn
|
||||||
gameStateMachine.gotoState(turn);
|
gameStateMachine.gotoState(turnState);
|
||||||
assertTrue(gameStateMachine.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof TurnState);
|
||||||
|
|
||||||
//sends the server in ChoosePiece
|
//sends the server in ChoosePiece
|
||||||
turnStateMachine.gotoState(choosePiece);
|
turnStateMachine.gotoState(choosePieceState);
|
||||||
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePieceState);
|
||||||
|
|
||||||
//sends the server in StartPiece
|
//sends the server in StartPiece
|
||||||
choosePieceStateMachine.gotoState(startPiece);
|
choosePieceStateMachine.gotoState(startPiece);
|
||||||
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPieceState);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user