added SSAO and FXAA

This commit is contained in:
Cedric Beck
2024-12-02 22:58:52 +01:00
parent cbbb98037b
commit 3f49b432c4

View File

@@ -7,6 +7,8 @@
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.post.ssao.SSAOFilter;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode; import com.jme3.shadow.EdgeFilteringMode;
@@ -37,6 +39,8 @@ public class CameraHandler {
private Color ownColor; private Color ownColor;
private boolean init; private boolean init;
private boolean initRot; private boolean initRot;
private SSAOFilter ssaoFilter;
private FXAAFilter fxaaFilter;
/** /**
* Constructor for the CameraHandler. Initializes the camera settings and lighting. * Constructor for the CameraHandler. Initializes the camera settings and lighting.
@@ -65,6 +69,9 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
dlsf.setEnabled(true); dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(0.7f); dlsf.setShadowIntensity(0.7f);
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
// ssaoFilter = new SSAOFilter();
fxaaFilter = new FXAAFilter();
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f); sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
@@ -82,6 +89,8 @@ public void init(Color ownColor) {
app.getRootNode().addLight(ambient); app.getRootNode().addLight(ambient);
app.getRootNode().attachChild(sky); app.getRootNode().attachChild(sky);
fpp.addFilter(dlsf); fpp.addFilter(dlsf);
fpp.addFilter(ssaoFilter);
fpp.addFilter(fxaaFilter);
init = true; init = true;
initRot = true; initRot = true;
this.ownColor = ownColor; this.ownColor = ownColor;