Solution for exercise 13:
edited another state in the server and client, added the rocket, added the 'Shell.java' and 'ShellControl.java' edited the logic for the states and 3 messages for the server client comunication, edited the 'SeaSynchronizer' and ShipMapSynchronizer', so that the animations will be displayed, added the sound for the rocket
This commit is contained in:
@@ -33,6 +33,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode rocketSound;
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/**
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* Checks if sound is enabled in the preferences.
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@@ -77,6 +78,7 @@ public void initialize(AppStateManager stateManager, Application app) {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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rocketSound = loadSound(app, "Sound/Effects/rocket-loop-99748.wav");
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}
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/**
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@@ -92,8 +94,7 @@ private AudioNode loadSound(Application app, String name) {
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sound.setLooping(false);
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sound.setPositional(false);
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return sound;
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}
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catch (AssetLoadException | AssetNotFoundException ex) {
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} catch (AssetLoadException | AssetNotFoundException ex) {
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LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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}
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return null;
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@@ -129,6 +130,25 @@ public void receivedEvent(SoundEvent event) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case ROCKET -> rocket();
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case ROCKET_STOP -> rocketStopped();
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}
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}
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/**
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* this method plays the sound of the rocket
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*/
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private void rocket() {
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if (isEnabled() && splashSound != null)
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rocketSound.playInstance();
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}
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/**
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* this method stops the sound of the rocket
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*/
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private void rocketStopped() {
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rocketSound.stop();
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}
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}
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@@ -12,20 +12,26 @@
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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import java.lang.System.Logger;
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/**
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* Synchronizes the visual representation of the ship map with the game model.
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* It handles the rendering of ships and shots on the map view, updating the view
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* whenever changes occur in the model.
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*/
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class MapViewSynchronizer extends ShipMapSynchronizer {
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private static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
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// Constants for rendering properties
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private static final float SHIP_LINE_WIDTH = 6f;
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private static final float SHOT_DEPTH = -2f;
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private static final float SHIP_DEPTH = 0f;
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private static final float INDENT = 4f;
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private static final float SHELL_DEPTH = 8f;
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private static final float SHELL_IN_GRID = 0.1f;
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// Colors used for different visual elements
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private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
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@@ -65,9 +71,9 @@ public Spatial visit(Shot shot) {
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// Create and return a rectangle representing the shot
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return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
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SHOT_DEPTH,
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p2.getX() - p1.getX(), p2.getY() - p1.getY(),
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color);
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SHOT_DEPTH,
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p2.getX() - p1.getX(), p2.getY() - p1.getY(),
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color);
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}
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/**
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@@ -109,6 +115,35 @@ public Spatial visit(Battleship ship) {
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return shipNode;
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}
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/**
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* this method will create a representation of a shell in the map
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*
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* @param shell the Shell element to visit
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* @return the node the representation is attached to
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*/
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@Override
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public Spatial visit(Shell shell) {
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LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
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final Node shellNode = new Node("shell");
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final Position target = view.modelToView(shell.getX(), shell.getY());
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final Position startPosition = view.modelToView(SHELL_IN_GRID, SHELL_IN_GRID);
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shellNode.attachChild(createShell());
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shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
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shellNode.scale(18f);
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shellNode.addControl(new ShellMapControl(view.getApp(), target, shell));
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return shellNode;
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}
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/**
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* returns the red dot for the shell in the MapViewSynchronizer
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*
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* @return Spatial
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*/
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private Spatial createShell() {
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return view.getApp().getDraw().makeFilledCircle(ColorRGBA.Red);
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}
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/**
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* Creates a line geometry representing part of the ship's border.
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*
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@@ -9,9 +9,6 @@
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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@@ -21,18 +18,15 @@
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.simsilica.lemur.effect.EffectControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import java.awt.Point;
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import java.awt.geom.Point2D;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.Timer;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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@@ -45,6 +39,8 @@
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* logic for the sea map.
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*/
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class SeaSynchronizer extends ShipMapSynchronizer {
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private static final Logger LOGGER = System.getLogger(SeaSynchronizer.class.getName());
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
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private static final String SUBMARINE = "Models/Submarine/submarine.obj";
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@@ -54,6 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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private static final String ROCKET = "Models/Rocket/rocket.j3o";
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private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
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private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
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private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
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@@ -145,8 +142,7 @@ private ParticleEmitter createFire(Shot shot) {
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Vector3f firePos = shotWorld.subtract(shipNodePos);
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if (map.findShipAt(shot.getX(), shot.getY()).getLength() == 2) {
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hitEffect.setLocalTranslation(firePos.x, 0.25f, firePos.z);
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}
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else {
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} else {
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hitEffect.setLocalTranslation(firePos.x, 0.5f, firePos.z);
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}
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return hitEffect;
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@@ -240,6 +236,38 @@ public Spatial visit(Battleship ship) {
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return node;
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}
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/**
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* Visits a {@link Shell} and creates a graphical representation of it.
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* The representation is a 3D model
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*
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* @param shell the shell to be represented
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* @return the node containing the graphical representation of the shell
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*/
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@Override
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public Spatial visit(Shell shell) {
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LOGGER.log(Level.INFO, "was visited by SeaSynchronizer");
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final Node node = new Node("Shell");
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node.attachChild(createShell());
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node.setLocalTranslation(shell.getY() + 0.5f, 10, shell.getX() + 0.5f);
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node.addControl(new ShellControl(shell, app));
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return node;
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}
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/**
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* this method loads the Model
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*
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* @return model
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*/
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private Spatial createShell() {
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LOGGER.log(Level.INFO, "created Shell");
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final Spatial model = app.getAssetManager().loadModel(ROCKET);
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model.rotate(PI, PI, 0);
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model.scale(0.0005f);
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model.move(0, 0, 0);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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/**
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* Creates the appropriate graphical representation of the specified battleship.
