Merge branch 'development' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into development
This commit is contained in:
@@ -18,7 +18,7 @@ public CeremonyState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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currentState = podiumState;
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setState(podiumState);
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logic.addNotification(createCeremonyNotification());
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}
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@@ -28,7 +28,9 @@ public void exit() {
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}
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public void setState(CeremonyStates state){
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this.currentState.exit();
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if(this.currentState != null){
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this.currentState.exit();
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}
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state.enter();
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currentState = state;
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}
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@@ -30,13 +30,15 @@ public void exit(){
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@Override
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public void enter(){
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currentState = startDialogState;
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setState(startDialogState);
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ownPlayerID = 0;
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ownPlayerName = null;
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}
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public void setState(DialogStates newState){
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currentState.exit();
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if(currentState != null){
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currentState.exit();
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}
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newState.enter();
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currentState = newState;
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}
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@@ -69,11 +71,6 @@ public StartDialogState getStartDialog() {
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return startDialogState;
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}
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public void startGame(){
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exit();
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logic.setState(logic.getGameState());
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}
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@Override
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public void selectLeave(){
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currentState.selectLeave();
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@@ -27,7 +27,6 @@ public class GameState extends ClientState {
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*/
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public GameState(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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state = determineStartPlayerState;
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}
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/**
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@@ -35,7 +34,7 @@ public GameState(ClientState parent, ClientGameLogic logic) {
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*/
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@Override
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public void enter() {
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this.setState(this.determineStartPlayerState);
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}
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/**
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@@ -52,8 +51,10 @@ public void exit() {
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* @param newState the state to be set
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*/
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public void setState(GameStates newState){
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state.exit();
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state.enter();
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if(this.state != null){
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this.state.exit();
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}
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newState.enter();
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state = newState;
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}
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@@ -95,7 +95,7 @@ public void received(ServerStartGameMessage msg){
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}
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logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceList , logic.getGame().getPlayerByColor(entry.getKey()).getName()));
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}
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parent.startGame();
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logic.setState(logic.getGameState());
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}
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@Override
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@@ -34,7 +34,9 @@ public void exit() {
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}
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public void setState(DetermineStartPlayerStates state) {
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this.state.exit();
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if(this.state != null){
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this.state.exit();
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}
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state.enter();
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this.state = state;
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}
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@@ -31,7 +31,7 @@ public TurnState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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state = powerCardState;
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this.setState(this.powerCardState);
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}
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@Override
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@@ -40,7 +40,9 @@ public void exit() {
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}
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public void setState(TurnStates state){
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this.state.exit();
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if(this.state != null){
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this.state.exit();
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}
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state.enter();
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this.state = state;
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}
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@@ -6,6 +6,7 @@
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.notification.DiceNowNotification;
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import pp.mdga.notification.RollDiceNotification;
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public class RollRankingDiceState extends DetermineStartPlayerStates {
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@@ -23,16 +24,17 @@ public void enter() {
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@Override
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public void exit() {
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}
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@Override
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public void selectDice(){
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System.out.println("selectDice");
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logic.send(new RequestDieMessage());
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}
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@Override
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public void received(DieMessage msg){
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logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getDialogs().getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
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parent.setState(parent.getWaitRanking());
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}
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}
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@@ -24,7 +24,7 @@ public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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currentState = noPieceState;
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this.setState(this.noPieceState);
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}
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@Override
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@@ -34,9 +34,11 @@ public void exit() {
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}
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public void setState(ChoosePieceStates state){
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currentState.exit();
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if(currentState != null){
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currentState.exit();
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}
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state.enter();
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currentState = state;
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currentState.enter();
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}
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@Override
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@@ -31,7 +31,7 @@ public PowerCardState(ClientState parent, ClientGameLogic logic) {
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@Override
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public void enter() {
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state = choosePowerCardState;
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this.setState(this.choosePowerCardState);
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}
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public void exit() {
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@@ -40,7 +40,9 @@ public void exit() {
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}
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public void setState(PowerCardStates state) {
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this.state.exit();
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if(this.state != null){
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this.state.exit();
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}
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state.enter();
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this.state = state;
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}
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