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@@ -43,11 +43,14 @@ public class Die {
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*/
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*/
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private int lastNumberOfDice;
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private int lastNumberOfDice;
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private final boolean lock;
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/**
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/**
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* This constructor is used to create a new Die object with a random seed.
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* This constructor is used to create a new Die object with a random seed.
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*/
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*/
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public Die() {
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public Die() {
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this.random = RandomGeneratorFactory.of("Random").create();
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this.random = RandomGeneratorFactory.of("Random").create();
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this.lock = false;
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}
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}
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/**
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/**
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@@ -57,6 +60,18 @@ public Die() {
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*/
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*/
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public Die(long seed) {
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public Die(long seed) {
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this.random = RandomGeneratorFactory.of("Random").create(seed);
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this.random = RandomGeneratorFactory.of("Random").create(seed);
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this.lock = false;
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}
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/**
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* Constructor.
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*
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* @param roll as the roll which should be returned everytime the shuffle method will be called as an Integer.
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*/
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public Die(int roll) {
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this.random = RandomGeneratorFactory.of("Random").create();
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this.lastNumberOfDice = roll;
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this.lock = true;
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}
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}
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/**
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/**
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@@ -65,6 +80,10 @@ public Die(long seed) {
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* @return lastNumberOfDice as an Integer.
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* @return lastNumberOfDice as an Integer.
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*/
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*/
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public int shuffle() {
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public int shuffle() {
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if (this.lock) {
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return this.lastNumberOfDice;
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}
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this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
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this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
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return this.lastNumberOfDice;
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return this.lastNumberOfDice;
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@@ -316,6 +316,15 @@ public void setActiveColor(Color activeColor) {
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this.activeColor = activeColor;
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this.activeColor = activeColor;
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}
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}
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/**
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* This method will be used to set die attribute of Game class to the given die parameter.
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*
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* @param die as the new value of die as a Die object.
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*/
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public void setDie(Die die) {
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this.die = die;
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}
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/**
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/**
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* This method will be used to set host attribute of Game class to the given host parameter.
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* This method will be used to set host attribute of Game class to the given host parameter.
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*
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*
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