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* The representation is either a detailed model or a simple box based on the length of the ship.
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@@ -266,8 +294,8 @@ private Spatial createShip(Battleship ship) {
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*/
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private Spatial createBox(Battleship ship) {
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final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
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0.3f,
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0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
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0.3f,
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0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
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final Geometry geometry = new Geometry(SHIP, box);
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geometry.setMaterial(createColoredMaterial(BOX_COLOR));
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geometry.setShadowMode(ShadowMode.CastAndReceive);
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@@ -275,6 +303,12 @@ private Spatial createBox(Battleship ship) {
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return geometry;
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}
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/**
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* Creates a Destroyer to represent a battleship that has the length of 3.
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*
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* @param ship the battleship to be represented
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* @return the model representing the battleship
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*/
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private Spatial createDestroyer(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(DESTROYER);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) - HALF_PI, 0f);
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@@ -284,6 +318,12 @@ private Spatial createDestroyer(Battleship ship) {
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return model;
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}
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/**
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* Creates a Submarine to represent a battleship that has the length 2.
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*
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* @param ship the battleship to be represented
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* @return the model representing the battleship
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*/
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private Spatial createSubmarine(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(SUBMARINE);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
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@@ -295,6 +335,12 @@ private Spatial createSubmarine(Battleship ship) {
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return model;
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}
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/**
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* Creates a SmallShip to represent a battleship that has the length y.
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*
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* @param ship the battleship to be represented
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* @return the model representing the battleship
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*/
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private Spatial createSmallShip(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP);
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@@ -2,40 +2,67 @@
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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/**
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* this class controls the Shell in the view
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*/
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public class ShellControl extends AbstractControl {
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private Shell shell;
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private ShipMap map;
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private static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
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/**
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* the shell, that is displayed
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*/
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private Shell shell;
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/**
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* the Height, when the shell will despawn
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*/
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private static final Float HEIGHT = 0f;
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public ShellControl(Shell shell, ShipMap map){
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this.shell=shell;
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this.map=map;
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/**
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* the battleship app
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*/
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private BattleshipApp app;
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/**
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* the constructor for this class
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*
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* @param shell the shell it displays
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* @param app the BattleshipApp
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*/
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public ShellControl(Shell shell, BattleshipApp app) {
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LOGGER.log(Level.INFO, "ShellControl has been initialized");
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this.shell = shell;
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this.app = app;
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}
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/**
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* this method controls the movement of the shell in dependent on fpt
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*
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* @param tpf time per frame (in seconds)
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*/
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@Override
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protected void controlUpdate(float tpf) {
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if (spatial == null) return;
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if(spatial.getLocalTranslation().getY()<=HEIGHT){
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if (spatial.getLocalTranslation().getY() <= HEIGHT) {
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spatial.getParent().detachChild(spatial);
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}
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else{
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spatial.move(0,-0.5f*tpf,0);
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app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
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} else {
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spatial.move(0, -1 * 4f * tpf, 0);
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Shell getShell(){
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return shell;
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//not in use
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}
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}
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@@ -0,0 +1,77 @@
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package pp.battleship.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.notification.Sound;
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import pp.util.Position;
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/**
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* this class controls the behaviour of a shell in a 2d map
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*/
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public class ShellMapControl extends AbstractControl {
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private static final System.Logger LOGGER = System.getLogger(ShellMapControl.class.getName());
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/**
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* the position in map-coordinates
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*/
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private final Position position;
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/**
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* the vector, the shell is going on the 2d screen
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*/
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private static final Vector3f vector = new Vector3f();
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/**
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* the battleship app
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*/
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private final BattleshipApp app;
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/**
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* the shell displayed
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*/
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private final Shell shell;
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/**
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* the constructor for this class
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*
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* @param app the Battleship app
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* @param position the position shot at in map-coordinates
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* @param shell the shell shot
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*/
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public ShellMapControl(BattleshipApp app, Position position, Shell shell) {
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super();
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this.position = position;
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this.app = app;
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this.shell = shell;
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vector.set(new Vector3f(position.getX(), position.getY(), 0));
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}
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/**
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* the update loop for this shell
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*
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* @param tpf time per frame (in seconds)
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*/
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protected void controlUpdate(float tpf) {
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if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
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app.getGameLogic().playSound(Sound.ROCKET_STOP);
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
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LOGGER.log(System.Logger.Level.DEBUG, "shell has been deleted", spatial.getLocalTranslation());
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} else {
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spatial.move(vector.mult(tpf));
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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@@ -18,13 +18,11 @@
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -117,11 +115,15 @@ private void initializeSerializables() {
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Serializer.registerClass(Battleship.class);
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Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(BackToBattleStateMessage.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
Rocket origin:
|
||||
https://free3d.com/3d-model/proton-rocket-31617.html
|
||||
Licence: free for personal use
|
||||
Binary file not shown.
@@ -0,0 +1,3 @@
|
||||
RocketSound origin:
|
||||
https://pixabay.com/sound-effects/rocket-loop-99748/
|
||||
Licence: free to use
|
||||
Binary file not shown.
Reference in New Issue
Block a user